Primitive (3.5e NPC Class)
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Primitives are hunter-gathers who exist outside of civilization, dwelling in all environments and terrains. Their lifestyle is simple and nomadic. Males hunt for game. Women gather food. They move frequently about their territory, going where game and food is more readily available.
|NPC Level||Base Attack Bonus|| Fort
Class Skills (4+Int modifier per level; ×4 at 1st level)
The following is a class feature of the primitive NPC class.
Most primitives choose tracking as their first level feat. Those who ride mounts often usually choose mounted combat. Those who live in hot climates may choose Exotic Weapon (blowdart) and may safely use their native poisons with this weapon. (These native poisons are slow acting, often taking days to down an animal.) Those who live in particularly difficult environments usually choose Skill Focus (Survival).
The divine spellcasters among primitives are usually Witch Doctor.
|Male human primitive 1|
|N Medium humanoid (human)|
|Init/Senses||+1/Listen −1, Spot −1|
|AC|| 11, touch 11, flat-footed 10|
|hp||8 (1d8 HD)|
|Speed||30 ft. (6 squares)|
|Melee||stone spear +1 (1d4+1/×2) or|
|Melee||club +1 (1d6+1/×2)|
|Abilities||Str 13, Dex 12, Con 11, Int 10, Wis 9, Cha 8|
|Feats||Skill FocusB (Survival), Track|
|Skills||Climb +5, Hide +5, Move Silently +5, Survival +3, Craft (stone weapons) +4|
|Possessions||stone spear, club, stone knife|