Quaristan (Valgora Supplement)
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|“||Pray that upon death one of the lords and Gods sees fit to admit you into his realm. As purgatory must be an eternal stay in such a dreary place as Quaristan.||”|
|—Sir TwoTone Trollbane, Tips for Travelers|
A state mostly in name only, Quaristan is home to a mere 4,000 civilized residents as of the last census. The entire state is predominately woodlands with average seasonal weather. Locals are suspicious of most visitors, and as such it takes new merchants who wish to deal in their wares a while to earn their trust.
Major Settlements & Regions
The Capital is the village of Waverly. Roughly 1,200 individuals reside fulltime, and the small capital is seemingly the same as any other village except for the small office/home of State Shaman Costea Musat.
The odd-shaped state is mostly known for its great smiths. The best weapons and armor of the lands come from the small villages and woodlands of Quaristan. Kennet & Ko scouts have been seen recently attempting to negotiate a deal with the Waverly-based blacksmith family of Ty Helst, so that they can brand his famous arms under a company name.
The small state is lead by State Shaman Costea Musat, who represents the state in the Allied Parliament in Ghikva City. However, his status is more of a psuedo-celebrity, as no one really cares.
The Waverly Warhammers represent the small state in the Ghiknifal, though they've never ranked higher than seventh. Though a peaceful and nice state, they have no single person or cause or identity to rally behind, and as such seem to be happy being mundane.
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