Ratlings (3.5e Race)
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Ratfolk are cunning and witty, favoring dark humor. Ratlings aren't afraid to backstab allies if their survival depends on it, but rarely will a ratling turn on a trusted friend. Paranoia usually paves the way for such betrayal. Many ratlings prefer stealth to open battle, and opt to gain every possible advantage in any given situation.
Ratlings have a physical build similar to a human, but they mostly scurry around hunched. Whether this is due a natural limitation on their ability to keep a straight back or the attempt to appear unassuming and weak is unknown. A long tail portrudes from their backs.
Ratlings have a thick but straight, greyish to brown fur all over their body, except on their ears, palms, tails and private parts. Their facial features are those of a rat.
Ratlings are usually treated with disdain for their appearances, treated badly, many have become bitter. They usually distrust other humanoid races and generally feel their territory is being encroached upon whenever another ratling is fulfilling the same, or a similar task.
Ratlings raised in any civilized environment will usually bend toward neutral evil, as they are usually negatively impacted by those around them, shunned for their very existence and appearance.
Swamp dwellers usually bend toward chaotic evil, neutral evil, or chaotic neutral. Life is harsh and many living in the marshes. Many will do whatever it takes to obtain power. Shown affection or given a different par for survival, a ratling's behavior will change accordingly. Many ratlings have an intense fear of death and will do what it takes to survive, no matter what morals are sacrificed. Though their attitudes can change according to what morals they believe in, regardless they don't uphold them as ways of life.
Many ratlings survive in the ugly parts of towns inhabited by other races. Though there are other ratlings outside common civilizations, living in encampments inside swamps and marshes.
Those who live in swamps and marshes are called swamp folk in common and swamp society can be thought of as similar to dark elf society. Ratlings living in such places are known to backstab each other on occasion, but the secrecy is limited to individuals, and lacks the mob lifestyle of drow society, as well as the religious standing.
Swamp dwelling ratlings usually worship Nerull or Beshaba, gods of death and accidents. If they believe in any of these two dieties they are denied any fear or reflex reductions or bonuses. They believe as long as they worship those deities they will be protected from death or accidents.
- -2 Strength, +4 Dexterity, +2 Intelligence, -4 Wisdom: Ratlings are intelligent and agile, preferring dexterous movements over brute force.
- Humanoid: Like catfolk, ratlings are humanoids with animal features.
- Medium size
- Ratling base land speed is 45 ft.
- +4 Bonus to sense motive and gather information. Ratlings are naturally paranoid. +3 bonus to reflex saves Ratlings are naturally nimble
- Disease Resistance: +10 bonus to Fortitude saves against disease: Ratlings are adapted to living where others would usually be prone to infection.
- -2 penalty to saves vs. fear: Ratlings are naturally cowardly.
- Tail: +5 racial bonus to Balance checks: Ratlings can use their tail to keep balance.
- Low-light-vision out to 60ft
- Can eat rotten food without getting sick.
- Ratlings can communicate with rats
- Weapon Familiarity, Daggers: Ratlings are naturally proficient with all forms of daggers
- Automatic Languages: Common
- Favored Class: Rogue
- Level Adjustment: +0
|Middle Age1||Old2||Venerable3||Maximum Age|
|20 years||35 years||50 years||+2d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 2"||+2d4"||70 lb.||× (2d3) lb.|
|Female||4' 6"||+2d4"||85 lb.||× (2d3) lb.|