Prophet of the Stars (4e Class)

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Contents

[edit] Prophet of the Stars

So, Atal said, it would be much better to let all gods alone except in tactful prayers.
—H. P. Lovecraft, The Dream-quest of Unknown Kaddath
Class Traits
Role: Controller. You control the battlefield with your maddening messages from the void.
Power Source: Divine. Your Divine power derives from the troubling gifts bestowed from the stars themselves.
Key Abilities: Charisma, Wisdom, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Implements: Holy Symbols, Staffs, Rods, Orbs
Bonus to Defense: +1 to Will and Fortitude
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion (Int).  From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Endurance(Con), Heal (Wis), History (Int), Insight (Wis), Nature(Wis), Perception (Wis), Religion (Int), Stealth (Dex)
Build Options: Chaos of the Stars, Mercy of the Stars
Class Features: Prophetic Wisdom, Viceroy of the Stars, Dead Star, Ritual Casting

Prophets of the Stars are seers of doom, proclaimers of death, and sayers of ill-news. These prophets have been visited in dark dreams by visions both maddening and terrible. They are allowed these powers not by the normal pantheon of Gods, but of Elder Ones, ancient and long forgotten in the Far Realm. Some are visited by Caiphon, Khirad, Ulban, Nihal, Allabar, just to name a few.

With these powers, you could become the voice of these chaotic beings, bringing the masses their doom with simply their voice. You can also choose to use this foreknowledge as a warning, trying to save those you can before their doom falls.

Do you succumb to the chaos you've seen, or do you use it as your tool?

Prophet of the Stars Overview

Characteristics: You specialize in summoning your visions into the waking world, creating voids, maelstroms, and as much chaos as you are willing to call forth.
Religion: Prophets of the Stars worship stars (Following the Pantheon provided for Star-Pact Warlocks). However, they worship those that give them their visions as their rulers, seeing their wisdom as the way.
Races: Humans are, as always, a common choice by the Elder Ones. Half-Elves do, however, make a particularly potent choice, due to their connection to mortal and fey worlds, both admiring and wondering on stars.

[edit] Creating a Prophet of the Stars

The Chaos of the Stars and Mercy of the Stars are the two Prophet of the Stars builds. Every Prophet of the Stars relies on Charisma for Attack Powers, and secondarily on Wisdom or Constitution.

[edit] Chaos of the Stars

You Specialize in creating chaos on the battlefield, whether it be by forcing your visions into others heads, or by manifesting these visions to terrorize those who do not yet know their doom. Charisma should be your highest score, followed by Wisdom, which amplifies your attacks. These attacks are meant to affect as many enemies as possible in the most negative way possible. Not only are you inflicting damage to your enemies, but you are also weakening their will to fight, to resist, to get away. You do not want them to surrender to you: you want them to cower at your feet, begging to your God for mercy, for he is the way to a merciful death.

Suggested Feat: Astral Fire (Human Feat:Action Surge)
Suggested Skills: Arcana, Intimidate, Religion and History
Suggested At-Will Powers: Mind's Eye, Wrath of the Stars
Suggested Encounter Power: Chaos Mirror
Suggested Daily Power: Your Doom is Decided

[edit] Mercy of the Stars

You specialize in fending off this doom you foretell. Charisma should be your top stat, followed by Constitution, which adds to your Visions Effects. You work on the battlefield as and aide to allies and a hindrance to foes, using your attacks to bolster your defenses while attacking and weakening your enemies. You have the knowledge of what is coming: help your friends prepare!

Suggested Feat: Durable (Human Feat:Human Perseverance)
Suggested Skills: Arcana, Diplomacy, Religion, Heal
Suggested At-Will Powers: Mind's Eye, Guiding Star
Suggested Encounter Power: Mercy's Reflection
Suggested Daily Power: Strike Them Down!

[edit] Implements

You can use Holy Symbols, Rods, Staffs, and Orbs. However, if a Holy Symbol is used, it must be a Holy Symbol of the Deity you serve.

[edit] Prophet of the Stars Class Features

All Prophets of the Stars share these class features.

[edit] Prophetic Wisdom:

Your Prophetic wisdom perceives many things; its power lies in how you use it. Choose one of the following two benefits:

Chaotic Word: When a power's target is listed as 1 creature, you may make attacks against your Wisdom modifier number of adjacent targets. These additional attacks do 1d6 psychic damage to each additional target, using the same attack bonus that was used on the original target. The additional attack damage increases to 2d6 at level 11 and 3d6 damage at level 21.
Merciful Word: Constitution modifier times per day, when an ally uses a burst power, you can use your own hit points to either penalize your foes or bolster your friends. You must sacrifice 5 HP, and then you can either place a -2 attack penalty to the enemies affected by the power, or give a +2 attack bonus to all adjacent allies. This increases to sacrificing 10 HP and +/-4 bonus at 11th level, 15 HP and +/-6 bonus at 21st level.

[edit] Viceroy of the Stars:

The power of the Stars themselves is within you, and they grant you powers beyond your understanding. While using an implement, you take a full round action to focus, on your next turn you may gain a +2 bonus to any Charisma or Wisdom based skill against a single target. If the skill is not used involving a single target, the bonus is lost. The bonus increases to +4 at level 11 and +6 at level 21.

[edit] Dead Star:

You gain the Dead Star Power as an Encounter Power.


Dead Star Prophet of the Stars Class Feature
You release from your hand a small luminous orb. As it grows, its light fades into darkness and creates an impenetrable void, hiding you from your foes.
Encounter Star.gif Divine, Illusion
Standard Action Close burst 1
Effect: This power creates a zone of darkness that remains in place until the end of your next turn. The zone blocks line of sight for all creatures except you. Any creature, except you and any allies that started in the zone, entirely within the zone is blinded for 1d4 rounds.


[edit] Ritual Casting:

You gain the Ritual Caster feat as a bonus feat, allowing you to use rituals. You possesss a ritual book containing two 1st-level rituals of your choice that you have mastered. At 5th level, and again at 11th, 15th 21st and 25th level, you master two more rituals of your choice and add them to your ritual book. Any ritual you add must be of your level or lower.

[edit] Powers

A Prophet of the Stars' powers are called Visions and allow all to see your terrible and frightening visions. A list can be found Prophets of the Stars Powers (4e Power List).



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