Tiberium Mutant (3.5e Template)
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 Tiberium Mutant
A Tiberium mutant is an organism that has been eposed to copious amount of Tiberium radiation, enough to cause fundamental changes to the creature's DNA structure. They are immune to Tiberium radiation, and are in fact healed by it. Mutants tend to be somewhat stronger than the average of their species and can run faster. However, depending on the era of play, the green tint of skin and flecks of Tiberium that grow over the body may hamper socialization with nonmutants.
 Creating a Tiberium Mutant
Only Humanoids can use this template when they become a Tiberium mutant (For other organisms, use the Tiberium Mutant Template (Non-PC)). A mutant is created after exposure to 3,000 REM of Tiberium Radiation. However, six months after they have become a mutant, there is a 75% chance the Tiberium inside their body will begin to grow uncontrollably, dealing 1 point of Constitution drain every two weeks as Tiberium begins to encroach on their internal organs. When they are reduced to one point of Constitution, they are rendered helpless, wracked with pain as shards of Tiberium pierce throughout the individual's body. When the Constitution reaches zero, the mutant is dead. Once Tiberium has begun to grow uncontrollably, it is nearly impossible to save the mutant, though rare medical procedures may be available, leaving the surviving mutant in debt to the doctor who performed the operation. An person who is born to mutated parents is automatically mutated, though there is no chance for Tiberium to begin growing uncontrollably in someone who was born a mutant.
 Special Qualities
Tiberium-based Metabolism: A Tiberium mutant is completely immune to Tiberium sickness caused by exposure to Tiberium radiation. In fact, they heal 1 point of damage for every 1,000 TREM absorbed. They also gain 5' to their base speed while exposed to radiation. A mutant may also eat food that contains small amounts of Tiberium.
Magical Immunity: A Tiberium mutant generates a low level ammount of Tiberium radiation, though not nearly enough to be measured on the TREM Scale. This amount of radiation is enough to defeat any magical spell targeted at the mutant, though spells that only affect the surface, such as Shout or Fireball, still affect the mutant as normal. This immunity to magic also precludes a mutant from using magic, unless they use the Enduring Magic feat.
Sonic Vulnerability: A Tiberium mutant takes +50% damage from sonic attacks, such as Shout.
+1 Strength, +1 Dexterity, -2 Constitution
Mutants are often stronger and more dexterous than the average member of their species, thanks to the infusion of the Tiberium radiation into their musculature and nervous system, though not by much. However, mutants are plagued by a variety of Tiberium-induced maladies, tumors and cancers, leaving much to be desired in their health.
+2 Knowledge (Tiberium), since they have an innate understanding of Tiberium
Generally, Tiberium mutants live in slums with other mutants. Some mutants live in the harsh Red zones, testing their skill and (more importantly) avoiding all nonmutants.
 Challenge Rating
+0 (If you feel this is unfair, please tell me why)
As base creature, though many mutants tend toward a nuetral outlook. They just want to live their lives.
As base creature
 Level Adjustment
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