Presto (3.5e Prestige Class)
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|Status:||Done at almost 99,99%.|
|Editing:||Constructive edits welcome|
A random village meeting
“Silence!” A very loud sound echo's through the large meeting room. The chairman hit his hammer on the table with so much force that it could be considered a miracle that the table was not damaged. Immediately everybody was silent, all were shocked by this action of the chairman. “Silence!... I will not tolerate this outrages disrespect against the council” Said the chairman with a very loud but clear voice. After a short moment the chairman looks around with eyes that seems to tell everybody who saw it, Yes... I mean you! “Now shall we continue”.
The meeting room was a large room highly decorated, a stone floor, granite? It does not matter, even the large paintings were mostly overseen. With all the decorations in it, it should be called a museum. It was still to small for all the people, some stayed outside, the guards were worried and were on full alert.
The chairman's mind was for a moment elsewhere, “This has gone long enough” he thinks, “We most come to a acceptable decision. Somehow he managed to resist to urge to yawn and looks around, there are sure a lot of people this time. It seems that there are two groups, they who are for this plan, mainly the more established people and those that are against it, mainly farmers. He clears his throat. “We have heard the objection of farmer Roderick because the new road will go through the land that is his. This is noted. Now I will give the the word to Sen Gardner, who shall also explain the benefits of this new road”. “Thank you chairman, His Magnificence Maribelee, The Honourable Olberiandor, ladies and gentleman. I see this road as a great step forward in the grow of this city, this will provide work and that alone can make this city truly prosper. The towns and village, who also be connected to this road, have need of many materials witch we can produce. At the same time they have goods we almost desperately needs. I have the details on paper, but to make it short it looks like a win win situation for everyone. I urge everybody also to not only think on the now, but also about the future. This...” ”Thank you”, Sen Gardner was interrupted by the chairman who remains calm and takes his place. ”..Thank you. I have a copy of that list and it is a long list indeed with the approval of the council I will read this”. He looks to the council en to the public, who were not all to happy to listen to this long list. But none makes a objection so the chairman. He starts reading the list and it takes about a half hour. “ I will give now the word to farmer Borjan” The farmer Borjan stands up and somewhat nervous he grabs his posture together. ”Thank you.. Chairman, lady’s and gentleman. Most people know me from when I was a little boy, my father was a farmer en his father....” “ Could you get to the point!” said the chairman as he looks irritated. The public is not amused with this interruption. “Yes, what I want to say is that a road may be a fine idea, but we don't have the money to make one. Taxes are already to high, were is all that money coming from? The land of my family is also in the way of this new road, don’t we have enough with two roads? Thank you.” “Thank you farmer Borjan. Now I see that Sen Gardner want to say something, very well I give Sen Gardner the word”. “Thank you chairman. His Magnificence Maribelee, The Honourable Olberiandor, ladies and gentleman”. She then looks directly to farmer Borjan. “I appreciate you honesty and I can understand that it is difficult to see that the road can be so good for our village. But I tell you... there is a world out there to build... what are you waiting for?" This meeting continues for almost two hours than a new meeting was scheduled....
|“||There is a world out there to build... where are you waiting for?||”|
|—Sen Sorcerers Sublime, Human, Presto, [class:[Prestidigitator (3.5e Prestige Class), At a village meeting, before a counsel containing mostly people with no vision at all....|
Becoming a Presto
Presto's are mainly Wizards, Sorcerers, or a Bard, and some off them are from the prestige class Prestidigitator. These spell casters have, through there travels have come to realize that the world could be a wonderful place if they just can stop the unnecessary fighting and destroying.
So the Presto's talk to almost everybody about creation to inspire so much people as possible specially those with influence. This is mainly done in public establishments, most favourite are taverns, were they strongly advocate for creation instead of destruction. Or more subtly, by giving a performance with little warnings mixed in there stories and foretelling how wonderful it could be. or bad if wrong choices are made.
Not all people are happy with this point of view, especially when more people are persuaded to follow the way of the presto. Some have nothing to gain from this, but all the more to lose. So a Presto can encounter or create situations which are not very healthy for her and those who follow her. She will be warned, but most likely would not listen. Maybe some setbacks will be orchestrated, so that she and her followers might change there mind, but the true Presto doesn’t quit at the first setback and if you don't succeed at first you try a second time... a third... higher is not uncommon.
Her obsession with creation also reflects in her magic. The spell Prestidigitation is the foundation of the Presto. They have mastered the spell so that they can use it with almost unlimited possibilities, by some also know as the “Pocket Wish" or "Small wish”.
|Alignment:||any non evil.|
|Ability:||Int (for a Wizards) or Cha (for a Sorcerers or Bard) 15+.|
|Skills:||Diplomacy 6 ranks or Perform (any) 6 ranks, Knowledge (arcana) 10 ranks, Spellcraft 10 ranks|
All of the following are class features of the Presto.
Weapon and Armour Proficiency: A Presto gains no additional proficiencies in any weapon or armour.
Spell casting: At each level you gain new spells per day and an increase in caster level and spells known, if applicable as if you had also gained a level in a spell casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Presto, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Spells: To cast a particular spell, you must have a score of at least 10+ the spells level in your primary ability score as determined by your previous class. Your bonus spells are based on this same ability score. Saves to avoid the effects of your spells have a DC of 10+ the spells level + your primary ability score bonus (if any).
Spell book: Presto's who use a spell book gain spells in it as their original casting class.
Profound Prestidigitation: You have reached a deeper understanding of the spell Prestidigitation that enables you to influence a larger area, volume, weight and worth. You can multiply the range and gather (10 feet) and tie (1 feet), volume for cleaning or soiling (1 cubic foot or 1 square foot square), maximum weight (move 1 pound, change(fine size) 8 ounce) and created worth 1 gold piece equal to your Presto level plus half your Prestidigitator level (rounded down).
And you can chill or warm a object between 23°F/-5°C (freezing point of water) and 212°F/100°C (boiling point of water) but only on non living matter and at a range off 0 feet.
Bonus Feat: At 2nd, 4th, 8th and 10th level, the character may take either an item creation feat, meta magic feat or Eschew Materials, Improved Eschew Materials and Craftsman(Provided they meet the prerequisites of the feats).
Magical Creation: Crafting a item with the spell Prestidigitation goes easy for you. You gain a bonus on any craft check, you are skilled with, equal to half your Presto level (rounded up)plus 1.
- Create: You can create(this may require a appropriated craft check, at DM discretion) small or medium objects out of thin air, it can't be used as material components. These items are so good and durable as the regular items, you can only create simple (DC5) or a typical (DC10) item of this quality. You can state the duration of the creation on the hour so long it does not exceed the maximum. Appraise and/or appropriate craft check against your result to notice it's true nature, at DM discretion.
Example: You can create a gold coin this way but on close inspection reveals that their is something fishy about this coin, this is noticeable to everyone with some experience with gold, at DM discretion.
- Change: You can change a fine, small or medium size object or reform one or more items into one or more items, but it may require a appropriated craft check, at DM discretion, you can decide for how many hours it will remain in this new form so long it doesn't exceed the maximum time.
Example: You can change, reform or make alterations to your own clothing also while wearing it, keep in mind that the mass doesn’t change unless you add or remove some.
Example: You can reform a broken dagger, vial... into a new one. In theory you could repair or reform a broken vial with the original content back in the vial, at DM discretion.
Example: You can transform 1 or more coins into a ring, or if you have enough coins into a bracelet.
- Stitch: Not only can you stitch/repair textiles or leather but also wood, you can state the duration of this stitch/repair on the hour or if you use existing material fix it permanent.
True Prestidigitation: You have reached a fundamental understanding of the spell Prestidigitation that enables you to create a duplicate of your own body and/or your familiar.
This duplicate is corporeal, at creation the duplicates health is equal as the original health. The duplicate, feels, looks, sound, smells and taste like the original. It has the same clothes on as the original at the moment of creation, including all weapons, objects, gold, backpack and other possessions she has with her. Magical or divine items are also copied, but without the magical or divine properties. Master-work items looks like master work, but are effectively regular items. Duplicate potions doesn't work but they have the same colour, smell and taste. Magical scrolls and/or books are identical but on close inspection and a successful arcana check, they will notice that it is a fake with no value at all. Items lost or given by the duplicate will remain until the spell has ended. You cannot copy items this way where you have no experience with, at DM discretion.
You can create the duplicate everywhere in the range of the spell and only in a location were you have been or in your line of sight. It will be in the same position as you are. The duplicate has by creation her eyes shut and doesn't respond to any stimulus. You can take control of the duplicate by merely thinking on your duplicate and than closing you own eyes. If the duplicate is not in your line of sight it takes a concentration check of DC 10 before closing your eyes if you don't succeed the concentration check, you remain in darkness....
If you succeed then you control your duplicate, and you can see, hear, feel, smell, talk taste, and act through the duplicate as if it were yourself. You control the body just like your own with exception of the eyes. Remaining in control of the duplicate doesn’t require a concentration check. However given the situation the duplicate and/or original can be in, the DM can ask for a concentration check, for keeping control of the duplicate and/or of your own body. You can choose to shut-down your own(original body) sense(s) or not, both have benefits but also handicaps.
It can preform all the tasks that the controller is able to do, but tasks higher than DC10 takes a concentration check equal to the surplus. The duplicate is able to fight, but this requires a concentration check of DC15, at DM discretion.
You can use spells though your duplicate, but it requires a concentration check of the level of the spell multiplied by 5. Casting a cantrip doesn’t require a concentration check.
You can make a duplicate of your familiar, he/she has to be with you (range 0) during the creation, but unless you have a way to make your familiar shut her eyes and make him understand how to control her duplicate, the duplicate will just stand/sit in the same position as the original was during creation.
- Controlling the duplicate takes all you concentration and attention, which make it better to maintain control of your duplicate in a save and silent place with “preferable” some protection. If your real body is distracted you must make a concentration check DC, at DM discretion, to remain in control of you duplicate.
- If you duplicate you control is in trouble and/or in a stressful situation, you also must make a concentration check, at DM discretion, for keeping your real body under control.
- When the caster is in control of her duplicate she cannot shut her eyes on purpose without using her hands. If for any reason you open your real eyes, you lose control of the duplicate and your duplicate experience what looks like a “black out”. Her eyes automatically close. You can only regain control by closing your own eyes and with a succeeded concentration check of DC15.
- When the duration of the spell had ended the duplicate simply vanish(including what she has eaten) into thin air leaving behind whatever she has taken with her after her creation. With her vanish all items that were created with her regardless were they are.
- The duplicate takes damage as the original would, you have to succeed a concentration check equal to the damage she received, if you fail you lose control of your duplicate. The duplicate can also be healed as the original but a healer can notice, at DM discretion, that this body is not so normal as it appears to be. If the HP of the duplicate reach -10 it dies and instantly vanish into thin air.
- If the connection is forcefully or unsuspended broken the caster has to succeed on a will save DC15 or is dazed for D20 rounds.
- It takes a successful concentration check before you can cast a spell, the DC is spell level multiplied by 5, cantrips counts as 0.
Duration = Like the spell.
HP = Equal to your own at creation.
Versatile Prestidigitation Ex: You have so much experience and knowledge about the spell Prestidigitation that you can perform simple tasks and chores without needing to worry about draining your reserves of power. This gives you the following extraordinary abilities that doesn’t require any craft or concentration check, you may activate these extraordinary abilities once per round as a Free Action.
1. You can use the spell Prestidigitation on basic level.
2. Beside fire with “fire-finger” you can also use acid, air, cold, electricity, light, sonic and water.
3. You can create glowing balls, any colour and brightness, and put them on any location in your range of the spell, were they will stay for the duration of the spell regardless where you are later.
Improved Magical Creation: You have reached a deeper understanding of the spell Prestidigitation. Your basic influence of change (weight 8 ounce) move/gather (1 pound) and create (worth 1 gp) is now multiplied by your caster level. Example caster level 11 is resulting in 88 ounces, 11 pound and 11 gp.
- Create: You can create (this may require a appropriated craft check, at DM discretion) fine, small, medium or large objects out of thin air, it can still not be used as material component. These items are so good and durable as the regular item or material, you can create a simple (DC5), a typical (DC10), a high quality (DC15) or a complex or superior item (DC20) of this quality. You can state the duration of the creation on the minute. Appraise and/or appropriate craft check against your result plus your primary ability modifier to notice it's true nature, at DM discretion.
Example: You can create a functional thindertwig out of thin air if you succeed on a craft check alchemy at DC20.
- Change: You can change a fine, small, medium or large size object or reform one or more items into one or more items, but it may require a appropriated craft check, at DM discretion, you can decide for how many half hours it will remain in this new form but not exceeding the maximum.
Example: You can salvage any metal out off ore, the ore total weight may not exceed your limit. Theoretical you're are not only changing the metal in the ore but the whole ore, how else would you separate the wanted metal from the rest.
Example: You can also purify any material to make it as pure as possible using the appropriated skill craft at DC20 or alchemy also at DC20. This doesn't necessary make the material stronger or more durable but it will most likely be more valuable and smaller.
- Compress: You can compress one or more regular items into a simple geometric shape and return it to it's former form at any time you wish without a craft check. Items can be so small as a coin or any other size of a massive gold object of the same weight. Keep in mind that the mass doesn’t change and you can only compress it into a simple geometric shape like a cube, cone, cylinder, pyramid or sphere.
The colour doesn't change but you can change it into any colour or patroon of colours you wish.
1 cubic inch pure gold equals to 0.6972588361346761 pound.
1 cubic foot pure gold equals to 1204.8586394821778 pound.
- Stitch: Not only can you stitch/repair textiles, leather and wood but also metal. You can state the duration of this stitch/repair on the half hour or if you use existing material make it permanent..
Intelligent duplicate: Your duplicate('s), and her familiar if present, can think for herself, if you choose to, and she thinks and act as if she is the original except when in present of the original. She has the knowledge you have at the creation, They are absolute loyal to the creator and know that they are only temporary but you have no control over her. The duplicate(s) can decide to end her existence by will. Your duplicate always know were you and each other duplicate are, and in what state you and each other duplicate are and vice versa.
Duplicate new statistics:
Duration = Like the spell but days instead of hours.
HP = Equal to your own HP at creation or half your maximum HP (rounded up).
These duplicate('s) can also, if you choose so, use spells but it comes from the same source, the original. Your remaining "spells per day" will be if possible shared equally with you and your duplicate('s). what can't be divided equally stays with the original. See table for a example of dividing "spells per day". You can create duplicates equal or lower to your primary ability modifier.
For a prepared spell caster this means that the duplicates knows the same prepared spells as the original at creation. For a spontaneous caster, they know all the spells the original knows at creation. A duplicate can also go the sleep and prepare her spells. But a duplicate prepared spell caster can do this only with the original spell book. And the “spells per day” stays the same as by creation.
Example: You create one intelligent duplicate and divide the “spells per day” between you two, where you have roughly more than half available for yourself. Than later decided to create another intelligent duplicate. You must than divide the remaining “spells per day" you posses between you two, leaving you with roughly one fourth. While your first intelligent duplicate still has her half. If you duplicate stop existing you will immediately regain her unused “spells per day” you regain her used spells after a good night sleep and you know than what she has learned and experience in a dream as if it were you who has learned and experienced this, but you know the difference.
|Level||Spells per day||1 dup + orginal||2 dup + orginal||3 dup + orginal|
|0||6||3 - 3||2 - 2||1 - 3|
|1||5||2 - 3||1 - 3||1 - 2|
|2||4||2 - 2||1 - 2||1 - 1|
|3||3||1 - 2||1 - 1||0 - 3|
Supreme duplicate: Your duplicate('s) are for all senses, abilities, skills and spells you. Your Intelligent duplicate('s) gain a additional “spells per day” equal to your primary ability modifier divided one per level starting with level 0, level 1, level 2 and so on. You can regenerate or resurrect yourself as in the spell Regenerate or True Resurrection this can only be done by one of your intelligent duplicates. She has to touch you and sacrifice her own life to give life to yourself, this also works for you familiar.
Duplicate new statistics:
Duration = Like the spell but days instead of hours.
HP = Equal to your own HP at creation or half your maximum HP (rounded up).
Personal Prestidigitation Ex:
Upon reaching 20e level regardless in what class, you gain this Extraordinary ability
Your duplicate('s), and there items, are no longer bound to a time limit. But if the duplicate vanish al items crated with her also vanish except for items she self has created that remains so long as the spell works.
You can create permanent items or material at the cost in XP equal to 1/5th (rounding up) the gp price of the material.
You are so experienced with the spell Prestidigitation that you are now master of your own body, with the following benefits:
You don't age any more.
You are immune to diseases and poisons.
You automatically heal yourself as with Cure Minor Wounds per round.
You can undo all effects of ageing of your body or create them.
You can undo all imperfection's of your body or create them.
You can change you hair, skin, nail, eye colour and body odour.
Playing a Presto
Combat: Presto's despise violence and will at first do almost everything to prevent it...
Advancement: Presto's who wish to go far with their magical expertise should start as Prestidigitator.
Resources: As they are adept at using their magic for creation, Presto's can literately pull resources out of thin air.
Presto's in the World
|“||Creation or destruction? must I spell it out for you... than lets talk about it...||”|
|—Sorcerers Sublime , Human Presto, PPrestidigitator and Sorcerers|
They are not many Presto's and even fewer who knows all the secrets. But you will recognize one if you know were to look for. Maybe the Presto will find you first, she will tell you if you want to take some time to listen to her about the virtues of creation. The Presto can often be found in city’s of village's were change is coming. For the worse or good the Presto will insist that she will be heard.
NPC Reactions: Most NPC's will react to a Presto as they would to any magic user. The Presto can be troublesome, not to mention bothersome, if she has to urge to tell about creation and act to it. Sometimes the Presto is advising craftsman, about their work, regardless if it is appreciated. But not all Presto's are so, some are more subtle and noticing there agenda takes a high effort of time and skill.
Characters with ranks in Knowledge (arcana) can research Presto's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Presto's can come from any arcane spell casting class.|
|16||Presto's are specialized in the spell Prestidigitation, it's all about creation.|
|21||Presto's can create and change more items with the spell Prestidigitation than any other class.|
|26||Presto's have no(not yet at least) guide but there is one who invented this and is teaching those who she find worthy of her knowledge.|
|31||Sen (Gardner) Sorcerers Sublime, has invented this class, to find her is tricky, but she is still busy with the spell Prestidigitation and searching all information she can to improve it even further.|
|41||Presto's can make a duplicate of their body, but only a handful of people know this and even fewer possess this knowledge.|
Presto's in the Game
Presto's slip handily into the spell caster slot of any adventuring party.
Adaptation: Presto's need no real adaptation to fit into a campaign world.
Sample Encounter: A visit to a town meeting especially if the subject is about building or creating, search for the one advocate strongly in favour, he or she could be a Presto. But you can also find them as artist's telling stories with a entrain morale in it.
EL 14: In any city were they have a great knowledge about spells, specially about Prestidigitation or other creation spells there is a change you meet a red haired woman with sparkling green eyes who talks much about her study. She wears preferable soft red leather clothing and has a very distinguished golden ring with red colours, on in are SSS, these are her initials. If you are from a arcana spell casting class and for some reason she notices you. She shall ask you about your motivation and you opinion what a spell caster should be. She will tell that she has little time to elaborate for she has a great plan for a another city were they are about to do something wonderful and she thinks that her ideas will be "very" useful. She speaks passionate about her “calling” and if your interested, capable and lucky she will tell you about her discovery over the wonders that can be achieved with some inspiration and a lot of guts.
Sen Gardner,CR 14
Woman, Human, Sorcerers) 3, Prestidigitator 6, Presto 5.
Chaotic good, Medium humanoid
Int./senses +6/Listen +6, Spot +2
AC: Touch 12, flat-footed 10, (+2 dec)
Weakness: Obsessed with creation, if there is something to gain for this purpose she will find it and protect it.
Speed: 30 ft. (6 squares)
Spells per day (CL15th)
Abilities: Str 11, Dex 14, Con 15, Int 16, Wis 13, Cha 18
SQ: Metamagic Specialist(PHB2 p61), Double Cantrips, Magical Performance, Bonus cantrips, idol, Silent Prestidigitation, Still Prestidigitation, Profound Prestidigitation, Finer Prestidigitation, True Prestidigitation.
Skill focus (Arcana),
Improved initiative(+4 on initiative test),
Investigator(+2 Gather info and search tests),
Extend Spell List,
Appraise +6(8(9 Improved Synergy) see craft), Bluff +16, Concentration +9, Craft(alchemy) +12, Craft(Woodcraft)+10, Craft(Herbalist) +10, Craft(Tailor) +8, Craft(Smith craft) +8, Decipher Script +4, Disguise +8, Diplomacy +20, Gather Information +13, Intimidate +8, Knowledge(arcana) +15, Knowledge(Geography) +8, Knowledge(History) +8, Listen +6, Move Silently +3, Perform(oratory) +14, Profession(herbalist) +8, Search +10, Sense motive +13, Sleight of Hand +7, Spellcraft +18, Spot +2, Use Magic Device +7.