Razor Fish (3.5e Creature)
From D&D Wiki
|Size/Type:||Tiny Outsider (Extra-Terrain)|
|Hit Dice:||1d8+1 (5 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|Speed:||swim 300ft. (6 squares)|
|Armor Class:||15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13|
|Attack:||Bite +2 melee (1d6 -1)|
|Full Attack:||Bite +2 melee (1d6 -1)|
|Special Qualities:||Darkvision 60ft., extra-terrain qualities, outsider traits|
|Saves:||Fort +2, Ref +6, Will +3|
|Abilities:||Str 8, Dex 15, Con 13, Int 2, Wis 12, Cha 3|
|Skills:||Hide +10, Listen +9, Spot +9, Swim +9|
|Alignment:||Always neutral evil|
|Advancement:||By HD: 2 HD (Tiny); 3 HD (Small)|
A small, four finned creature swims toward you. It looks like a fish at first, but then you notice two horrible protruding fangs.
Razor Fishes are twisted reflection of their terrestrial cousins. They have massive fangs and are supernaturally fast. They have four fins and can swim quickly in water.
They bite their opponents and try to latch on.
Attach (Ex): If a Razor Fish hits with a bite attack, it automatically latches on and can inflict bite damage without making a check every following round. Their armor class drops to 13 while attached.
Extra-terrain qualities (Ex): Razor Fish survive in water as opposed to their own atmosphere and do not face the normal restrictions.
Razor Fish are some of the simplest forms that the worms may evolve into.