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Plasma Grenade (D20 Modern Equipment)

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Plasma Grenade

A Plasma Grenade
A Plasma Grenade
Size Tiny
Critical
Range Increment 10ft
Type Energy
Weapon
Purchase DC 25
Restriction Mil +3
Damage 4D6
Rate of Fire
Magazine
Weight 2lbs
Burst Radius 15ft
Scope

[edit] Plasma Grenade

The Plasma Grenade is the main grenade used by the Covenant. It has adhesive properties; A creature or Character that throws a grenade can throw it at a creature or character (rolling against the square the character occupies as normal)- on a successful hit, the creature or character must pass a DC 15 reflex save or be "stuck". A "stuck" creature of character takes double damage from the Plasma Grenade and may not make a reflex save to half the damage. When the grenade explodes, the center of the explosion is the space which the "stuck" creature or character occupies when the grenade explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, and that the character is not "stuck" A plasma grenade explodes at the end of the round. The purchase DC shown is for a box of 6 grenades.

See this page for background information.



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