Razor Blood (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Razor Blood
Necromancy
Level: Torture 5, Biomancer 5, Sor/Wiz 6
Components: S,M
Casting time: 1 round
Range: Close (25ft.+5ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude halves
Spell Resistance: Yes


The body fluid of a subject changes shape, the shape of a crescent-like razor. Every round, she takes 2d6 points of damage and is stunned. If the subject succeeded the initial Fortitude save, she instead takes only 1d6 damage, and is sickened instead of stunned.

When the subject's hp goes below 0, she is given another Fortitude save. Successful save stops the effect of the spell, failed save continues the effect. The caster can stop the effect of the spell at will. This spell automatically fails when cast upon a creature with no fluid circulation system.

Material Component: Wings of mosquitoes.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors