Psychic Powers (DnD Sense Motive Skill Use)

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Sense Motive[edit]

In addition to its normal uses, characters can use Sense Motive to determine if someone is under the influence of a mind-affecting psychic skill, even if the person isn’t aware of it himself. This requires a DC 25 Sense Motive check, with no retry.



Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsExisting Skills

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