Pro deus (3.5e Template)

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Pro deus[edit]

This creature was born as a god, Pros deus (Before god) and as such hold mighty power only blessed to some.

Creating a Pros deus[edit]

This is a inherited template.

Size and Type[edit]

A Pros deus's type does not change but it gains one size bigger then the regular creature.

Hit Dice[edit]

A Pros deus's always has maximum hit points.

Speed[edit]

The Pros deus's speed stays the same.

Armor Class[edit]

A Pros deus character gains a +35 natural armor bonus. This stacks with any existing armour bonus.

Attack[edit]

A Pros deus retains the ability to use any weapon he could before.

Full Attack[edit]

A full attack works the same as usual.

Special Attacks[edit]

A Pros deus character retains all the special attacks of the base creature and also gains the following.

Constant Insight (Su): The creature makes all its attacks with a +15 insight bonus. The creature is not affected by the miss chance that applies to attacks against a concealed target.

Breath Weapon (Ex): Every 1d4 rounds, The Pros deus can use a breath weapon (15-foot cone, 3d6 damage). Choose one of the following energy types: acid, fire, lightning, or cold. A target can make a Reflex save (DC 10 + 1/2 monster of legend’s Hit Dice + Pros deus's Constitution modifier) for half damage.

Special Qualities[edit]

The Pros deus Character gains darkvision 120 tremorsense 60

Abilities[edit]

Increase from the base creature as follows: Strength +30, Constitution +15, Dexterity +15, Wisdom +10, Intelligence at least 10.

Skills[edit]

The Pros deus Character gains a +5 to all skills that he doesn't have max ranks in.

Feats[edit]

The Pros deus character gains the improved initiative feat.

Environment[edit]

Anywhere the regular character would.

Alignment[edit]

Any alignment

Advancement[edit]

Either character class and racial levels.

Level Adjustment[edit]

+20



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