Prodigal Warrior (3.5e Prestige Class)
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[edit] Prodigal Warrior
| “ | "It's now lain before me, endless death or timeless glory?" | ” |
| —<-NPC name->, <-race-> <-class->, Self | ||
| This section needs a more complete description. For more information please look here |
Though many warriors exist throughout the land, there are some that have proven themselves worthy of special recognition. Not only for their promise in combat, but their unusual capabilities compared to others of their race. Prodigal Warriors are, as their name would suggest, physical prodigies. They are capable of feats of physical prowess that other members of their race could never think were possible. In their prodigal abilities comes a certain responsibility in how they handle the public, and the many followers that they are sure attain. Those in awe of their capabilities.
[edit] Becoming a Prodigal Warrior
Prodigal Warriors are feared and adored, they are masters of combat. Most often, a character who becomes a Prodigal Warrior has little choice in the matter. They were born prodigies, and their abilities have more or less decided the path that they've taken. Most often, Prodigal Warriors are found among humans because of their incredible versatility, but they are found among all of the races in some degree. Prodigal Warriors also find themselves most heavily populated with members of the Fighter class, though it is not unusual to find Barbarian, Ranger, or even Rogue Prodigal Warriors.
| Base Attack Bonus: | +4 and less than +9. |
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| Skills: | 3 Ranks in Perform (Storytelling). |
| Special: | 19 + Racial Modifier in Strength, Dexterity, or Constitution and 13 Chrisma. |
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +0 | +2 | Prodigy | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +3 | +0 | +3 | Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +3 | +1 | +3 | Lethal Hands | ||||||||||||||||||||||||||||||||||||
| 4th | +4 | +4 | +1 | +4 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +1 | +4 | Minor Prodigal Ability | ||||||||||||||||||||||||||||||||||||
| 6th | +6 | +5 | +2 | +5 | Powerful Speaker | ||||||||||||||||||||||||||||||||||||
| 7th | +7 | +5 | +2 | +5 | Improved Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
| 8th | +8 | +6 | +2 | +6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 9th | +9 | +6 | +3 | +6 | Major Prodigal Ability | ||||||||||||||||||||||||||||||||||||
| 10th | +10 | +7 | +3 | +7 | Powerful Warrior | ||||||||||||||||||||||||||||||||||||
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Class Skills 4 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 12th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 13th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 14th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 15th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 16th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 17th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 18th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 19th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 20th | <-any improvements to class features gained at this level, including any bonus feats-> |
[edit] Class Features
All of the following are class features of the Prodigal Warrior.
Bonus Feats (Ex): At 1st, 4th, and 8th level, a Prodigal Warrior gets a bonus combat-oriented feat. These bonus feats must be drawn from the feats noted as fighter bonus feats. A Prodigal Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Prodigy (Ex): Prodigal Warriors are physically superior to other members of their race and are extraordinarily more capable of improving themselves physically. Prodigal Warriors choose a physical ability (either Strength, Dexterity, or Constitution) and every single ability point attained that is used improving this ability instead improves it by two. This ability is retroactive.
Uncanny Dodge (Ex): At 2nd level, a Prodigal Warrior retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Prodigal Warrior already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Lethal Hands (Ex): Prodigal Warriors are prepared for almost any situation in combat. Even when they aren't prepared. At 3rd level, they gain the improved Unarmed Strike feat.
Minor Prodigal Ability (Ex): At 5th level, the Prodigal Warrior gains an ability based on the physical ability that they chose at 1st level.
If the Prodigal Warrior chose Strength, he gets Rending. This gives him Improved Grapple as a bonus feat and for each round he spends in a grapple, he deals a certain amount of damage to his enemy while literally tearing him apart. If the Prodigal Warrior has the enemy pinned, he deals 2d6 + 1.5(Strength Modifier) Bludgeoning and Slashing damage. If he is the controller of the grapple, but does not have the enemy pinned, he deals 1d8 + 1.5(Strength Modifier) Bludgeoning and Slashing damage. If he is being controlled in the grapple, he deals 1d6 + Strength Modifier Bludgeoning damage. If he is pinned, he cannot use this ability. This damage takes the place of any attacks he could make that round.
If the Prodigal Warrior chose Dexterity
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
[edit] Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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