Psycho Weaponist (3.5e Prestige Class)
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|Status:||Should be Finished|
|Editing:||Constructive edits welcome|
|“||"Psionics and Natural Weapons go oh so well together."||”|
|—Volund, Wolf Elf|
|This section is not complete, and needs to be finished. Edit this Page|
You use your Psionic powers to make your Natural Weapons more devastating.
Becoming a Psycho Weaponist
Typically characters that like to use their natural weapons will take this class. Note:The mind blade it's considered a natural weapon. (It's created with the character mind, it's part of him)
|Skills:||Concentration 10 Ranks, Knowledge(Psionics) 4 Ranks.|
|Psionics:||You must have a Power Point resurve of atleast 1.|
|Special:||You must have defeated an enemy with your Natural Weapon(s).||You must have Natural Weapon(s).|
|1st||+0||+2||+0||+0||Psionic Natural Weapon|
|2nd||+1||+3||+0||+0||Psionicly Keener Weapon|
|3rd||+2||+3||+1||+1||Psionic Strike 1/day|
|4th||+3||+4||+1||+1||Psionic Rage 4/day|
|5th||+3||+4||+1||+1||Greater Psionic Natural Weapon|
|6th||+4||+5||+2||+2||Psionic Strike 2/day, Psionicly Keener Weapon|
|7th||+5||+5||+2||+2||Geater Psionic Strike|
|8th||+6||+6||+2||+2||Psionic Rage 4/day|
|9th||+6||+6||+3||+3||Psionic Strike 3/day|
|10th||+7||+7||+3||+3||Psionicly Keener Weapon, Superior Psionic Natural Weapon|
Class Skills (2 + Int modifier per level)
All of the following are class features of the Psycho Weaponist. And you must be Psionicly Focused to use all class features except your Psionic Rage.
Psionic Natural Weapon: Your Natural Weapon(s) deals and extral 1d6 damage.
Psionicly Keener Weapon: Add 1 to your Natural Weapon(s) Crit Range.
Psionic Strike: 1/day you may make an attack with your Natural Weapon(s) and deal an extra 3d6 damage. At every 3 levels after 3rd, you gain one more time per day.
Psionic Rage: 2/day you make not Psionicly Focus, you gain +4 to Hit and Damage rolls and lose your Dex to AC. This effect lasts for 3+ your Con Mod+ 1d4 rounds. At 8th level you can do this 4/day.
Greater Psionic Natural Weapon: Your Natural Weapon(s) dea an extra 2d6 damage. This does not stack with Psionic Natural Weapon.
Greater Psionic Strike: Your Psionic Strike deals and extra 6d6 damage. This does not stack with the previous 3d6.
Superior Psionic Natural Weapon: Your Natural Weapon(s) deal an extra 4d6 damage. This does not stack with Greater Psionic Natural Weapon or Psionic Natural Weapon.