Platinum (3.5e Equipment)
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| Korminor | |
|---|---|
| Date Adopted: | 22 September 2011 |
| Status: | Complete |
Contents |
[edit] Platinum
A strong, very durable, lightweight metal used to make platinum pieces, jewelry, and other things. Known for covering the good dragon god named Bahamut.
[edit] General Description
Platinum has fire resistance 20 and is immune to acid.
Platinum is so costly that Armor and Weapons made from it are always of masterwork quality; the masterwork cost is included in the prices given below.
Platinum is so difficult to work with that the DC to make an item is +15 higher than a normal masterwork version to create.
Platinum has 60 Hit Points per inch of thickness and Hardness 25.
[edit] Weight
An item made from platinum weighs half as much as the same item made from other metals.
Armor : Platinum armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Arcane Spell Failure chances for armors and shields made from platinum are decreased by 20%, maximum Dexterity Bonus is increased by 3, and Armor Check Penalty are lessened by 4 (to a minimum of 0).
Weapon : In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of platinum. (A longsword can be a platinum weapon, while a scythe cannot be.)
[edit] Natural Bonus
Armor: Armor made from platinum grants its wearer increased Armor Class of +2 if it’s light armor, +3 if it’s medium armor, and +4 if it’s heavy armor.
Weaapons: Thus, platinum weapons have an enhancement bonus on attack and damage rolls of +2 if it’s small weapon, +3 if it’s medium weapon, and +4 if it’s large weapon. Weapons fashioned from platinum have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. They also count as being magic, silver, and adamantine for the purpose of overcoming damage reduction.
[edit] Item Type, Cost and Bonus
All the Costs and bonuses listed are for Medium Sized creatures. For Smaller creatures decrease the bonus by -1 to AC or Hit & Damage for each size category smaller than medium. For Larger Creatures, increase the bonus by +1 for each size category larger than medium.
| Type of Platinum Item | Item Cost Modifier | Item Bonus Modifier |
|---|---|---|
| Light Shield | +6,000 gp | +2 AC |
| Large Shield | +12,000 gp | +3 AC |
| Light Armor | +15,000 gp | +2 AC |
| Medium Armor | +30,000 gp | +3 AC |
| Heavy Armor | +45,000 gp | +4 AC |
| Ammunition | +180 gp each | +2 Hit & Damage |
| Light Weapon | +9,000 gp | +2 Hit & Damage |
| Medium Weapon | +18,000 gp | +3 Hit & Damage |
| Large Weapon | +27,000 gp | +4 Hit & Damage |
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--Korminor 23:57, 22 September 2011 (MDT)
