Plasma Pistol (D20 Modern Equipment)
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Plasma Pistol
| Size | Tiny |
| Critical | 20 |
| Range Increment | 30ft |
| Type | Ballistic, Energy |
| Weapon | |
|---|---|
| Purchase DC | 25 |
| Restriction | Mil +3 |
| Damage | 2D4 |
| Rate of Fire | S |
| Magazine | 100% charge |
| Weight | 8lbs |
| Scope | — |
[edit] Plasma Pistol
The plasma pistol fires superheated plasma. Each plasma pistol has 100% charge, and it's charge is reduced by 1/2% of it's original charge by each shot fired. A plasma pistol can fire an overcharged shot as a full-round action. This uses 15% of the pistol's charge, and deals 4D12 damage. However, a plasma pistol cannot fire for one round after firing an overcharged shot, or after 30% of it's charge is used without a gap between shots of at least one round. A plasma pistol cannot be reloaded or recharged.
See this page for background information.
Back to Main Page → D20 Modern → Equipment.
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Weapons.
Categories: D20M | User | Equipment | Weapon | Mundane | Handgun | Ranged Weapon | Halo Setting

