Razor Fish (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Razor Fish
Size/Type: Tiny Outsider (Extra-Terrain)
Hit Dice: 1d8+1 (5 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: swim 300ft. (6 squares)
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/−8
Attack: Bite +2 melee (1d6 -1)
Full Attack: Bite +2 melee (1d6 -1)
Space/Reach: 2-1/2 ft./0ft.
Special Attacks: Attach
Special Qualities: Darkvision 60ft., extra-terrain qualities, outsider traits
Saves: Fort +2, Ref +6, Will +3
Abilities: Str 8, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Skills: Hide +10, Listen +9, Spot +9, Swim +9
Feats: Improved Initiative
Environment: Any aquatic
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral evil
Advancement: By HD: 2 HD (Tiny); 3 HD (Small)
Level Adjustment:


A small, four finned creature swims toward you. It looks like a fish at first, but then you notice two horrible protruding fangs.

Razor Fishes are twisted reflection of their terrestrial cousins. They have massive fangs and are supernaturally fast. They have four fins and can swim quickly in water.

Combat[edit]

They bite their opponents and try to latch on.

Attach (Ex): If a Razor Fish hits with a bite attack, it automatically latches on and can inflict bite damage without making a check every following round. Their armor class drops to 13 while attached.

Extra-terrain qualities (Ex): Razor Fish survive in water as opposed to their own atmosphere and do not face the normal restrictions.

Society[edit]

Razor Fish are some of the simplest forms that the worms may evolve into.



Back to Main Page3.5e HomebrewCreaturesCR 1/2

Home of user-generated,
homebrew pages!


Advertisements: