Pirate (4e Class)
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Contents |
[edit] Pirate
| “ | "Argh" | ” |
| Class Traits |
| Role: Striker. |
| Power Source: Martial. |
| Key Abilities: Dexterity, Strength, Charisma |
| Armor Proficiencies: Cloth, Leather, |
| Weapon Proficiencies: Blunderbuss, Rapier, Pistol, Simple and Military |
| Bonus to Defense: +1 Fort, +1 Ref |
| Hit Points at 1st Level: 14 + Constitution score |
| Hit Points per Level Gained: 8 |
| Healing Surges per Day: 6 + Constitution modifier |
| Trained Skills: Bluff. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Thievery, Acrobatics, Athletics, Endurance, Streetwise, Intimidate |
| Build Options: Corsair, Buccaneer |
| Class Features: Sailing, Boardsides Attack, Tough, Pirate's Spirits |
Hunters of mortal joys, whether by sea, sky, or spelljamming
Pirate Overview |
| Characteristics: Tough like a fighter yet sneaky like a rouge. |
| Religion: Undefined, but often Melora. |
| Races: Half Orc, Human, Half Elf, Halfling |
[edit] Creating a Pirate
[edit] Captain
Pirate leader, gain allys and assist them in destroying the enemies
- Suggested Feat: Weapon Focus: Heavy Blade (Human Feat:alertness)
- Suggested Skills: Endurance,Intimidate,Athletics,
- Suggested At-Will Powers: <!-suggested two at will powers->
- Suggested Encounter Power: <!-suggested encounter power->
- Suggested Daily Power: <!-suggested daily power->
[edit] Buccaneer/Swashbuckler
Take out as many enemies as possible from a distance or go in swords blazing
- Suggested Feat: Far Shot (+3 squares for range weapon.)
- Suggested Skills: Thievery(+2 to stealth check), Streetwise(can pass a DC to find useful info in a town or village.),
- Suggested At-Will Powers: <trick shot(use ranged weapon and take no penalty from behind cover, 1W+strength mod, str vs. AC). Slash (hack with your melee weapon
for 1W+Strmod, str vs. AC->
- Suggested Encounter Power: <Volly (fire 3 ranged shots for -3 to attack, roll for each shot, can shoot multiple targets, 1W for each shot, str vs. reflex)>
- Suggested Daily Power: <Pierce (attack with melee weapon and subtract the enemies armor bonuses from AC, surpass the new AC for 2W+strmod, str vs. AC>
[edit] Pirate Class Features
All pirates share these class features.
Sailing: +1 bonus to attack rolls on a boat,
Sea legs: No speed reduction when on boat based difficult terrain
Broadsides Attack: +5 to jump from one boat to the next.
Pirate's Spirits: Whenever you drink any alcohol and go into a fight you gain bonuses based on the type consumed.
Rum: +2 bonus to AC and Reflex but -2 penalty to attack roles
Whiskey: +4 bonus to Will but -4 penalty to fortitude
Mead: +1 attack rolls but -1 to damage rolls
Wine: +5 to damage rolls but -5 to attack rolls
Tough: Gain Toughness as a bonus feat (Corsair Specific)
Prime Shot: Gain Prime Shot as a Class Feature
[edit] Powers
No powers have been created yet, feel free to do so.
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