Rale Fishinger (3.5e NPC)

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Rale Fishinger

CR 8

Male human
N Medium humanoid (human)
Init/Senses +1/Listen +7, Spot +6
AC 11, touch 11, flat-footed 10
hp 31 (8d6 HD)
Fort/Ref/Will +1/+10/+5
Speed 30 ft. (6 squares)
Melee dagger +5/+0 (1d4−1/19–20)
Base Atk/Grp +6/+1/+5
Atk Options Sneak Attack +4d6
Combat Gear dagger
Abilities Str 9, Dex 13, Con 9, Int 16, Wis 12, Cha 15
SQ Evasion, Improved uncanny dodge, trapfinding, Trap Sense +2
Feats Deceitful, Persuasive, Weapon Finesse, Point Blank Shot
Skills Balance +9, Bluff +15, Diplomacy +11, Disguise +10, Forgery +14, Gather Information +9, Hide +9, Intimidate 9, Knowledge (local) +6, Listen +7, Move Silently +11, Open Lock +8, Perform (Dance) +6, Search +11, Sense Motive +7, Sleight of Hand +10, Spot +6
Possessions combat gear plus 5 cp, chalk

Rale Fishinger[edit]

Rale Fishinger is a 32-year old retired adventurer. He has slightly greying hair, and crow's feet under his eyes. He dresses modestly for the right-hand man of a lord, with a baggy tunic and loose brown leggings. Fishinger helps Lord Rainhall manage the small town of Blueblood. Earlier in his career, Fishinger was a promising young con artist, but he gave up crime after a bad gig. Well...gave most of it up. From his position as advisor, Rale has set up a lucrative smuggling business between the Shield Lands and the Eastern Wastes in Blueblood. He has contacts in many of the neighboring settlements, and will forge documents for a small fee.



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