Rakabarr and Urabarr (3.5e NPC)

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Rakabarr

CR 10

Male fiendish ogre fighter 5
CE Large giant
Init/Senses +0/darkvision 60 ft., low-light vision; Listen +4, Spot +4
Languages Maridian
AC 22, touch 10, flat-footed 22
(-1 size, +5 natural, +7 armor, +1 deflection)
hp 72 (9 HD)
Fort/Ref/Will +10/+4/+6
Speed 30 ft. in banded mail (6 squares), base speed 40 ft.
Melee +1 greathammer +14/+9 (3d6+10/19-20/×3)
Ranged masterwork throwing axe +8/+3 (1d8+5)
Base Atk/Grp +8/+17
Special Actions smite 1/day
Abilities Str 21, Dex 10, Con 15, Int 11, Wis 15, Cha 7
SQ darkvision 60 ft., low-light vision, damage reduction 5/magic, resistance to cold and fire 10, spell resistance 14
Feats Blind-Fight, Improved Critical (greathammer), Iron Will, Lightning Reflexes, Toughness, Weapon Focus (greathammer), Weapon Specialization (greathammer)
Skills Climb +13 (+7 with armor), Craft (armorsmithing) +12, Listen +4, Spot +4
Possessions +1 greathammer, +1 banded mail, +1 ring of protection, 10 masterwork throwing axes, 3 oils of darkness
Smite (Su) Once per day, Rakabarr can make a normal melee attack to deal 9 extra damage.
Urabarr

CR 9

Male fiendish ogre fighter 4
CE Large giant
Init/Senses -1/darkvision 60 ft., low-light vision; Listen +2, Spot +2
Languages Maridian
AC 19, touch 8, flat-footed 19
(-1 size, -1 Dex, +5 natural, +6 banded mail)
hp 88 (8 HD)
Fort/Ref/Will +13/+1/+2
Speed 30 ft. in banded mail (6 squares), base speed 40 ft.
Melee +1 bladed gauntlet +14/+9 (1d8+8)
Base Atk/Grp +7/+21
Special Actions smite 1/day
Abilities Str 22, Dex 8, Con 20, Int 5, Wis 10, Cha 6
SQ darkvision 60 ft., low-light vision, damage reduction 5/magic, resistance to cold and fire 10, spell resistance 13
Feats Blind-Fight, Improved Grapple, Improved Unarmed Strike, Toughness, Weapon Focus (bladed gauntlet), Weapon Specialization (bladed gauntlet)
Skills Climb +9 (+3 with armor), Craft (weaponsmithing) +8, Listen +2, Spot +2
Possessions +1 bladed gauntlet, banded mail, 3 oils of darkness
Smite (Su) Once per day, Urabarr can make a normal melee attack to deal 8 extra damage.

NOTE: Rakabarr and Urabarr are NPCs in the Years of Gold setting, and the entry reflects that. They should be easy enough to adapt to games and campaigns in other settings, but remember to modify them to function in standard D&D.

History[edit]

Born in the Tumbling Fells, Rakabarr and Urabarr are the wicked offspring of a foul creature of the underworld and its ogress slave. When the demonic father sought to murder his bastard offspring by feeding them to lesser demons, the newborn fiend-ogres proved their worth by tearing the foul monsters to pieces with their teeth. The demon grew the children as his own, nurturing them in evil. Rakabarr (which means wicked-son) and Urabarr (which means eater-son) joined their father in a minor assault on a Midland outpost, which, thwarted by the men of Tull, left the demon dead.

Both Rakabarr and his brother Urabarr escaped the slaughter and made their way through the lands, killing and eating what they met. They were eventually captured by a goblin troop supported by several war-spiders, and the deadly resistance they managed to put up even in their travel-worn, famished condition awoke Skarrnog's attention. They were soon hired as enforcers, and quickly rose through the ranks of the Great Claw.

Appearance and personality[edit]

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Rakabarr, monstrously fiendish.

Rakabarr is cruel and cold, and both much wiser and more cunning than his little brother. At 11' 8'' and 622 lb. he's tall but not large for an ogre; his menace comes more from the leather-like (more so than normal ogres) and reddish hide, as well as the pitch-black eyes that are his and his brother's trademark. Rakabarr wears a custom-made banded mail, adorned with Great Claw insignia, and ties his ragged hair into tight dreadlocks. His 82 years come from his fiendish heritage - no ordinary ogre lives to be that old.

Urabarr is much fatter and shorter (750 lb. and 8' 10'') than his elder brother, and shares little but looks with him. Urabarr is a wild combatant, and this shows in the countless scars and bruises that he has on his person, and that he proudly displays. His name eater-son comes from his habit of cannibalizing foes, even when they're still alive. He is foolhardy and easy to trick, but the fear Rakabarr holds over him makes him unlikely to betray the Great Claw even momentarily.

The two work great as a pair, with Rakabarr leading his thick-headed brother and translating what little he speaks to others. Their relationship is born of shared blood, but they have no love for each other: Rakabarr doesn't kill Urabarr because he can be of use, and Urabarr doesn't kill Rakabarr because he's unable to. As long as Rakabarr can sate his lust for rape and torture and Urabarr his lust for still-living meals, they're happy.

Followers and allies[edit]

See Skarrnog.

Recent activity and plans[edit]

See Skarrnog.

Combat[edit]

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Urabarr, fiendishly monstrous.

Rakabarr trusts his power and strength in combat, but as the smarter of the two brothers, knows when to pull back. He smashes melee characters with his greathammer and often sunders shields and weapons. He positions himself to draw attention away from his brother, but not for emotional reasons: his sturdy armor just makes him more able to take the blows. Rakabarr carries oils of darkness in flasks that he breaks above his head to use his Blind-Fight feat to deadly effect.

Urabarr is a wild one on the battlefield, charging into melee as quickly as possible and always grappling if possible. His massive grapple bonuses and the Improved Grapple feat make matching him a nigh-impossible task, and he can completely nullify an opponent if allowed to. When fighting in Bloodgate Keep (the brother's normal abode), he pulls grappled foes to the fiery grates to broil them alive. He cares little about protecting himself, trusting his bulk and what armor and resistance he has to save him, and is used more as a living weapon than an actual fighter in combat. This role he fills with both talent and pleasure. Like his brother, he uses oils of darkness.

The two fiendish ogres work well together (mostly thanks to Rakabarr's efforts) and can devastate foes on their own, but they are also often supported by their fiendish ogre offspring, their summoned underworld servants and by the odd goblin, spider or giant that happens to be in their vicinity at the moment. As bloodthirsty, maniacal monsters, they are unlikely to escape from a fight, and fight until one side is dead to the last.


Back to Main Page3.5e HomebrewNPCsCR 9

Back to Main Page3.5e HomebrewNPCsCR 10

Back to Main Page3.5e HomebrewNPCsECL 9

Back to Main Page3.5e HomebrewNPCsECL 10
Back to Main Page3.5e HomebrewCampaign SettingsYears of Gold

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