Rampager (3.5e Class)

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Rampager
Rating: Not rated
(Rate this class)
Status: testing
Editing: Constructive edits welcome

Contents

[edit] Rampager

<-general description->.

 This class is way over powered. take out the bonus feats, and improved overrun.

[edit] Making a Rampager

This section needs a more complete description. For more information please look here

<-Strength is vital to a Rampager along with dexterity and constitution. wisdom, charisma, and intelligence are not as important.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: Any but usually non-lawful.

Starting Gold: Same as barbarian.

Starting Age: "As Fighter".

Table: The Rampager

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Fast Movement, Power Attack
2nd +2 +3 +0 +0 Cleave
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Improved Overrun
5th +5 +4 +1 +1 Lesser Combat style
6th +6/+1 +5 +2 +2 Improved Bull Rush
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Combat style
9th +9/+4 +6 +3 +3
10th +10/+5 +7 +3 +3 Rage 1/day
11th +11/+6/+1 +7 +3 +3 Improved combat style
12th +12/+7/+2 +8 +4 +4
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4 Combat style mastery
15th +15/+10/+5 +9 +5 +5
16th +16/+11/+6/+1 +10 +5 +5 Rage 2/day
17th +17/+12/+7/+2 +10 +5 +5 Tireless rage
18th +18/+13/+8/+3 +11 +6 +6 Rampage 1/day
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 1/—
20th +20/+15/+10/+5 +12 +6 +6 Rage 3/day, Rampage 2/day

Class Skills (2 + Int modifier per level, ×4 at 1st level)
The Rampager’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Jump (Str), and Swim (Str).

[edit] Class Features

All of the following are class features of the Rampager.

Bonus Feat: All bonus feats for a Rampager are the same as a fighter, must have prerequisites for the feat chosen.

Weapon and Armor Proficiency: Rampagers are proficient with light and medium armor. They know how to use all simple weapons and any Bludgeoning Martial weapons, plus the Goliath greathammer(races of stone), and Dire Flail.

Fast Movement (Ex): As the Barbarian's Fast movement, expect that a rampager takes no penalty to speed for wearing medium armor.

Power Attack: Gains the feat Power Attack.

Lesser Combat style (Ex): At 3th level, a rampager must select one of two combat styles to pursue: Two-handed weapon or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If the rampager selects Two-handed weapon combat,he is treated as having the Great Cleave feat, even if he does not have the normal prerequisites for that feat.

If the rampager selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Regardless of which style a rampager had picked they also gain the ability to use overrun in a charge action, gaining a +4 to his check if he had ten feet to move before the overrun. If Rampager fails to overrun the charge fails, falls prone(regardless of roll) one square behind the opponent. You may only overrun one opponent during the charge.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Power Attack: Gains the feat Improved Bull Rush.

Great Cleave: Gains the feat Great Cleave.

Power Attack: Gains the feat Improved Overrun.

Combat style (Ex): At 5th level, a rampager’s aptitude in his chosen combat style (Two-handed weapon or two-weapon combat) improves.

If the rampager selected Two-handed weapon, he is treated as having the Weapon Focus feat for all two-handed weapons he is proficient with, even if he does not have the normal prerequisites for that feat.

If the rampager selected two-weapon combat, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Regardless of which style a rampager had picked they also gain the ability to use overrun and bull rush in the same charge action.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Rage (Ex): As the Barbarian's rage.

Improved Combat style (Ex): At 11th level, a rampager’s aptitude in his chosen combat style (Two-handed weapon or two-weapon combat) improves.

If the rampager selects Two-handed weapon, he is treated as having the Weapon Specialization feat for all two-handed weapons he is proficient with, even if he does not have the normal prerequisites for that feat.

If the rampager selects two-weapon combat, he is treated as having the Oversized Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Regardless of which style a rampager picks they also gains the ability to overrun any number of opponents that are between the rampager and the target of the charge in a charge action when raging, however for every overran opponent you lost 5 feet in you charge. Also when raging if you bull rush someone you may choose to knock them prone.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Combat style Mastery (Ex): At 14th level, a rampager’s aptitude in his chosen combat style (Two-handed weapon or two-weapon combat) improves.

If the rampager selects Two-handed weapon, he gains a ground smash attack when wielding a two-handed weapon, see below.

If the rampager selects two-weapon combat, he is treated as having the Superior Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Regardless of which style a rampager picks they can now, when preforming overrun during a charge, to push an opponent into an adjacent square to his forward right or left instead of pushing them to his feet, against same sided or smaller creatures. If this would push an the overran target into a same-sized or smaller opponent then that opponent must make a balance check, DC equal to the rampager's overrun check, or also fall prone.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Ground Smash (Su): This ability allows the rampager to slam his weapon into the ground, kicking up debris and dealing damage equal to 1d12 + 1.5 x the rampager's strength modifier to everything in a 15-ft cone, Reflex halfs(DC equal to 10 + 1/2 the rampager's class level + the rampager's strength modifier), in front of the rampager and causing creatures adjacent to the rampager to make a Balance check (DC equal to 10 + 1/2 the rampager's class level + the rampager's strength modifier) or be knocked prone. A rampager can use this once a round as a move action, or after an attack or charge action as a swift action. Doing this ability as a swift action provokes an attacks of opportunity, and you may not take anymore actions other then free actions afterwards.

Tireless Rage (Ex): As the Barbarian's Tireless rage.

Rampage (Su): A rampager may, a certain number of times a day, preform a Overrun, bull-rush charge as if he was raging(but none of the benefits of rage). Along with the normal bonuses during a rampage the rampager may make one attack against every opponent within 5 foot radius of his charge path, any opponent directly in his line of charge that are hit with a attack during this rage is automatically overran and does not reduce the rampager's charge distance. A rampager's charge target instead counts as being bullrushed. A rampager may preform an extra rampage once a rage.(meaning with at level 20 a rampager may rampage two times anytime in a day and another time each time he rages, equaling if he fought 3 separate battles 5 rampages.)

Damage reduction (Ex): As the Barbarian's Damage reduction.

[edit] Epic Rampager

Table: The Epic Rampager

Hit Die: d12

Level Special
21st -
22nd Rampage 3/day
23rd DR 2/-
24th Rage 4/day, bonus feat
25th -
26th Rampage 4/day
27th DR 3/-
28th Rage 5/day, bonus feat
29th -
30th Rampage 5/day

2 + Int modifier skill points per level.

Rage: The epic Rampager gains one use of rage per day every four levels after 20th

Rampage: The epic Rampager gains one use of rampage per day at lvl 22 and every four levels after that.

Damage Reduction (Ex): The epic Rampager’s damage reduction increases by 1 point every Four levels higher than 19th.

Bonus Feats: The epic Rampager gains a bonus feat (selected from the list of epic Rampager bonus feats) every 4 levels after 20th.

Epic Rampager Bonus Feat List: Armor Skin, Chaotic Rage, Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Thundering Rage.

[edit] <-Sample race of your choice-> Rampager Starting Package

This section needs a more complete description. For more information please look here

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] Rampagers in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

[edit] Rampager(Prestige)

Die, die, die, die, die, die!! aaah their all gone.
—Derkac, Dwarf Barbarian Rampager, DND homebrew campaign, Quest of the Balance dragons
This section needs a more complete description. For more information please look here

<-fluff about this prestige class->

[edit] Becoming a Rampager(Prestige)

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Any nonlawful.
Base Attack Bonus: +5.
Feats: Power Attack, Cleave, Improved Bullrush, Improved Overrun.
Special: Rage class feature.

Table: The Rampager

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Fast Movement, Combat style, Lesser Rampager style
2nd +2 +3 +0 +0 -
3rd +3 +3 +1 +1 Improved Combat style, Rampager style
4th +4 +4 +1 +1 -
5th +5 +4 +1 +1 combat style Mastery, Improved Rampager style
6th +6 +5 +2 +2 Rampage 1/day
7th +7 +5 +2 +2 Rampager style mastery, ground smash
8th +8 +6 +2 +2 Rampage 2/day
9th +9 +6 +3 +3 -
10th +10 +7 +3 +3 Rampage 3/day

Class Skills (2 + Int modifier per level)
The Rampager’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Jump (Str), and Swim (Str).

[edit] Class Features

All of the following are class features of the Rampager.

Weapon and Armor Proficiency: Rampagers gain proficiency with light and medium armor. They also gain proficiency all simple weapons and any Bludgeoning Martial weapons, plus the Goliath greathammer(races of stone), and Dire Flail.

Fast Movement (Ex): As the Barbarian's Fast movement, expect that a rampager takes no penalty to speed for wearing medium armor. This ability stacks with other types over fast movement.

Combat style (Ex): At 1th level, a rampager must select one of two combat styles to pursue: Two-handed weapon or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If the rampager selects Two-handed weapon combat,he is treated as having the Great Cleave feat, even if he does not have the normal prerequisites for that feat.

If the rampager selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Lesser Rampager style (Ex): At level 1 rampagers gain the ability to use overrun in a charge action, gaining a +4 to his check if he had ten feet to move before the overrun. If Rampager fails to overrun the charge fails, falls prone(regardless of roll) one square behind the opponent. You may only overrun one opponent during the charge.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Improved Combat style (Ex): At 3th level, a rampager’s aptitude in his chosen combat style (Two-handed weapon or two-weapon combat) improves.

If the rampager selected Two-handed weapon, he is treated as having the Weapon Focus feat for all two-handed weapons he is proficient with, even if he does not have the normal prerequisites for that feat.

If the rampager selected two-weapon combat, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Rampager style (Ex): At level 3 rampagers gain the ability to use overrun and bull rush in the same charge action.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Combat style Mastery (Ex): At 5th level, a rampager’s aptitude in his chosen combat style (Two-handed weapon or two-weapon combat) improves.

If the rampager selects Two-handed weapon, he is treated as having the Weapon Specialization feat for all two-handed weapons he is proficient with, even if he does not have the normal prerequisites for that feat.

If the rampager selects two-weapon combat, he is treated as having the Oversized Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Improved Rampager style (Ex): At level 5 rampagers gains the ability to overrun any number of opponents that are between the rampager and the target of the charge in a charge action when raging, however for every overran opponent you lost 5 feet in you charge. Also when raging if you bull rush someone you may choose to knock them prone.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Rampager Style Mastery (Ex): At level 7 a rampager can, when preforming overrun during a charge, push an opponent into an adjacent square to his forward right or left instead of pushing them to his feet, against same sided or smaller creatures. If this would push an the overran target into a same-sized or smaller opponent then that opponent must make a balance check, DC equal to the rampager's overrun check, or also fall prone.

The benefits of the rampager’s chosen style apply only when he does not wear heavy armor.

Ground Smash (Su): This ability allows the rampager to slam his two-handed weapon, or both weapons, into the ground, kicking up debris and dealing damage equal to 1d12 + 1.5 x the rampager's strength modifier to everything in a 15-ft cone, Reflex halfs(DC equal to 10 + 1/2 the rampager's class level + the rampager's strength modifier), in front of the rampager and causing creatures adjacent to the rampager to make a Balance check (DC equal to 10 + 1/2 the rampager's class level + the rampager's strength modifier) or be knocked prone. A rampager can use this once a round as a move action, or after an attack or charge action as a swift action. Doing this ability as a swift action provokes an attacks of opportunity, and you may not take anymore actions other then free actions afterwards.

Rampage (Su): A rampager may, a certain number of times a day, preform a Overrun, bull-rush charge as if he was raging(but none of the benefits of rage). Along with the normal bonuses during a rampage the rampager may make one attack against every opponent within 5 foot radius of his charge path, at a minus 10 to his attack roll, any opponent directly in his line of charge that are hit with a attack during this rage is automatically overran and does not reduce the rampager's charge distance. A rampager's charge target instead counts as being bullrushed. A rampager may preform an extra rampage once a rage.(meaning with at level 20 a rampager may rampage two times anytime in a day and another time each time he rages, equaling if he fought 3 separate battles 5 rampages.)



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