Ragnok (3.5e Racial Paragon Class)

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Ragnok (3.5e Racial Paragon Class)
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[edit] Ragnok Paragon

Ragnok Paragons are those Ragnok that focus on controlling their Elemental Blast ability and increase their might greatly.

[edit] Making a Ragnok Paragon

This section needs a more complete description. For more information please look here

Ragnok Paragons are tough. That's all their is to it. They are great melee combatants, and can blast their way through most obstacles. Their only weakness is their sheer stupidity, causing them to not be able to be great at anything they do besides fight. They almost always do what they're told, and thus make good party members.

Abilities: The most important attribute is Constitution, then Strength, after that Dexterity most likely, or wisdom, for the saves.

Races: Only Ragnok or an elementally unstable creature can take this class, as they are the only ones that would have an Elemental Blast ability.

Alignment: Some form of Good or Chaotic, though all ragnok are good.

Starting Gold: 2d6×10 gp (65 gp).

Starting Age: Simple for first level characters.

Table: The Ragnok

Hit Die: d<-Hit Die size->

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +0 Blast Cone, Elemental Blast +1d6, Height Boost
2nd +2 +3 +0 +0 Infuse Weapon, Far Shot, Height Boost
3rd +3 +3 +1 +1 +2 Constitution, Elemental Blast +1d6, Height Boost

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Handle Animal (Cha), [SRD:Intimidate Skill|Intimidate]] (Cha), Jump (Str), Swim (Str)

[edit] Class Features

Ragonk Paragons grow in stature and power as they increase in levels. All of the following are class features of the Ragnok Paragon.

Weapon and Armor Proficiency: Ragnok Paragons are proficient in the Greataxe, and Greatsword.

Spellcasting: <-Delete this section if this class does not stack with an existing spellcasting class->

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

[edit] Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] <-class name-> Starting Package

This section needs a more complete description. For more information please look here

Subrace: <-optional->.

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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