Prodigal Warrior (3.5e Prestige Class)
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|“||"It's now lain before me, endless death or timeless glory?"||”|
|—<-NPC name->, <-race-> <-class->, Self|
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Though many warriors exist throughout the land, there are some that have proven themselves worthy of special recognition. Not only for their promise in combat, but their unusual capabilities compared to others of their race. Prodigal Warriors are, as their name would suggest, physical prodigies. They are capable of feats of physical prowess that other members of their race could never think were possible. In their prodigal abilities comes a certain responsibility in how they handle the public, and the many followers that they are sure attain. Those in awe of their capabilities.
Becoming a Prodigal Warrior
Prodigal Warriors are feared and adored, they are masters of combat. Most often, a character who becomes a Prodigal Warrior has little choice in the matter. They were born prodigies, and their abilities have more or less decided the path that they've taken. Most often, Prodigal Warriors are found among humans because of their incredible versatility, but they are found among all of the races in some degree. Prodigal Warriors also find themselves most heavily populated with members of the Fighter class, though it is not unusual to find Barbarian, Ranger, or even Rogue Prodigal Warriors.
|Base Attack Bonus:||+5|
|Special:||19 in Strength, Dexterity, or Constitutiond.|
|5th||+5||+4||+1||+4||Minor Prodigal Ability|
|7th||+7||+5||+2||+5||Improved Uncanny Dodge|
|9th||+9||+6||+3||+6||Major Prodigal Ability|
Class Skills 4 + Int modifier per level)
All of the following are class features of the Prodigal Warrior.
Bonus Feats (Ex): At 1st, 4th, and 8th level, a Prodigal Warrior gets a bonus combat-oriented feat. These bonus feats must be drawn from the feats noted as fighter bonus feats. A Prodigal Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Prodigy (Ex): Prodigal Warriors are physically superior to other members of their race and are extraordinarily more capable of improving themselves physically. Prodigal Warriors choose a physical ability (either Strength, Dexterity, or Constitution) and every single ability point attained that is used improving this ability instead improves it by two. This ability is retroactive.
Uncanny Dodge (Ex): At 2nd level, a Prodigal Warrior retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Prodigal Warrior already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
Lethal Hands (Ex): Prodigal Warriors are prepared for almost any situation in combat. Even when they aren't prepared. At 3rd level, they gain the improved Unarmed Strike feat.
Minor Prodigal Ability (Ex): At 5th level, the Prodigal Warrior gains an ability based on the physical ability that they chose at 1st level.
If the Prodigal Warrior chose Strength, he gets Rending. This gives him Power Attack as a bonus feat. As well whenever he deals damage with a melee attack he gains a bonus to damage equal to 1.5 his Strength modifier or x2 for two handed weapons. Also this allows one handed attacks to count as two handed for the purposes of Power Attack.
If the Prodigal Warrior chose Dexterity, he gets Improved Weapon Finesse. This gives him Weapon Finesse as a bonus feat as well the ability to add his Dexterity modifier to damage in addition to any other bonuses with melee or ranged attacks that use his Dexterity modifier to attack.
If the Prodigal Warrior chose Constitution, he gains Iron Skin. The Prodigal Warrior gains a bonus to natural armor equal to his Constitution modifier.
Improved Uncanny Dodge (Ex): At 7th level and higher, a Prodigal Warrior can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has Prodigal Warrior levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Major Prodigal Ability (Ex): At 9th level, the Prodigal Warrior gains an ability based on the physical ability that they chose at 1st level.
If the Prodigal Warrior chose Strength, he gains powerful build. Whenever a Prodigal Warrior is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Prodigal Warrior is treated as one size larger if doing so is advantageous to him. As well the Prodigal Warrior gains a bonus to Strength skill checks equal to half his levels in this class.
If the Prodigal Warrior chose Dexterity, he gains Evasion. If a Prodigal Warrior makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. If he already has Evasion or would gain Evasion he gains Improved Evasion instead, taking half damage on failed saves. As well the Prodigal Warrior gains a bonus to Dexterity skill checks equal to half his levels in this class.
If the Prodigal Warrior chose Constitution, he gains damage reduction x/- where x is equal to his Constitution modifier. As well the Prodigal Warrior gains a bonus to Constitution checks and skill checks equal to half his levels in this class.
Powerful Warrior (Ex): At 10th level the Prodigal Warrior reaches the pinnacle of his career. He may now choose another ability score to apply his Prodigy ability to. This is retroactive. As well he gains both minor and major abilities to match his newest Prodigy choice.