Plague Lord (3.5e Base Class)
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|Status:||<-how close to completion->|
|Editing:||Constructive edits welcome|
- 1 Plague Lord
A Plague Lord is a carrier of sickness and disease. He can summon plagued creatures to do his bidding and can infect others with a never ending flow of his disease. He's combat ornate with a few magic spells and summons.
Making a Plague Lord
A Plague Lord has a strong base, but has a very limited amount of weapons that he can use. While he may be able to hit things, he may deal very small amounts of damage. He is expected to wear an armor, but the Chitinous Plating class feature will give him a high Armor Class, even without armor.
Abilities: A Plague Lord uses his Wisdom to dictate his amount of summons he may use a day, and his Dexterity plays a heavy role when he first starts, as he is using Light Armor in his starting levels. The Corrupted Form class feature make social interactions very akward.
Races: Any race can become a Plague Lord, but the best of them come from a race with a bonus to Intelligence and Wisdom.
Alignment: A Plague Lord is naturally evil. This does not mean he must be evil, but the most kindly of them are at best Neutral. A Plague Lord is never Lawful, as he avoids any kind of group or large organization.
Starting Gold: 6d4x10 gp (150 gp).
Starting Age: Moderate
|Saving Throws||Special||Spells per Day|
|1st||+0||+2||+0||+2||Corrupted Form, Corrupted Minions||2||—||—||—||—||—||—||—||—|
|2nd||+1||+3||+0||+3||+1 Chitinous Plating||3||—||—||—||—||—||—||—||—|
|4th||+3||+4||+1||+4||+2 Chitinous Plating||4||2||—||—||—||—||—||—||—|
|6th||+4||+5||+2||+5||+3 Chitinous Plating||4||3||2||—||—||—||—||—||—|
|7th||+5||+5||+2||+5||Abomination of the Gods||5||3||2||1||—||—||—||—||—|
|8th||+6/+1||+6||+2||+6||+4 Chitinous Plating||5||3||3||2||—||—||—||—||—|
|10th||+7/+2||+7||+3||+7||+5 Chitinous Plating||5||4||3||3||2||—||—||—||—|
|12th||+9/+4||+8||+4||+8||+6 Chitinous Plating||6||4||4||3||3||2||—||—||—|
|14th||+10/+5||+9||+4||+9||+7 Chitinous Plating||6||5||4||4||3||3||2||—||—|
|15th||+11/+6/+1||+9||+5||+9||Darkvision 40ft, Plagued Body||6||5||5||4||4||3||2||1||—|
|16th||+12/+7/+2||+10||+5||+10||+8 Chitinous Plating||6||5||5||4||4||3||3||2||—|
|18th||+13/+8/+3||+11||+6||+11||+9 Chitinous Plating||6||5||5||5||4||4||3||3||2|
|20th||+15/+10/+5||+12||+6||+12||+10 Chitinous Plating, Darkvision 60ft, Entity of Plagues (3/day)||6||5||5||5||5||4||4||4||4|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Plague Lord.
Weapon and Armor Proficiency: Plague Lords are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Spells: A Plague Lord casts divine spells, which are drawn from the spell list below. A Plague Lord must choose and prepare his spells in advance (see below).
To prepare or cast a spell, the Plague Lord must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Plague Lord’s spell is 10 + the spell level + the Plague Lord’s Wisdom modifier.
Like other spellcasters, a Plague Lord can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Plague Lord. In addition, he receives bonus spells per day if he has a high Wisdom score. He does not have access to any domain spells or granted powers, as a cleric does.
A Plague Lord prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to cast a cure spell in its place. A Plague Lord may prepare and cast any spell on the Plague Lord spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
1st— Summon Nature's Ally I, Suspend DiseaseBoVD
4th— Summon Nature's Ally IV, Summon Pest SwarmCi
6th— Curse of LycanthropyCD, PoxBoVD, Summon Nature's Ally VI
8th— BefoulBoVD, Summon Nature's Ally VIII
9th— DespoilBoVD, Otyugh SwarmCD, Summon Nature's Ally IX, Were-DoomBoVD
Corrupted Minions (Ex): Creatures summoned by a Plague Lord have the traits described below. This class feature only apply to spells cast as a Plague Lord, not to those obtained from another class.
- Their ability scores are modified as follow: Str +4, Dex -2, Con +8, Int -2, Wis -4, Cha -2.
- Their natural armor increase by +4.
- They gain Darkvision out to 60 feet, Acid resistance 10 and Immunity to diseases and poison.
- They heal at half the normal rate. This also apply to fast healing and regeneration.
- They gain two claws and one bite attack, with damage depending on the size of the creature (see table below).
- Their bite attack can cause a disease, the nature of which depend of the Plague Lord's class level (see table below).
Corrupted Form (Ex): A Plague Lord takes a -2 penalty to Diplomacy checks due to his sickly looking apperance. This penalty does not apply when he interacts with other Plague Lords or evil characters of a different specie.
Chitinous Plating (Ex): Starting at 2nd level, the Plague Lord gain a natural armor equal to half his level in this class (rounded down, maximum 10). If he already have a natural armor, it increases by that amount.
Corrupted Ally (Ex): At 3rd level, the Plague Lord can obtain a Corrupted Ally. This creature is similar to the Druid's Animal Companion, but it also has all the traits of a Corrupted Minion (as noted above). The Plague Lord's level is treated as two levels lower than a druid of the same level for the purpose of the abilities gained by the Animal Companion/Corrupted Ally and the possibility to select an Animal Companion on the alternative list of animals.
Mindless Obediance (Su): At 5th level, the Plague Lord can deprive any Corrupted Minion under his command (including his Corrupted Ally) from its Intelligence score. He can resume or disable this power once per round per given creature, even if it is not his turn. A Corrupted Minion with no Intelligence score is immune to mind-affecting effects. In addition, it receives a +4 bonus to its Will saves.
Abomination of the Gods (Su):
Darkvision (Ex): At 9th level, the Plague Lord gains Darkvision out to 20 feet. The range increases to 40 feet at level 15 and to 60 feet at level 20. If the Plague Lord already has Darkvision to a greater range, then he does not gain this class feature.
Comfort (Ex): A 11th-level Plague Lord or higher can ignore the effects of intense natural heat or cold. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. His equipment is likewise protected.
Acid Blood (Su):
Plagued Body (Su):
Insect Wings (Ex): At 17th level, the Plague Lord gains wings and can fly at a speed of 60 feet (good maneuverability). These wings look like they are made of flies, but despite the appearance, they are an integral part of your body.
Plague Armor (Su): Each day, a 19th-level Plague Lord automatically covers his flesh with an armor made of pure disease when he regains his spells. This armor absorbs up to 10 points of damage from any damaging attack (weapons or spells). A total of 100 points of damage can be absorbed before the armor wears off. This class feature stacks with any similar effect.
Entity of Plagues (Su): A Plague Lord who reached the 20th level can turn himself into a Corrupted Minion three times per day for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. The Plague Lord can only use this ability once per encounter and may prematurely end his transformation at any time. He can continue to cast spells in that form, assuming the reduction of his mental abilities does not prevent him from doing so.
A Plague Lord that becomes Good or Lawful loses his spellcasting, but retain any Supernatural or Extraordinary feature of the class. He can no longer progress in this class. An Atonement can allow him to regain his spellcasting and gain more levels as a Plague Lord.
Epic Plague Lord
4 + Int modifier skill points per level.
Corrupted Minions: This class feature feature has no epic progression.
Corrupted Form: This class feature feature has no epic progression.
Chitinous Plating: <-how this class feature increases or accumulates at epic levels->
Corrupted Ally: <-how this class feature increases or accumulates at epic levels->
Mindless Obediance: This class feature feature has no epic progression.
Abomination of the Gods: <-how this class feature increases or accumulates at epic levels->
Darkvision: This class feature feature has no epic progression.
Comfort: This class feature feature has no epic progression.
Acid Blood: <-how this class feature increases or accumulates at epic levels->
Plagued Body: <-how this class feature increases or accumulates at epic levels->
Insect Wings: This class feature feature has no epic progression.
Plague Armor: <-how this class feature increases or accumulates at epic levels->
Entity of Plagues: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic Plague Lord gains a bonus feat (selected from the list of epic Plague Lord bonus feats) every 3 levels after 20th.
Epic Plague Lord Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> Plague Lord Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a Plague Lord
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Plague Lords in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Plague Lord Lore
Characters with ranks in <-the appropriate skills-> can research Plague Lords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||Not all diseases are natural. Magic has been used to create and transmit new illnesses to great effect.|
|15||<-not so common knowledge->.|
|25||<-very rare information->.|
Plague Lords in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.