Priest of the Unhindered Path (3.5e Prestige Class)
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 Priest of the Unhindered Path
|“||The hurt of the world is paramount||”|
|—Edrus, Assimar Priest of the Unhindered Path|
The Followers of the Unhindered Path are a loose confederation of wandering healers who treat any and all. They are well received in many hamlets and slums across Faerûn. They started out of the House of the Broken God in the Year of the Blood Rose (1100 DR), but have broken all official ties. They use a broken crutch and sunflowers as symbols. The broken crutch symbolizes their duty as traveling healers. Sunflowers are often associated with roadsides in many areas of Faerûn, and many villages grow them for the seeds and oil. The Priests of the Unhindered Path are welcome in any Ilmatari site, but they rarely stay longer than the time it takes to pass on medical lore and replenish medicines and supplies.
Once experienced, a Priest of the Unhindered Path may be given a rank of Priest. The rank of Priest commands respect from other followers as well as common folk. In light of the rank, a Priest of the Unhindered Path is given a ceremonial shawl, which serves to notify bystanders that she is a follower of Ilmater; a healer and comforter of pain. It is the Priest’s duty to help those in need and in a time of suffering by providing comfort. Furthermore, they are bound by sacred vows that prove their dedication to their faith.
 Becoming a Priest
Characters fall into the ranks of the confederation in order to maximize their healing talents and provide them to the unfortunate. The main goal is to ease pain to those that are weak, sick, and in pain.
|Base Attack Bonus:||+4.|
|Skills:||Heal Rank 8, Knowledge(Religion) Rank 8.|
|Spellcasting:||Ability to cast Divine Spells.|
|1st||+0||+0||+0||+2||Sanctuary, Priesthood, Fast Healing 5, Damage Reduction 10/-|
|3rd||+2||+1||+1||+3||Renew Life, Divine Link|
|5th||+4||+1||+1||+4||Aura of Illuminated Preservation, True Martyrdom|
Class Skills (4 + Int modifier per level)
 Class Features
Sanctuary (Sp): The Priest of The Unhindered Path is recognized throughout civilized lands and many outlying regions. As a known healer who will treat anyone regardless of race or actions, he carries an aura of inviolability. Any creature attempting to attack the character must make a Will save (DC 10 + The Priest’s Level + Cha modifier) or abstain from attacking The Priest for that encounter (if less than 10-HD) or act with a penalty equal to the Priest-level (if more than 10-HD). Regardless of the save, no creature will view the Priest as a priority threat, and will attack others first unless the Priest moves into a position or takes an action that would normally provoke an attack of opportunity (thus drawing the creature’s attention). This protection, while similar to that provided by the spell sanctuary, is more restricted. The character negates his protective aura if she picks up a weapon, attacks anyone, casts any offensive spells, or performs an action that directly or indirectly causes harm to his opponents, like summoning creatures to attack them. Healing allies does not count for this restriction. This ability is treated as being permanent and only is void upon its negation. The negation of ability lasts until an Atonement spell has been cast on character and 1-day per character-level is spent in prayer and forgiveness.
Priesthood: At 1st level, a Priest of the Unhindered Path may be drafted to further her training in the healing arts by being declared a Priest. At this stage, a Priest is given a holy shawl that signifies to everyone, that she is a Priest of Ilmater. The shawl itself is not fancy and does not offer any additional protection. Rather the symbols and runes on the shawl are known by most in the land of Faerûn and serve as notification of the Priest’s faith and intensions. If at any point the shawl is destroyed, the Priest cannot gain levels in this class, nor can she use any of the abilities described within it. The shawl can be replaced at any temple of Ilmater.
Maximized Healing (Sp): At 2nd level, when The Priest of The Unhindered Path casts a spell from the Healing domain; it is affected as by the Maximize spell feat. The spell does not use up a higher level slot. It can be cast 1 plus the Priest Wisdom modifier times per day.
Divine Link (Sp): At 3rd level, a Priest of the Unhindered Path can create a metaphysical link between herself and an ally. All cure spells cast on that target are treated as a ranged touch ray instead of a physical touch. The Priest must have an unobstructed view of the target when casting a cure spell. This ability can be used 1 + Wis Modifier times per day and the spell effect lasts for 24 hours. The target must be within 30ft or less.
Renew Life (Sp): At 3rd level, the Priest of the Unhindered Path has the ability to further heal an injured comrade. Once a healing spell is cast on a friendly creature that cures hit points, an additional spell of fast healing 2 is placed on the creature for 1 + Cha-modifier rounds, and is usable a number of times per day equal to 1 + Priest-level + Wis modifier.
Supreme Healing (Sp): When the Priest is of at least 4th level casts a spell from Healing domain; it is affected as if by both the Empower and Maximize spell feats put together. Therefore, each spell casts as it was Maximized, and then Empowered, having the power of one and a half times the maximized spells strength. The spell does not use up a higher level slot and has the same casting progression as Maximized Healing. This ability is usable a number of times per day equal to 1 + Priest-level + Wis-modifier.
Aura of Illuminated Preservation (Su): At 5th level, a brilliant aura glows around the Priest, illuminating the surrounding area at a radius of 10ft. Within that emanation, life flourishes: colors are brighter, fires are hotter, noises are louder, and sensations are more intense (This effect is purely sensory; game effects such as energy damage are not affected). All living creatures that do not pose a threat to the caster gain fast healing 1 for every level of the Priest of the Unhindered Path. It acts as a supernatural ability as long as the friendly creatures remain there. No undead creature with fewer than 10 HD can enter the aura, and those brought into it act as if they had been turned; forcing undead into the radius of effect (i.e., by leaving the undead no means to flee) permits the undead to act normally, unless the Priest moves very slowly (5-ft per round), in effect squeezing the undead out of the corner it had been in and permitting it to stay out of range. Undead with 10 HD or more can enter the aura unharmed, but they do not gain fast healing. This ability can be dismissed as a free action. However, it requires an hour of uninterrupted meditation for it to be manifested again.
True Martyrdom (Su): At 5th level, the Priest can transfer hit points from herself to any creature she touches. This ability can only be done once per day and causes the Priest to become exhausted for 1d4 + 1 hours. If the total current of hit points is used (that is, the Priest will end up at zero hit points), the Priest falls to the floor unconscious for 1d4 + 1 hours and automatically stabilizes. While unconscious, the Priest loses his ability to maintain Divine Links, Sanctuary, and the Aura of Illuminated Preservation. If awoken prior to fully resting, she spends the remainder of the time exhausted.
If a Priest strays away from his duties to help those in need or violates her ethos as a religious person, she then loses all abilities gained by this prestige class and must complete an Atonement.