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Poladar (DnD Race)

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[edit] Poladar — Polar Bear Men

Poladars are an ancient race of hunters and fishermen who were isolated from the world for a long time. They have recently reunited with it, although this unique race still does not like to be disturbed by foreigners. Many ancient sages and knowledgeable men will advise all human travelers to stay far away from poladar's lands.

[edit] Personality

Poladar are not particularly mean, but do not like to be bothered. This causes them to be hard to talk to because they usually just ignore you, except in cases where you give them something they really enjoy. If you give them horns of the mammoth fish or the blood of a ogre they talk to you all you want. A poladar will attack any orc, goblinoid or ogre, they will attack trespassers in their grave yards or spiritual grounds, or those who have killed a fellow poladar.

[edit] Physical Description

A typical male Poladar stands from between nine and a half feet to ten feet tall and weighs between 700 and 1200 pounds. The females, however, are quite a bit smaller, standing from nine feet to nine and half, and weighing from 350 to 560 pounds. Though poladars maybe plump they still have very strong legs which makes them capable to outrun most races Poladars normally have white and gray fur, although there are a few poladars with black fur. Most all have blue eyes, with a few green eyed exceptions. Poladars are large animals, many people will consider them to be plump. A healthy poladar will live to be 120 years old.

As poladars live, they acquire many scars from battles. Their skin develops scar tissue easily, so it is very common to see a poladar covered with battle scars, and where they have scars their fur does not grow back. Poladars have human like features, standing upright and in place of front paws Poladars have hands.

Like a typical polar bear, a poladar's fur is very thick. This allows them to stay warm in some of the harshest blizzards. Under extreme conditions, a poladar can use its hands to walk on the ground with four limbs, increasing its stability.

Poladars wear animal skins for clothing, and jewel fish scales, teeth, beads, or Jolhu stones for jewelery. For armor they wear chain mail covered by tribal symbols made out of leather and cloth. Weaponry consists of tomahawks, axes, spears, maces, broad swords, staves, and bows and arrows. Their diet consists of fish (cooked or raw), seasoned frost cat meat (cooked), beer (watery), grog, hard bread, ice fruit, and on special occasions, imported pork.

[edit] Relations

Poladars are very trustful of most everyone, but they can not stand trolls, ogres, and goblins.

[edit] Alignment

Either Lawful Neutral or True Neutral.

[edit] Lands

Poladars live in snowy places, mostly by the coast. Some smaller tribes are nomadic, but larger tribes set up villages near water so they can fish (fishing is something poladars enjoy especially if the fish are mammoth fish). The villages frequently have 6-20 warriors defending it, depending how large the town is. In war time all males of age and some females are called to arms. Poladars can farm only one food source in their lands, ice fruit. This fruit is unique because when it is bitten into it tastes bitter and cold, but after a few seconds pass it becomes sweet and warm. Poladar huts are made from animal skins and sticks. A Chief's tent and other important buildings will sometimes have wooden walls.

[edit] Religion

Poladar believe in Five Spirits:

  • The Spirit of the Sea (the fishermen)
  • The Spirit of the Snow (the frostwalker)
  • The Spirit of Battle (the warrior)
  • The Spirit of the Hunt (the huntress)
  • The Elder Spirit (the wise)

[edit] Language

Poladars speak Snolko, also known as Winter speak.

[edit] Names

Poladar names are chosen for children after they have completed one honorable task. The males must kill a mammoth fish or a frost cat, whereas females must meditate at the altar of the Five Spirits until the spirits speak to them. Poladar names sound like Native American names (but they are in winter speak).

[edit] Famous Poladar Adventurers

Name Primary Role
Kazikl Goribok Fought a band of invading orcs.
Horkl Adir Traveled the world and had many exciting adventures.
Gotyl Fagoir The greatest chief and warrior of the poladar.
Boiuy Noguis A wise and cunning spiritual advisor.
Cofhil Wuyq A great fisherman.

[edit] Racial Traits

  • +6 Strength, −2 Charisma, +2 Wisdom: Poladars have great strength and modest cunning, but aren't the greatest at social activities.
  • Humanoid (Ursine, Cold)
  • Large: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • Poladar base land speed is 30 feet: Poladars can swim and climb at 20 feet. A poladar can Rush at 40 feet.
  • Immunity to Cold (Ex): As they live in a world of ice and snow, a poladar suffers no harm from being in a cold environment or cold damage.
  • Vulnerability to Fire (Ex): A poladar takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
  • +2 natural armor bonus. Poladars have thick skin and fun that protects them.
  • Natural Attack: A poladar may use his massive fists as natural weapons to slam his opponents, dealing 1d6 points of bludgeoning damage + his Strength bonus. Optionally, if he attacks with a weapon as his primary attack, he may make a slam attack as a secondary attack (-5 penalty on the attack roll, 0.5 ½ Strength bonus to damage).
  • Instinctual Skill: Poladars gain a +2 racial bonus on all Listen, Profession (fisherman) and Climb skill checks, as they have an innate talent bred into them from generations of necessity.
  • Rush (Ex): A poladar can increase his speed by 20 feet for a short time, at the risk of taking nonlethal damage damage as he overheats. Every round he uses his Rush ability, he must make a Fortitude saving throw (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. As soon as he fails a save, he can no longer Rush, and becomes fatigued.
  • Overheat (Ex): A temperate or warmer environment is nearly lethal to a poladar. Environmental heat dangers are effectively lowered by 30 degrees for each category of severity (60° F, 80° F and 110° respectively).
  • Automatic Languages: Snolko. Bonus Languages: Common, Dwarven, Gnomish.
  • Favored Class: Warrior
  • Level Adjustment: +2.
  • Base Effective Character Level: 3rd.

[edit] Humanoid HD Variant Racial Traits

  • +6 Strength, −2 Charisma, +2 Wisdom: Poladars have great strength and modest cunning, but aren't the greatest at social activities.
  • Humanoid (Ursine, Cold)
  • Large: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • Poladar base land speed is 30 feet: Poladars can swim and climb at 20 feet. A poladar can Rush at 40 feet.
  • Immunity to Cold (Ex): As they live in a world of ice and snow, a poladar suffers no harm from being in a cold environment or cold damage.
  • Vulnerability to Fire (Ex): A poladar takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
  • Racial Hit Dice: A poladar begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fortitude +3, Reflex +1, and Will +1.
  • Racial Skills: A poladar’s humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Listen and Survival.
  • Racial Feats: A poladar’s humanoid levels give it two feats.
  • +2 natural armor bonus. Poladars have thick skin and fun that protects them.
  • Natural Attack: A poladar may use his massive fists as natural weapons to slam his opponents, dealing 1d6 points of bludgeoning damage + his Strength bonus. Optionally, if he attacks with a weapon as his primary attack, he may make a slam attack as a secondary attack (-5 penalty on the attack roll, 0.5 ½ Strength bonus to damage).
  • A poladar is proficient with simple weapons, light armor, medium armor and shields.
  • Instinctual Skill: Poladars gain a +2 racial bonus on all Listen, Profession (fisherman) and Climb skill checks, as they have an innate talent bred into them from generations of necessity.
  • Rush (Ex): A poladar can increase his speed by 20 feet for a short time, at the risk of taking nonlethal damage damage as he overheats. Every round he uses his Rush ability, he must make a Fortitude saving throw (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. As soon as he fails a save, he can no longer Rush, and becomes fatigued.
  • Overheat (Ex): A temperate or warmer environment is nearly lethal to a poladar. Environmental heat dangers are effectively lowered by 30 degrees for each category of severity (60° F, 80° F and 110° respectively).
  • Automatic Languages: Snolko. Bonus Languages: Common, Dwarven, Gnomish.
  • Favored Class: Warrior
  • Level Adjustment: +0.
  • Base Effective Character Level: 3rd.

[edit] Vital Statistics

Table: Poladar Random Starting Ages
Adulthood Simple Moderate Complex
20 years +2d4 +3d6 +4d6
Table: Poladar Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 75 years 100 years +5d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Poladar Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 9' 0" +2d6 700 lb. × (6d6) lb.
Female 9' 0" +1d6 350 lb. × (3d6) lb.


[edit] Poladar Tribes

Makio tribe: A smaller nomadic tribe that have some of the greatest poladar hunters.

Holk Tribe: A medium sedentary tribe that has many skilled warriors.

Marigh Tribe: A larger tribe with many expert fishermen.

Gorfi Tribe: A medium sized tribe with great blacksmiths and farmers.

Hitof Tribe: A medium sized tribe that specializes in mining.

Baiog Tribe: A small, sedentary tribe that is home to master mountaineers.

Huiogk Tribe: A medium sized tribe that has many intelligent poladar scholars, and priests.

Jokil Tribe: A small nomadic tribe made up of druids and skilled archers.

Daoilmik Tribe: A larger tribe that specializes in trading and has many traveling merchants.

Dafok Tribe: A medium sized tribe of renegade poladar who attack and pillage smaller tribes.

[edit] Axe of the Arctic Defender

Poladar Druids know the location of the Axe of the Arctic Defender, forged by master dwarven and poladar blacksmiths, and was blessed by a great sorcerer, it was made for Gotyl Fagoir so that he may defend his people from any invader, but the ax was to powerful for any mortal so they hidden it some were in the lands of the poladar. Many have tried to find it but all have failed. Only a true hero can wield such a weapon.



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