Ragoo Archon (3.5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Shares "many" traits with some types, but which traits? All of them? If so, why mention it? For the aura, what defines "Every hostile creature in the area?" - how big is the area, when is the save made? Is the "14" a DC? Also noticed a few typos, so needs proofreading and wikilinks adding.


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Ragoo Archon
Size/Type: Large Ooze (Archon)
Hit Dice: 10d10+60 (115 hp)
Initiative: -3
Speed: 10ft.
Armor Class: 4 (-1 size, -5 dex), touch 4, flat-footed 4
Base Attack/Grapple: +7/+10
Attack: Slam +11 melee (1d6+acid)
Full Attack: Slam +7 melee (1d6+acid)
Space/Reach: 10ft./5ft.
Special Attacks: Acid
Special Qualities: Fake Mindless, Ooze Traits, Archon Traits, Aura of Menace, Magic Circle Agianst Evil, Teleport, and Tounges.
Saves: Fort +9, Ref +6, Will +9
Abilities: Str 18, Dex 4, Con 22, Int 10, Wis 18, Cha 12
Skills: climb +16
Feats: -
Environment: Seven Mounting Heavens of Celestia
Organization: Solitary
Challenge Rating: 6
Treasure: -
Alignment: Always Lawful Good
Advancement: 11-15 HD (Huge); 16-30 HD (Gargantuan)
Level Adjustment: -
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More information...

You see an an amorphous glowing mass move towards you.

A Ragoo Archon is an amorphous mass that was created to keep ooze creatures in check, becuase nothing else seems to.

Combat[edit]

Ragoo Archon will only attack evil aligned creatures and ooze. When battle starts, a Ragoo Archon will begin by heading towards the biggest threat and try to get it's acid on it to slow it down, then will go after an spellcasters.

Acid (Ex): no save. If a creature is hit by a Ragoo Archon's slam attack they are covered in a poison that deals 1d8 acid damage 6 rounds.

Fake Mindless: a Ragoo Archon appears to be mindless like other ooze, but is not. This ability grants protection from mind affecting attacks and conditions.

Ooze Traits: a Ragoo Archon has many of the same traits as ooze creatures, including blind, which grants immunity to visual effects, illusions, and attack forms that rely on sight; blindsight, immunity to poison, sleep effects, paralysis, polymorph, and stunning; not subject to critical hits or flanking, eats and breathes, but does not sleep; proficient with natural weapons only, and can not wear armor.

Archon Traits: a Ragoo Archon has the Archon subtype and thus shares many traits with them, including immunity to electricity and petrification.

Aura of Menace (Su): a righteous aura surounds the Ragoo Archon when it fights or gets angry. Every hostile creature in the area must succeed on a Will save of 14 or take a -2 penalty on attacks, AC, and saves for 24 hours or ntil they kill the Ragoo Archon. A creature that successfuly saves against it can not be affected by the same Ragoo Archon's Aura of Menace for 24 hours.

Magic Circle against Evil (Su): a magic circle against evil effect surounds a Ragoo Archon. The caster level is the creature's Hit Dice.

Teleport (Su): Ragoo Archon can use teleport, greater at will, with a caster level of 14, but the creture can only transport 50 pounds of objects.

Tounges: a Ragoo Archon can speak with all creatures as if under the tounges spell. This ability is always active, and caster level is 14th.



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