Pro deus (3.5e Template)

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Pro deus[edit]

This creature was born as a god, Pros deus (Before god) and as such hold mighty power only blessed to some.

Creating a Pros deus[edit]

This is a inherited template.

Size and Type[edit]

A Pros deus's type does not change but it gains one size bigger then the regular creature.

Hit Dice[edit]

A Pros deus's always has maximum hit points.


The Pros deus's speed stays the same.

Armor Class[edit]

A Pros deus character gains a +35 natural armor bonus. This stacks with any existing armour bonus.


A Pros deus retains the ability to use any weapon he could before.

Full Attack[edit]

A full attack works the same as usual.

Special Attacks[edit]

A Pros deus character retains all the special attacks of the base creature and also gains the following.

Constant Insight (Su): The creature makes all its attacks with a +15 insight bonus. The creature is not affected by the miss chance that applies to attacks against a concealed target.

Breath Weapon (Ex): Every 1d4 rounds, The Pros deus can use a breath weapon (15-foot cone, 3d6 damage). Choose one of the following energy types: acid, fire, lightning, or cold. A target can make a Reflex save (DC 10 + 1/2 monster of legend’s Hit Dice + Pros deus's Constitution modifier) for half damage.

Special Qualities[edit]

The Pros deus Character gains darkvision 120 tremorsense 60


Increase from the base creature as follows: Strength +30, Constitution +15, Dexterity +15, Wisdom +10, Intelligence at least 10.


The Pros deus Character gains a +5 to all skills that he doesn't have max ranks in.


The Pros deus character gains the improved initiative feat.


Anywhere the regular character would.


Any alignment


Either character class and racial levels.

Level Adjustment[edit]


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