Planar Mage (3.5e Prestige Class)

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Planar Mage
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Planar Mage[edit]

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The Planar Mage is an arcane caster, who devotes all his power to the manipulation of the planes. he learns special spells in addition to his normal sorcerer/wizard/bard spells. he also gets special abilities, and in time he can learn incredible feats of power, such as

Becoming a Planar Mage[edit]

people pursue the planar mage to manipulate the planes. this is, more often than not, more a pursue of power for its own sake, that for a specific goal. most planar mages also have wizard or sorcerer levels, though any arcane caster will do.

Entry Requirements
Skills: knowledge (the planes) 13.
Feats: Either Augment summoning, spell focus(any), or spell penetration(any).
Spellcasting: able to cast arcane spells of 5th level or higher.

Table: The <-class name->

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Plane Warp +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Planar familiar +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Planar Mount +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Attunement +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Planar travel kit +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 Mass plane warp +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Evoke Personal Plane +1 level of existing arcane spellcasting class

Class Skills (2 + Int modifier per level)
Spellcraft (int), Knowledge(the planes) (int), Knowledge (arcana) (int), Concentration (con), Craft.


Class Features[edit]

Plane Warp (su)

A planar mage can, as a move action, warp to any plane which is Coterminus or coexsistent with the plane he is currently on.

Planar familiar

If the planar mage does not already have a familiar, he gains one, using half his planar mage level to determine effective sorcerer/wizard level. if he already has one, he still adds half his planar mage levels, but he also gets the improved familiar feat as a bonus feat, however, he may only use extraplanar familiar. All planar mages of level 2 or higher grant their familiars either the celestial or the fiendish templates, if the familiars isn't extraplanar.

Planar Mount

At 4th level, the planar mage learns to summon a mount. This is any of the following: riding dog, light horse, light warhorse, horse, warhorse, heavy horse, heavy warhorse, with either the celestial or fiendish template, depending on the planar mage's alignment.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Planar Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


0—<-this spell->, <-that spell->, <-and the other spell->.

1st—<-this spell->, <-that spell->, <-and the other spell->.

2nd—<-this spell->, <-that spell->, <-and the other spell->.

3rd—<-this spell->, <-that spell->, <-and the other spell->.

4th—<-this spell->, <-that spell->, <-and the other spell->.

5th—<-this spell->, <-that spell->, <-and the other spell->.

6th—<-this spell->, <-that spell->, <-and the other spell->.

7th—<-this spell->, <-that spell->, <-and the other spell->.

8th—<-this spell->, <-that spell->, <-and the other spell->.

9th—<-this spell->, <-that spell->, <-and the other spell->.

Table: <-class name-> Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.

Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.

The total number of powers you can manifest in a day is limited only by your daily power points.

You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.

The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.

Your powers known at each level do not increase automatically after 10th level.

You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.):

1st—<-this power->, <-that power->, <-and the other power->.

2nd—<-this power->, <-that power->, <-and the other power->.

3rd—<-this power->, <-that power->, <-and the other power->.

4th—<-this power->, <-that power->, <-and the other power->.

5th—<-this power->, <-that power->, <-and the other power->.

6th—<-this power->, <-that power->, <-and the other power->.

7th—<-this power->, <-that power->, <-and the other power->.

8th—<-this power->, <-that power->, <-and the other power->.

9th—<-this power->, <-that power->, <-and the other power->.

Maximum Power Level Known: This column determines the highest level power you can learn at this level.

To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.

<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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