Psychomagic (3.5e Feat)

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Psychomagic [Psychic][edit]

Prerequisites[edit]

The Gift, Intelligence 13, ability to cast 2nd level spells

Benefit[edit]

Ability to develop psychic powers that aid the manipulation of magic. Psychomagicians also have a natural understanding of how magic operates: you will always have Knowledge (Arcane), Spellcraft and Use Magic Device as class skills, even when gaining levels in a class whose skill list doesn't include them, with a +1 bonus on these skills. You can also duplicate the effect of the detect magic spell at will. This Feat also suppresses the effects of uncontrolled psychomagic (see the Feat description for "The Gift").

Note[edit]

Related to The Gift: an Alternative to "Psionics" (DnD Variant Rule)


Back to Dungeons and Dragons -> Feats -> The Gift.

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