Prinny (3.5e Race)
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Prinnies are generally people who have done bad deeds in a former life, and are forced to work for minimum wages - or for free - until they have redeemed themselves. At this point, they may be reborn once more, be it into their normal body or another one. A prinny as a single being is often unsure of itself, and there are several with confidence issues. Besides this, they are usually happy-go-lucky creatures.
Prinnies resemble penguins in various aspects, and the mistake of calling one by the other's name is frequent. However, unique to the prinny are peg legs replacing both flippers, small bat-like wings, several "threads" connecting a white belly to a (usually) blue body and a small bag worn as a belt. They aren't very tall, only about three or four feet tall at most.
Most races that are familiar with the prinny see them as slaves or helpers, depending on the location (Evil-inclined areas choose slaves, Good-inclined prefer helpers). Prinnies sometimes see other prinnies as saviours should the latter group manage to salvage a large number of prinnies from their fate. For the most part, prinnies are smiled upon by other races - to a limit.
Prinnies are as varied as humans in moral and legal beliefs, and so can come in any alignment. However, their demonic nature tends to put them more in the evil direction of the Good-evil scale.
Due to their trait of being enslaved, prinnies don't have any natural territories. However, a large enough group of prinnies may attract the attention of those who do not wish to do their own menial jobs, and the former are soon enslaved as a result.
Most prinnies believe in the might of Pringer X, a giant robot in the general shape of a prinny. However, as with alignment, prinnies choose who they worship, and so can come in many religions.
Prinnies commonly speak Common and little else; however, a verbal tic of theirs often makes them include the word "dood" (pronounced as "dude") in their sentences, usually as a reference to a person or to end a sentence. This is an example, dood.
Prinnies usually keep the names they received in their previous lives, and so come in great varieties.
- +2 Intelligence, −2 Strength, -2 charisma, + 2 Wisdom - Prinnies have a physical weakness and a low self-image; however, they retain their intelligence from the previous life and add the intelligence they learn in the following life, leading to a high intellect.
- Small - Prinnies receive +1 to AC and +4 to hide; however, they also receive a -4 penalty to Bull Rush, Overrun, Grapple and Trip checks.
- Prinny base land speed is 25 feet
- Am I really a Hero? (Ex): A prinny that defeats a particularly difficult creature may randomly spawn a magic item (DM's decision as to what the item is) with a 25% chance.
- Akaii Tsuki (Su): Once per week, if a Prinny is dead due to their Blazing Impact trait, he/she may be resurrected at no cost in the night. However, any experience received in the dungeon is ignored; the counter resets.
- Blazing Impact (Su): Due to the nature of a prinny's creation, prinnies are prone to explosion if thrown forcibly. If a prinny is thrown, it dies. It deals 1d6 damage per level to any target that is directly hit, and 1d4 per level as splash damage to any target within 35ft.
- Automatic Languages: Common. Bonus Languages: Any language, excluding secret langauges such as Druidic.
- Favored Class: Rouge.
- Level Adjustment: 0
|Middle Age1||Old2||Venerable3||Maximum Age|
|25 years||45 years||65 years||645 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||3'0"||+2d4||60 lb.||× (1) lb.|
|Female||3'0"||+2d4||55 lb.||× (1) lb.|