Prowess Warrior (3.5e Class)
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Might makes right. Men with power can unify and govern. Chaos is destruction, Law is salvation. Empires and Kingdoms are built to preserve the rights and freedom of all races. Prowess Warriors are the pinnacle defenders of these mandates. They are to serve as the enforcers, protectors, and bringers of law and order. They seek to accomplish this through unstoppable prowess in combat and unbreachable fortitude in defense. Not given to religious extremes, they are sometimes stern and stoic. They play by the book and get the job done. They do not prefer the heavier armor of many of their companions. They see speed as a god-given requirement for survival.
Making a Prowess Warrior
Warriors are often the front line in combat. They seek to defend their allies by defeating opponents quickly.
Abilities: The most important Abilities for a warrior are Strength, Constitution, and Dexterity.
Races: Common for any race.
Alignment: Any Lawful.
Starting Gold: 150 gp.
Starting Age: Moderate
|8th||+8/+3||+6||+2||+2||Prowess/3, Trap Sense/1|
|12th||+12/+7/+2||+8||+4||+4||Prowess/4, Trap Sense/2|
|16th||+16/+11/+6/+1||+10||+5||+5||Prowess/5, Trap Sense/3|
|20th||+20/+15/+10/+5||+12||+6||+6||Prowess/6, Trap Sense/4,|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Prowess Warrior.
Weapon and Armor Proficiency: Proficient in the use of all simple and martial weapons. Also with light and medium armor and with shields.
Fast Movement(Ex): Gains 10 feet to their base land speed when not wearing heavy armor or carrying a heavy load.
Reckless: A prowess warrior loses 2 skill points and takes a -1 penalty to any skill used while in combat.
Prowess (Ex): Prowess is an immediate action that can only be taken at the beginning of their turn. When activated a prowess warrior gains +4 temporary hit points, a +3 bonus to Fortitude saves, a +1 to confirm critical hits, a +1 to attack/damage rolls (or 1d6 sneak attack damage), and is immune to fear. These bonuses stack every 4 levels. This ability can be used 1/day + Con modifier and lasts 10 rounds.
Trap Sense (Ex): Gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every 4 levels after 8th.
Shout (Su): Allies within 60ft gain +6 temporary hit points. This ability increases by +3 every 2 levels. Shout is an immediate action which can provoke an attack of opportunity. It last for 3 mins and can be used only twice a day and only once an encounter. Allies need to be able to hear you for this ability to work and can only be used during your turn.
Bonus Feats: Choosen from the list of Fighter Bonus Feats. Prowess Warriors count as their level -2 when qualifying for Fighter-only feats such as Weapon Specialization.
A prowess warrior who ceases to be lawful loses the Prowess ability. They retain all other benefits of the class.
Playing a Prowess Warrior
Religion: Worships regional deities as well as deities of war, combat, and law.
Other Classes: This class is similar to a Fighter/Barbarbian hybrid. Fills the party role of defender. Disdains chaotic behavior in allies.
Combat: Defender. Giving and dealing damage. Aims to defeat opponents quickly. Many prefer trip or charge attacks.
Advancement: Many prefer to take a level in Barbarian rather than Prowess Warrior do to the Reckless Feat.
Prowess Warriors in the World
|“||I consider myself a teacher of law. My students often loose teeth.||”|
|—Graves, Human Prowess Warrior|
Where characters of this class fit into the world.
Daily Life: Service to the regional lord. Soldiering and policing duties.
Notables: Often found serving as Captians or Marshals.
Organizations: No formal organizations. Often in military service.
NPC Reactions: Regarded as soldiers or regional enforcers.
Prowess Warrior Lore
Characters with ranks in Knowledge (local) can research Prowess Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||A Man at Arms and enforcer of law.|
|10||Stern combatants with fiery tempers.|
|15||Reckless and seemingly immune to fear in battle.|
|20||Many secretly desire power and lust after the strength of empires.|