Portalist (3.5e Class)

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Portalist
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Portalist[edit]

Portalists are mages who specialize in teleportation magicks.

Making a Portalist[edit]

This class is generally for players who prefer supporting and supplying the party with portals and quick escapes. The teleportation can be used on any one, but if not used on the mage, the teleportee must pass a will save (DC 14) or be in a stun called Particle Shock for 1d6 rounds. All attacks done by the Portalist have no effect on his allies, unless dueling.

Abilities: Wisdom, Constitution, and Intelligence provide excellent power, focus, and determination to amplify the teleportation.

Races: Any race can be a Portalist.

Alignment: If good, the Portalist is trusting and compassionate. If evil, the Portalist is deceitful, lies alot, and is sinister. If neutral, the Portalist is, well neutral.

Starting Gold: Many Portalists don't carry money, as they can easily obtain money through selling portals.

Starting Age: As sorcerer

Table: The Portalist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 0 0 0 1 Teleportaion Magic, Ambidexterity Casting 9 3
2nd 1 1 0 2 Eschew Materials ( if selected previously, then + 2 to any ability score) 9 4 -
3rd 2 2 0 3 Bonus Feat 9 5
4th 2 2 0 4 9 6 3
5th 3 3 0 5 9 6 4
6th 3 3 0 6 Bonus Feat 9 6 5 3 -
7th 4 4 0 7 9 8 6 4
8th 4 4 0 8 9 9 7 5 3
9th 4 4 0 9 Bonus Feat 9 9 8 6 4
10th 5 4 0 10 9 9 9 7 5 3
11th 5 4 0 11 9 9 9 8 6 4
12th 6 4 0 12 Bonus Feat 9 9 9 9 7 5 3
13th 6 4 0 13 9 9 9 9 8 6 3
14th 7 4 0 14 9 9 9 9 9 7 4 3
15th 7 5 5 15 Replenish Spells Per Day Count | Bonus Feat 9 9 9 9 9 8 5 4
16th 8 5 5 16 9 9 9 9 9 9 6 5 3 -
17th 8 6 5 17 9 9 9 9 9 9 7 6 4
18th 9 6 5 18 Bonus Feat 9 9 9 9 9 9 8 7 5 3
19th 9 6 6 19 9 9 9 9 9 9 9 8 8 8
20th 10 6 5 20 2 Bonus Feats 9 9 9 9 9 9 9 9 9 9

Class Skills as follows 1d8 + Int modifier per level, ×6 at 1st level)
Bluff,Concentration,Craft,Diplomacy,Decipher Script,Gather Information,Intimidate,Knowledge Arcana, Knowledge The Planes,Profession,Spellcraft,Use Magic Device.

Class Features[edit]

Weapon and Armor Proficiency: All.

Spells: Portalists choose their spells from the following list:

0— Teleport Self (speed is distance), Create one-way one-use portal, Switcharoo, Dispell portal (free action, no cost, self portals only)

1st— Summon Ally (nothing larger than Huge), Teleport Enemy (speed is distance), Arcane Bolt, Teleport Party Member (speed is distance)

2nd— Create 2way one-use portal, Teleport Self (anywhere in area), Create Storm

3rd— Create one-way multiuse portal, Summon Ground Mount, Summon/Recall(if thrown) Weapon, Teleport Party Member (anywhere in area)

4th— Create 2way multiuse portal, Teleport Mass (party members + self only), Force Push (front,wave)

5th— Aperture Portals (half action each), Teleport Mass (any/anywhere), Force Push (dome,5 squares), Summon Flying Mount

6th— Summon Colossal Ally, Create Enemy Portal, Close Enemy Portal, Teleport Anywhere (self), Create 2way multiuse Portal to Anywhere

7th— Force Push (dome, any number of squares), Create Rift portal, Summon Demonic <class>, Summon Angelic <class>

8th— Last Resort, Create Fissure, Wheatly's Whining, Different Dimension Door

9th— Teleport Organs, Summon Anything (once per year), Teleport Spacial (not special) Object

Table: Portalist Spells Known (look at spells per day)
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th


Spells: Descriptions of certain spells:

0— Switcharoo: Switch around one object with another,Dispell Portal: Close any of your portals,Particle Shock: Subject is immobile for 1d8 turns

1st—Summon Ally: Summon anything(restrictions apply, results may vary),Arcane Bolt: 2d4 damage(like magic missile)

2nd— Create Storm: Create any storm possible

3rd— Summon Ground Mount: Summon any rideable non-flying beast as your mount

4th— Force Push: Push your Enemies 5 squares dealing 2d8(3d8 if infront when casted)

5th—Aperture Portals: Create Portals Like in Portal 2,Force Push(dome): Like Force Push; but 3x3 square around you,Summon Flying Mount: Like Summon Ground Mount; but flyable creatures are unlocked

6th— Summon Colossal Ally: Summon anything with no height restrictions,Create Enemy Portal: Creates a portal that allows enemies to travel through(oneway oneuse),Close Enemy Portal: Like Dispell Portal; but enemy only

7th— Create Rift Portal: Summons a portal that summons ungodly creatures(oneway oneuse; 3 creatures until disapation), Summon Angelic/Demonic <class>: Summons a Demon or Angel with any class you pick

8th— Last Resort: If good kill your self and teleports party members to safety; if evil kill yourself and all but 2 targets in a single area; if neutral replenish all your spells per day count to 1 at the cost of 50hp,Wheatly's Whining: Distracts 1d6 enemies for 1d10 rounds,Different Dimension Door: creates a door that 1d4 enemies are awed by and teleports them to a different dimension

9th— Teleport Organs: Teleports one subjects organs; subject can resist with a 24DC will save, Teleport Spacial Object: Like Switcharoo; but teleports objects in space

Ex-Portalists>[edit]

It is almost impossible to be an Ex-Portallist unless you switch alignments, then you must pay a blood oath to reactivate your powers. Portalist Blood Oath: Subject must draw an Arcane Ritual Circle at midnight, spilling his blood and drinking a Lyrium Potion to reactivate his new alignment powers.


Epic Portalist (SPOILER ALERT: NOTHING CHANGES)[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic Portalist Bonus Feat List(SPOLIER ALERT: YOU GET NOTHING):

Sampleof a Human Portalist Starting Package[edit]

Weapons: Quarterstaff or 1handed Staff with a Short Sword.

Gear: Leather or Cloth Robes.

Gold: 1,000.

Campaign Information[edit]

Playing a Portalist[edit]

Religion: Any religion will do, but it has no affect on your spells.

Other Classes: If Good; you will be like a heroic person, if Neutral; you pick your attitude, if Evil; your a "Hugh Jazz" to every one.

Combat: Stay back and don't get into melee combat.

Advancement: There is no advancement after level 20, but you may wish to extend your abilities with more combat capable classes.

Portalists in the World[edit]

"I swear I've my skin saved numerous times thanks to that Portalist"-Guard Captain Richard B. James III, Fighter Level 40


Daily Life: Sample: You've spend your days conjuring portals and now wish to test your abilities in the real world.

Notables: Briar Rose,Portalist/Rouge Level: 30; Maze, Portalist/Anti-Hero Level: 40.

Organizations: None, but many are accepted with any mage type association.

NPC Reactions: Depending on your alignment "I'll pay ye for a por'le te me mum's!"- Baggins Odorf .

Portalist Lore[edit]

Characters with ranks in Knowledge Arcana can research Portalists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 You know he's magical.
10 You can buy a transportation ride from him.
15 You know about Portalists, but have no idea what they do after 6th level magic.
20 You know all about Portalists, and know one in particular.

Portalists in the Game[edit]

As a PC: You support the party with portals, summons, and quick transportation! As a NPC: You will see them selling portals, or temporary transportaion, since they are typically businessmen.


Sample Encounter: You see a Portalist selling Temporary mounts as a taxi service. He is also selling portals to any location. If trying to convince an NPC Portalist to join the party: "BAH, I'll make more gold as a businessman rather than as an adventurer!"

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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