Presto (3.5e Prestige Class)

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A random village meeting

“Silence!” A very loud sound echo's through the large meeting room. The chairman hit his hammer on the table with so much force that it could be considered a miracle that the table was not damaged. Immediately everybody was silent, all were shocked by this action of the chairman. “Silence!... I will not tolerate this outrages disrespect against the council” Said the chairman with a very loud but clear voice. After a short moment the chairman looks around with eyes that seem to tell everybody who saw it, Yes... I mean you! “Now shall we continue”.
The meeting room is a large room highly decorated, a stone floor, granite? It does not matter, even the large paintings were mostly overseen. With all the decorations in it, it should be called a museum. It was still to small for all the people, some stayed outside; the guards were worried and were on full alert.
The chairman's mind was for a moment elsewhere, “This has gone on enough” he thinks, “We most come to a acceptable decision. Somehow he managed to resist to urge to yawn and looks around, there are sure a lot of people this time. It seems that there are two groups, they who are for this plan, mainly the more established people and those that are against it, mainly farmers. He clears his throat. “We have heard the objection of farmer Roderick because the new road will go through the land that is his. This is noted. Now I will give the word to Sen Gardner, who shall explain the benefits of this new road”. “Thank you chairman, His Magnificence Maribelee, The Honorable Olberiandor, ladies and gentleman. I see this road as a great step forward in the grow of this city, this will provide work and that alone can make this city truly prosper. The towns and village, who also be connected to this road, have need of many materials witch we can produce. At the same time they have goods we almost desperately needs. I have the details on paper, but to make it short it looks like a profitable situation for everyone. I urge everybody also to not only think on the now, but also about the future. This...” ”Thank you”, Sen Gardner was interrupted by the chairman who remains calm and takes his place. ”..Thank you. I have a copy of that list and it is a long list indeed with the approval of the council I will read this”. He looks to the council and the public, who were not all to happy to listen to this long list. But none makes an objection so the chairman. He starts reading the list and it takes about a half hour. “ I will give now the word to farmer Borjan” The farmer Borjan stands up and somewhat nervous he grabs his posture together. ”Thank you.. Chairman, lady’s and gentleman. Most people know me from when I was a little boy, my father was a farmer en his father....” “ Could you get to the point!” said the chairman as he looks irritated but that's how he always look like so it's hard to tell. The public is not amused with this interruption. “Yes, what I want to say is that a road may be a fine idea, but we don't have the money to make one. Taxes are already to high, were is all that money coming from? The land of my family is also in the way of this new road, don’t we have enough with two roads? Thank you.” “Thank you farmer Borjan. Now I see that Sen Gardner want to say something, very well you may speak”. “Thank you chairman. His Magnificence Maribelee, The Honorable Olberiandor, ladies and gentleman”. She then looks directly to farmer Borjan. “I appreciate you honesty and I can understand that it is difficult to see how the cost of the road will be paid, But I tell you... the cost of the road will be more than compensated by the income it will regenerate. You of all people know about the shortage of fire wood just a couple of years ago in a harsh winter, with that road we could have enough firewood. And what about the needs of the other town? We could and should discuss this matter over money with them. I am sure they will see the benefits for this road and will pay must certainly there fair share. You have only to look at the possibilities. There is a world out there to build... what are you waiting for?" This meeting continues for almost two hours and then a new meeting was scheduled....

There is a world out there to build... where are you waiting for?
—Sen Sorcerers Sublime, Human, Presto, Prestidigitator, Sorcerers
, At a village meeting, before a counsel containing mostly people with no vision at all....

Becoming a Presto[edit]

Presto's are mainly Wizards, Sorcerers sometimes a Bard, and some off them are from the prestige class Prestidigitator. These spell casters, through their travels, have come to realize that the world could be a wonderful place if they could just stop the unnecessary fighting and destroying and focus on cooperation and understanding everyones needs. So Presto's talk to almost everybody about creation and cooperation to inspire as many people as possible specially those with influence. This is mainly done in public establishments, a favorite being taverns, were they strongly advocate for creation and cooperation instead of destruction. Or more subtly, by giving a performance with little warnings mixed in their stories and foretelling how wonderful it could be, or bad, depending on which choices are made.
Not all people are happy with this point of view, especially when more people are persuaded to follow the way of the presto. Some have nothing to gain from this, but all the more to lose. So a Presto can encounter or create situations which are not very healthy for her and those who follow her. She will be warned, but most likely would not listen. Maybe some setbacks will be orchestrated, so that she and her followers might change their mind, but the true Presto doesn’t quit at the first setback and if you don't succeed at first you try a second time... a third... higher is not uncommon.

Her obsession with creation also reflects in her magic. The spell Prestidigitation is the foundation of the Presto. They have mastered the spell so that they can use it with almost unlimited possibilities, by some it is also known as the “Pocket Wish" or "Small wish”.

Entry Requirements
Alignment: any non evil.
Ability: Int (for a Wizards) or Cha (for a Sorcerers or Bard) 15+.
Skills: Diplomacy 6 ranks or Perform (any) 6 ranks, Knowledge (arcana) 8 ranks, Spellcraft 8 ranks
Feats: Improved Prestidigitation
Spellcasting: Prestidigitation.

Table: Presto

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spell casting
Fort Ref Will
1st +0 0 1 3 Profound Prestidigitation +1 level of Existing Class
2nd +1 1 1 3 Bonus Feat +1 level of Existing Class
3rd +1 1 1 4 Magical Creation +1 level of Existing Class
4th +2 2 2 4 Bonus Feat +1 level of Existing Class
5th +2 2 2 5 True Prestidigitation +1 level of Existing Class
6th +3 3 2 5 Recreate Sphere Ex +1 level of Existing Class
7th +3 3 3 6 Intelligent duplicate +1 level of Existing Class
8th +4 4 3 6 Bonus Feat +1 level of Existing Class
9th +4 4 3 7 Improved Magical Creation +1 level of Existing Class
10th +5 5 4 7 Supreme duplicate, Bonus Feat, Personal Prestidigitation Ex +1 level of Existing Class

Class Skills (4 + Int modifier per level)
(Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Presto.

Weapon and Armour Proficiency: A Presto gains no additional proficiencies in any weapon or armour.

Spell casting: At each level you gain new spells per day and an increase in caster level and spells known, if applicable as if you had also gained a level in a spell casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Presto, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spells: To cast a particular spell, you must have a score of at least 10+ the spells level in your primary ability score as determined by your previous class. Your bonus spells are based on this same ability score. Saves to avoid the effects of your spells have a DC of 10+ the spells level + your primary ability score bonus (if any).

Spell book: Presto's who use a spell book gain spells in it as their original casting class.

Familiars: Presto's levels stack with sorcerer and wizard levels for determining the familiars abilities.

Profound Prestidigitation: You have reached a deeper understanding of the spell Prestidigitation that enables you to influence a 5 times larger range, area, volume, weight and worth than normally can be accomplished with the spell.
That means for the range and gather (50 feet) and tie (5 feet), volume for cleaning or soiling (5 cubic foot or 5 square foot), maximum weight (move 5 pound, change (small size) 40 ounce) and created worth 5 gold. This times equal to your Presto level plus if applicable half your Prestidigitator level (rounded down).
And you can chill or warm an object between 23°F/-5°C (freezing point of water) and 212°F/100°C (boiling point of water) but only on non living matter and at close range (max 15 feet).
The duration remains the same as in the Feat Prestidigitation, hours equal to the caster level.

Bonus Feat: At 2nd, 4th, 8th and 10th level, the character may take either an item creation feat, meta magic feat or Eschew Materials, Improved Eschew Materials and Craftsman (Provided they meet the prerequisites of the feats).

Magical Creation: Crafting an item with the spell Prestidigitation is easy for you. You gain a bonus on any craft check you are skilled with equal to your Presto level plus, if applicable, half your Prestidigitator level (rounded down). You don't need Artisan's Tools.

- Create: You can create (this may require an appropriate craft check, at DM discretion) fine, small or medium objects out of thin air, it can't be used as material components. These items are as good and durable as the regular items, you can only create simple (DC5) or a typical (DC10) item of this quality. You can state the duration of the creation on the hour so long as it does not exceed the maximum.

Example: You can create 5 gold coins, if you succeed at a DC10 smith craft check, but on close inspection reveals that there is something fishy about these coins, this is noticeable to everyone with some experience with gold, DC check against craft check. Example: You can create a small dagger, worth 2gp, out of thin air if you succeed at a DC12 smith craft check.

- Change: You can change one or more fine small or medium size object one item, but it may require an appropriate craft check, at DM discretion.
You can decide for how many hours it will remain in this new form so long as it doesn't exceed the maximum time.
After duration the item will change back to it's original form. If you change something, like a broken vial, to it original form because it was broken then the change is permanent. This is the same as with Stitch/repair.

Example: You can change, reform or make alterations to your own clothing, while wearing it, keep in mind that the mass doesn’t change unless you add or remove some.
Example: You can reform a broken dagger, vial... into a new one. In theory you could repair or reform a broken vial with the original content back in the vial, at DM discretion.
Example: You can transform 1 or more coins into a ring, or if you have enough coins into a bracelet.

- Stitch: Not only can you stitch/repair textiles or leather but also wood, you can state the duration of this stitch/repair on the hour or, if you use existing material to fix it, the effect is permanent.

True Prestidigitation: You have reached a fundamental understanding of the spell Prestidigitation that enables you to create one duplicate of your own body and your familiar.

This duplicate is corporeal, at creation the duplicates health is equal as the original health. The duplicate, feels, looks, sound, smells and taste like the original. It has the same clothes on as the original at the moment of creation, including all weapons, objects, gold, backpack and other possessions she has with her. Magical or divine items are also copied, but without the magical or divine properties. Master-work items looks like master work, but are effectively regular items. Duplicate potions do not work but they have the same color, smell and taste. Magical scrolls and/or books are identical but on close inspection and a successful arcana check, they will notice that it is a fake with no value at all. Items lost or given by the duplicate will remain until the spell has ended. You cannot copy items this way where you have no experience with, at DM discretion.

You can create the duplicate anywhere in the range of the spell and only in a location were you have been or in your line of sight. It will be in the same position as you are. The duplicate has by creation her eyes shut and doesn't respond to any stimulus. You can take control of the duplicate by merely thinking on your duplicate and than closing you own eyes. If the duplicate is not in your line of sight it takes a concentration check of DC 10 before closing your eyes if you don't succeed the concentration check, you remain in darkness....
If you succeed then you control your duplicate, and you can see, hear, feel, smell, talk taste, and act through the duplicate as if it were yourself. You control the body just like your own with one exception of the eyes. Remaining in control of the duplicate doesn’t require a concentration check. However given the situation the duplicate and/or original can be in, the DM can ask for a concentration check, for keeping control of the duplicate and/or of your own body. You can choose to shut-down your own(original body) sense(s) or not, both have benefits but also handicaps.

It can perform all the tasks that the controller is able to do, but tasks higher than DC10 require a concentration check equal to the surplus. The duplicate is able to fight, but this requires a concentration check of DC15, at DM discretion.

You can use spells though your duplicate, but it requires a concentration check of the level of the spell multiplied by 5. Casting a cantrip doesn’t require a concentration check.

You can make a duplicate of your familiar, he/she has to be with you (range 0) during the creation, but unless you have a way to make your familiar shut her eyes and make him understand how to control her duplicate, the duplicate will just stand/sit in the same position as the original was during creation.


- Controlling the duplicate takes all you concentration and attention, which make it better to maintain control of your duplicate in a save and silent place with “preferable” some protection. If your real body is distracted you must make a concentration check DC, at DM discretion, to remain in control of you duplicate.

- If you duplicate you control is in trouble and/or in a stressful situation, you also must make a concentration check, at DM discretion, for keeping your real body under control.

- When the caster is in control of her duplicate she cannot shut her eyes without using her hands. If for any reason you open your real eyes, you lose control of the duplicate and your duplicate experience what looks like a “black out”. Her eyes automatically close. You can only regain control by closing your own eyes again and with a succeeded concentration check of DC15.

- When the duration of the spell had ended the duplicate simply vanish(including what she has eaten) into thin air leaving behind whatever she has taken with her after her creation. With her vanish all items that were created with her regardless were they are leaving only behind items what she self has taken with her after creation.

- The duplicate takes damage as the original would, you have to succeed a concentration check equal to the damage she received, if you fail you lose control of your duplicate. The duplicate can also be healed as the original but a healer can notice, Heal check vs result Prestidigitation check, at DM discretion, that this body is not so normal as it appears to be. If the HP of the duplicate reach -10 it dies.

- If the connection is forcefully or unsuspected broken the caster has to succeed on a will save DC15 or is dazed for D20 rounds. - It takes a successful concentration check before you can cast a spell, the DC is spell level multiplied by 5, cantrips counts as 0.

Duplicate statistics:
HP = Equal to your own at creation.

Recreate Sphere Supernatural:

- Recreate Sphere: You can recreate all damaged non magical or divine items and objects in your range if you succeed at the required Concentration checks.
You focus your magical energy on recreating. Then magical energy appears around your body, first as a thin mist of bright variations of blue color then going more dens and brighter and slowly moving around you body as a sort off small whirlwind. In the last half minute of the preparation you will know that you have gathered enough magic energy and extend your fist. The magical energy is slowly moving upwards your body, still like a whirlwind, towards your fist and it is concentrating around it. It forms like a small metallic blue sphere large enough to cover your fist and is semi transparent. It emits bright blue light with a range equal to the range of effect but it's non blinding. It forms a bright blue outer sphere, at maximum range, that is clearly visible form the outside. This allows the caster to see clearly the area (even in darkness) which will be effected by the Recreate Sphere and you can move to a better position if need to be. In this phase you don't have to concentrate anymore and can talk freely and be disturbed so long as your fist remains closed. When your are ready you open your fist and slam your open hand on a surface. This will be the center of the Recreate Sphere. The sphere will slowly expand from hereon at walk speed and repair items and objects while its passes by until it reaches the outer sphere and vanish.

Depending on the range this expanding Recreate Sphere takes about 2 seconds for a range of 3 feet till about 200 seconds for 300 feet.

You have to spend spell slots to determine the range of this powerful Ability.
The level of the spell slots counts as 3 feet, cantrips counts as 0.
Example: By spending two level 2 slots you have a range of 12 feet
Example: By spending one level 3 spell slot you have a range of 9 feet.

Concentration Time:
For each each 3 feet you add 1 minute you need to prepare this, with a minimum of 5 minutes.
Example: 12 feet means 5 minutes
Example: 90 feet means 30 minutes
Example: 300 feet means 100 minutes

Concentration checks:
First to activate this ability, for every 6 feet of range add 1 to the concentration check, with a minimum of 5.
It this fails than you can not use this ability again for this day.
If you succeed the first check you may not be disturbed, if you are, you have to retake the first concentration check.
If you lose concentration than you have failed and the magical energy is wasted and will disperse with no effect.

Second concentration check, before the last half minute has passed, for every 3 feet of range add 1 to the concentration check, with a minimum of 10.
If you fail than the magical energy also is wasted and will disperse in a blinding explosion. A reflex safe DC15 or be blinded for range in rounds.
Example: 12 feet means a DC5 for the first check and DC10 fort the second
Example: 90 feet means a DC15 for the first check and DC30 fort the second
Example: 300 feet means a DC50 for the first check and DC100 fort the second

Every non magical or divine items or objects in the reach of Recreate Sphere will be recreated provided if at least 90% of the item or object is still present. Everything that enters the area of effect after the start of the expansion will not be recreated.
People inside the sphere will experience a strange urge/need to create or repair something as the expanding sphere passes them. A will save equal to DC to ignore this. Otherwise you have this urge for the number of SR equal to the spend spell slots.
Example: Your are standing in a small house were a tree has fallen upon. The house is 30 by 18 by 10. 30 divided by 3 means that you have to spend a worth of 10 points on spell slots. It will take 10 minutes to prepare this and you have to succeed on a DC10 concentration check. Example: You can also recreate books this way, but it may contain no usable or partial information depending in what state it was. At DM discretion.

Intelligent duplicate: You can now create intelligent duplicate('s) with her familiar if present. She thinks for herself, she thinks and acts as if she is the original except when in present of the original. She has the knowledge you have at her creation. She is absolute loyal to the creator and know that they are only temporary but you have no control over her. The duplicate(s) can decide to end her existence by successful Will check DC15, Your duplicate always know were you and other duplicate are, and in what state you and other duplicate are and vice versa.
These duplicate('s) can also, if you choose so, use spells but it comes from the same source. Your remaining spells per day will be if possible divided equally with you and your duplicate('s). what can't be divided equally stays with the original. See table for a example of dividing "spells per day". For a prepared spell caster this means that the duplicates knows the same prepared spells as the original at creation. For a spontaneous caster, they know all the spells the original knows at creation. A duplicate can, if there is enough time, also go the sleep and prepare her spells. But a duplicate prepared spell caster can do this only with the original spell book. And the “spells per day” stays the same as by creation.

Duplicate new statistics:
Duration = Like in the feat Improved Prestidigitation but days instead of hours.
There can only be a maximum duplicates active equal to your primary ability modifier.

Example: You create one intelligent duplicate and divide the “spells per day” between you two, where you have roughly more than half available for yourself. Than later decided to create another intelligent duplicate. You must than divide the remaining “spells per day" you posses between you two, leaving you with roughly one fourth. While your first intelligent duplicate still has her half. If you duplicate stop existing you will immediately regain her unused “spells per day” you regain her used spells and after a good night sleep. You know what she has learned and experience in a dream as if it were you who has learned and experienced this, but you will know the difference.

Table: How "spells per day" are divided among intelligent duplicates and the original, all the duplicates are created at the same time.
Level Spells per day 1 dup + original 2 dup + original 3 dup + original
0 6 3 - 3 2 - 2 1 - 3
1 5 2 - 3 1 - 3 1 - 2
2 4 2 - 2 1 - 2 1 - 1
3 3 1 - 2 1 - 1 0 - 3

Improved Magical Creation: You have reached a deeper understanding of the spell Prestidigitation. Your influence of range (50 feet) change (weight 40 ounce), move/gather (5 pound) and create (worth 5 gp) is now multiplied by your caster level. Example caster level 11 is resulting in 550 feet, 55 feet, 440 ounces, 55 pound and 55 gp.

- Create: You can now create (this may require a appropriated craft check, at DM discretion) fine, small, medium or large objects out of thin air.
It can still not be used as material component. These items are so good and durable as the regular item or material, you can create a simple (DC5), a typical (DC10), a high quality (DC15) or a complex or superior item (DC20) of this quality. You can state the duration of the creation on the minute.

Example: You can create a functional tindertwig out of thin air if you succeed on a craft check alchemy at DC20.
Example: You can create usable bolts out of thin air if you succeed on a DC10 check smith craft.

- Change: You can change a fine, small, medium or large size object or reform one or more items into one or more items, but it may require a appropriated craft check, at DM discretion, you can decide for how many half hours it will remain in this new form but not exceeding the maximum.

Example: You can salvage any metal out off ore, the ore total weight may not exceed your limit. Example: You can also purify any material to make it as pure as possible using the appropriated skill craft at DC20 or alchemy also at DC20. This doesn't necessary make the material stronger or more durable but it will most likely be more valuable and smaller.
Example: You can reform a heavy mace (8 pound) into 2 long swords (4 pound) but as the duration has ended the swords will turn back in a half heavy mace, even if you keep the long swords together. Only by reforming them again can you make a fully functional heave mace, this is permanent.

- Compress: You can compress one or more non magical or divine items into a simple geometric shape and return it to it's former form at any time you wish without a craft check. Items can be so small as a coin or any other size of a massive gold object of the same weight. Keep in mind that the mass doesn’t change and you can only compress it into a simple geometric shape like a bar, cube, cone, cylinder, pyramid or sphere.
The color doesn't change but you can change it into any color or pattern of colors you wish.

1 cubic inch pure gold weigh 0.7 pounds
1 golf ball sized sphere of pure gold weigh 2.2 pounds
1 standard 400 oz bullion bar weigh 26.4 pounds.
1 Cubic Foot of Gold would weigh 1206 pounds

Gold has a specific gravity of 19.3, meaning that it is 19.3 times heavier than water.

- Stitch: Not only can you stitch/repair textiles, leather and wood but also metal. You can state the duration of this stitch/repair on the half hour or if you use existing material to stitch/repair it permanently.

Supreme duplicate: Your duplicate('s) are for all senses, abilities, skills and spells you. Your Intelligent duplicate('s) gain a additional “spells per day” equal to your primary ability modifier divided one per level starting with level 0, level 1 then level 2 and so on. You can regenerate or resurrect yourself as in the spell Regenerate or True Resurrection this can only be done by one of your intelligent duplicates. She has to touch you and sacrifice her own life to give life to yourself, this also works for you familiar.
You can now create a duplicate from somebody else, intelligent duplicate or not.

Duplicate new statistics:
HP = Equal to your own HP at creation or half your maximum HP (rounded up).
Spells, you can divide your remaining spells per day with the duplicate('s) any why you like.

Personal Prestidigitation Ex:
Upon reaching 20e level regardless in what class, you gain this Extraordinary ability
Your duplicate('s), and there items what was created with them, are no longer bound to a time limit. But if the duplicate vanish all items created with her also vanish except for what she self has created that remains so long as the spell works.

You can create permanent items out of thin air or material at the cost in XP equal to 1/5th (rounding up) the gp price of the material.

You are so experienced with the spell Prestidigitation that you are now master of your own body, with the following benefits:
You don't age any more.
You are immune to diseases and poisons.
You automatically heal yourself as with Cure Minor Wounds per round.
You can undo all effects of aging of your body or create them.
You can undo all imperfection's of your body or create them.
You can change you hair, skin, nail, eye color and body odor.

Campaign Information[edit]

Playing a Presto[edit]

Combat: Presto's despise violence and will at first do almost everything to prevent it...

Advancement: Presto's who wish to go far with their magical expertise should start as Prestidigitator.

Resources: As they are adept at using their magic for creation, Presto's can literately pull resources out of thin air.

Presto's in the World[edit]

Creation or destruction? must I spell it out for you... than lets talk about it...
—Sorcerers Sublime , Human, Presto, Prestidigitator and Sorcerers

They are not many Presto's and even fewer who knows all the secrets. But you will recognize one if you know were to look for. Maybe one of the Presto will find you first, she or he will tell you if you want to take some time to listen to her about the virtues of creation. The Presto can often be found in city’s of village's were change is coming. For the worse or good the Presto will insist that she will be heard.

NPC Reactions: Most NPC's will react to a Presto as they would to any magic user. The Presto can be troublesome, not to mention bothersome, if she has to urge to tell about creation and act to it. Sometimes the Presto is advising craftsman, about their work, regardless if it is appreciated. But not all Presto's are so, some are more subtle and noticing there agenda takes a high effort of time and skill.

Presto Lore[edit]

Characters with ranks in Knowledge (arcana) can research Presto's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (arcana)
DC Result
11 Presto's can come from any arcane spell casting class.
16 Presto's are specialized in the spell Prestidigitation, it's all about creation.
21 Presto's can create and change more items with the spell Prestidigitation than any other class.
26 Presto's have no(not yet at least) official a guide but there is one who invented this and is teaching those who she find worthy of it.
31 Sen (Gardner) Sorcerers Sublime, has invented this class, to find her is tricky, but she is still busy with the spell Prestidigitation and searching all information she can to improve it even further.
41 Presto's can make a duplicate of their body, but only a handful of people know this and even fewer possess this knowledge.

Presto's in the Game[edit]

Presto's slip handily into the spell caster slot of any adventuring party.
Adaptation: Presto's need no real adaptation to fit into a campaign world.

Sample Encounter: A visit to a town meeting especially if the subject is about building or creating, search for the one advocate strongly in favor, he or she could be a Presto. But you can also find them as artist's telling stories with a entrain morale in it.

EL 14: In any city were they have a great knowledge about spells, specially about Prestidigitation or other creation spells there is a change you meet a red haired woman with sparkling green eyes who talks much about her study. She wears preferable tight soft red leather clothing and has a very distinguished golden ring with red colors, on in are SSS, these are her initials. If you are from a arcana spell casting class and for some reason she notices you. She shall ask you about your motivation and you opinion what a spell caster should be. She will tell that she has little time to elaborate for she has a great plan for a another city were they are about to do something wonderful and she thinks that her ideas will be "very" useful. She speaks passionate about her “calling” and if your interested, capable and lucky she will tell you about her discovery over the wonders that can be achieved with some inspiration and a lot of guts.

Sen Gardner,CR 14
Woman, Human, Sorcerers) 3, Prestidigitator 6, Presto 5.
Chaotic good, Medium humanoid
Int./senses +6/Listen +6, Spot +2
AC: Touch 12, flat-footed 10, (+2 dec)
hp:(14 HD)
Fort/ref/will 5/5/13
Weakness: Obsessed with creation, if there is something to gain for this purpose she will find it and protect it.
Speed: 30 ft. (6 squares)
Base Atk/gr.6

Spells per day (CL14th)
7th (3/day)
6th (5/day)
5th (6/day)
4th (7/day)
3rd (7/day)
2nd (7/day)
1th (7/day)
0 (21/day)

Abilities: Str 11, Dex 14, Con 15, Int 16, Wis 13, Cha 18

SQ: Metamagic Specialist(PHB2 p61), Double Cantrips, Magical Performance, Bonus cantrips, Social Student (idol), Silent Prestidigitation, Still Prestidigitation, Profound Prestidigitation, Magical Creation, True Prestidigitation.

Feats: Extend spell, Enlarge spell, Toymaker, Parlour Tricks, Improved Prestidigitation, Improved initiative(+4 on initiative test), Investigator(+2 Gather info and search tests), Eschew Materials, Improved Synergy, Concentration Spell, Extend Spell List, Forge ring, Craftsman.

Appraise +6(8(9 Improved Synergy) see craft), Bluff +16, Concentration +9, Craft(alchemy) +12, Craft(Woodcraft)+10, Craft(Herbalist) +10, Craft(Tailor) +8, Craft(Smith craft) +8, Decipher Script +4, Disguise +8, Diplomacy +20, Gather Information +13, Intimidate +8, Knowledge(arcana) +15, Knowledge(Geography) +8, Knowledge(History) +8, Listen +6, Move Silently +3, Perform(oratory) +14, Search +10, Sense motive +13, Sleight of Hand +7, Spellcraft +18, Spot +9, Use Magic Device +7.

Arcane Eye, Arcane Sight, Blast Wave, Burning Hands, Comprehend Languages, Darkvision, Detect Disease), Detect Magic, Detect Poison, Detect Thoughts, Double cantrip, Gender Switch, Lesser Telepathic Bond, Lightning Bolt, Locate Creature, Mage Armor, Magic Missile, Improved, Mass Enlarge Person, Mass Reduce Person, Mass Suggestion, Moment to Think, Party Cracker, Prestidigitation, Probe Thoughts, Protection from Arrows, Protection from Evil, Prying Eyes, Read Magic, Shackles of Air, Shocking Grasp, Teleport, Lesser, Tongues, Touch of Idiocy, Summon Harem, Temporal Reversion,Truesight and the spell she self has made Warp Door.

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