Psycho Weaponist (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Psycho Weaponist
Rating: Not rated
(Rate this class)
Status: Should be Finished
Editing: Constructive edits welcome

Psycho Weaponist[edit]

"Psionics and Natural Weapons go oh so well together."
—Volund, Wolf Elf


This section is not complete, and needs to be finished. Edit this Page

You use your Psionic powers to make your Natural Weapons more devastating.

Becoming a Psycho Weaponist[edit]

Typically characters that like to use their natural weapons will take this class. Note:The mind blade it's considered a natural weapon. (It's created with the character mind, it's part of him)

Entry Requirements
Skills: Concentration 10 Ranks, Knowledge(Psionics) 4 Ranks.
Psionics: You must have a Power Point resurve of atleast 1.
Special: You must have defeated an enemy with your Natural Weapon(s). You must have Natural Weapon(s).

Table: The Psycho Weaponist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +0 Psionic Natural Weapon
2nd +1 +3 +0 +0 Psionicly Keener Weapon
3rd +2 +3 +1 +1 Psionic Strike 1/day
4th +3 +4 +1 +1 Psionic Rage 4/day
5th +3 +4 +1 +1 Greater Psionic Natural Weapon
6th +4 +5 +2 +2 Psionic Strike 2/day, Psionicly Keener Weapon
7th +5 +5 +2 +2 Geater Psionic Strike
8th +6 +6 +2 +2 Psionic Rage 4/day
9th +6 +6 +3 +3 Psionic Strike 3/day
10th +7 +7 +3 +3 Psionicly Keener Weapon, Superior Psionic Natural Weapon

Class Skills (2 + Int modifier per level)
Concentraion (Con) Craft(Any) (Int), Intimidate (Cha), Knowledge(Psionics) (Int), Psicraft (Int)

Class Features[edit]

All of the following are class features of the Psycho Weaponist. And you must be Psionicly Focused to use all class features except your Psionic Rage.

Psionic Natural Weapon: Your Natural Weapon(s) deals and extral 1d6 damage.

Psionicly Keener Weapon: Add 1 to your Natural Weapon(s) Crit Range.

Psionic Strike: 1/day you may make an attack with your Natural Weapon(s) and deal an extra 3d6 damage. At every 3 levels after 3rd, you gain one more time per day.

Psionic Rage: 2/day you make not Psionicly Focus, you gain +4 to Hit and Damage rolls and lose your Dex to AC. This effect lasts for 3+ your Con Mod+ 1d4 rounds. At 8th level you can do this 4/day.

Greater Psionic Natural Weapon: Your Natural Weapon(s) dea an extra 2d6 damage. This does not stack with Psionic Natural Weapon.

Greater Psionic Strike: Your Psionic Strike deals and extra 6d6 damage. This does not stack with the previous 3d6.

Superior Psionic Natural Weapon: Your Natural Weapon(s) deal an extra 4d6 damage. This does not stack with Greater Psionic Natural Weapon or Psionic Natural Weapon.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Broom Icon.svg.png This prestige class does not adhere to D&D Wiki's layout standards.
You can help D&D Wiki by formatting this page to make it conform to the layout standards.
This comment does not reflect on the content of this class, only the layout. To improve the layout of this class please use the Prestige Class Preload and touch up the formatting to match the layout standards.

Edit this Page | All prestige classes that need to be wikified | All pages that need to be wikified | All pages needing to be wikified from February 2009


This article has been tagged since February 2009.

Stub Logo.png This prestige class needs a fuller description.
You can help D&D Wiki by filling in more elements of the description to bring it up to the same level of detail as a typical prestige class.
This comment does not reflect on the quality of the content, only the quantity. The class may reflect an excellent concept that could simply use more elaboration.

Edit this page | All classes needing to have a description added | All classes needing to have a description added from February 2009


This article has been tagged since February 2009.

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors