Pierrot (4e Class)

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A pierrot performing with his specialty cards- preparing himself for battle.

Pierrot[edit]

I have you now villain!
—Cole, Actor in Fallcrest, Combat with an Orc
Class Traits
Role: Defender. Pierrots are masters at annoying enemies and drawing attention
Power Source: Martial and Arcane. You long training with your blades gives you an edge while fighting. Your deck of performance cards use arcane magic in order to hurt and beguile foes.
Key Abilities: Dexterity, Charisma, Constitution
Armor Proficiencies: Cloth, Leather, Light shield
Weapon Proficiencies: Light Blades, Light Thrown, Unarmed Attacks
Implements: Any light blade or light thrown weapon. Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your blade as an implement.
Bonus to Defense: +1 Reflex, +1 Fortitude
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: Bluff (Charisma).  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Acrobatics (Dexterity), Diplomacy (Charisma), Endurance (Constitution), History (Intelligence), Insight (Wisdom), Intimidate (Charisma), Perception (Wisdom), Streetwise (Charisma), Thievery (Dexterity)
Build Options: Fencer, Juggler, Pugilist
Class Features: Pierrot Stances, Performance Deck

A master of annoying flourishes and distracting enemies, a Pierrot draws attention from his allies to himself. While not as heavily armored as a fighter, Pierrots knock enemy weapons aside and follow with counter attacks. Pierrots favor the bold and dramatic, often resorting to arms over a small insult. Your tongue is sharper than your blades biting into your foes and bolstering your allies. You specialize in challenging foes, and will often compete for preforming the most dramatic acts in your party.

Pierrots also are trained to use specialty cards that have been made for them in many of their performances. These cards are stored in a deck on their person, and are used in conjunction with their Daily Powers.

Pierrot Overview

Characteristics: Pierrots are loud and flamboyant, often shouting colorful oaths while charging into battle. You have high hit points, but prefer to be lightly armored. A master at close and medium ranged combat, you draw attention from your other allies to yourself.
Religion: Pierrots often follow the teachings of Avandra, Corellon, Kord or Melora. Pierrots favor freedom and boldness over all other actions and ideals.
Races: Half-Elves and Halflings often make good Pierrots because of their higher charisma and constitution or dexterity. Humans, Half-Orcs, Goliaths, and Gnomes also make for good Pierrots because of their attribute bonuses.

Creating a Pierrot[edit]

Fencer[edit]

Fencers use light blades, off hand daggers and shields. They charge into the fray and knock enemy attacks aside and return a viscous counter attack. Dexterity should be their highest stat to make the most of their attacks. Constitution should be the next because it improves the Fencer's durability and Charisma should be used to distract the foes.
When making a fencer, you should start by buying a light blade, usually a Rapier, but any light blade will do. Secondly buy Leather armor and a shield for protection and defending you allies. An off-hand dagger might also be a good idea. Finally you can spend the rest of your gold on adventuring gear.

Suggested Feat: Weapon Expertise (Light Blade) (Human Feat:Nimble Blade)
Suggested Skills: Bluff, Intimidate, Acrobatics, Endurance
Suggested At-Will Powers: Cut, Thrust
Suggested Encounter Power: Flunge
Suggested Daily Power: Saber Card
Juggler[edit]

Jugglers use light thrown weapons to damage enemies. They move into combat and use openings to land their own attacks. Their highest stat should be Dexterity to make their attacks. Their second highest ability should be Charisma to distract their foes from combat followed by constitution.

Suggested Feat: Quick Draw (Human Feat:Martial Alacrity)
Suggested Skills: Bluff, Thievery, Diplomacy, Streetwise
Suggested At-Will Powers: Waltz, Deadly Flourish
Suggested Encounter Power: Rubenstein's Revenge
Suggested Daily Power: Baffle Card

Pugilist[edit]

Pugilists are brawlers who favor punching their foes over weapons. They move into combat without caring for the blades and arrows and use their fists to defeat their foes. Their highest stat should be Constitution because their attacks rely heavily upon it. Dexterity should be second to improve their defenses.

Suggested Feat: Improved Grab (Human Feat:Melee Training Constitution)
Suggested Skills: Acrobatics, Thievery, Endurance, Streetwise
Suggested At-Will Powers:
Suggested Encounter Power:
Suggested Daily Power: Baffle Card

Pierrot Class Features[edit]

All Pierrot share these class features.

Pierrot Stance[edit]

You have learned fighting techniques that allow you to fight against you foes better.
Choose one of these options

En Garde[edit]

You gain a Class bonus of +1 to AC and Reflex while wielding a dagger in your off hand. If you attack with the dagger, the bonus does not apply until the start of your next turn. In addition, you gain the En Garde, Parry and Ripost and Appel powers.

En Garde Pierrot Utility Feature
You salute your enemies and ready yourself for the next attack
At-Will Star.gif Martial, Stance
Minor Action Personal
Effect: Until this stance ends, you gain +2 power bonus to AC against foes marked by you. While in this stance, you can shift up to you Dexterity Modifier as a move action and use the Appel power as a Free Action. You can also mark all enemies adjacent to you as a free action.

If you make an opportunity attack or use a daily power this stance ends.


Appel Pierrot Attack Feature
You stomp your foot and let out a yell reminding your foes that you are not to be ignored.
At-Will Star.gif Martial, Weapon, Fear
Immediate Interrupt Melee Weapon
Trigger: An enemy marked by you shifts or makes an attack that doesn't include you as the target.
Requirement: You must be wielding a light blade
Target: Triggering Enemy
Effect: You slide the target 1 square. The target is dazed and can't shift until the end of its turn
Special: If you are in En Gard, this attack can be used as a free action. It still functions as an Immediate Interrupt, but it does not count towards the one immediate action per round.


Parry and Riposte Pierrot Attack Feature
You knock the enemy's attack aside and you stab them with your weapon.
At-Will Star.gif Martial, Weapon
Immediate Interrupt Melee Weapon
Trigger: An enemy marked by you makes a melee attack that targets you.
Target: Triggering Enemy
Attack: Dexterity Vs. AC
Hit: 1[W]+ Charisma modifier
Special: At level 21, this damage increases to 2[W]+Charisma modifer


Juggling Stance:[edit]

You gain a +1 power bonus to AC and Reflex while you wield a light thrown weapon in your main and off hand. In addition, you gain the Juggling and Shimmering Flourish powers that allow you to attack more easily while you wield light thrown weapons.

Juggling Pierrot Utility Feature
You salute your foes and begin to juggle six of your weapons
At-Will Star.gif Martial, Stance
Minor Action Personal
Effect: Until this stance ends you gain a +2 power bonus to AC against all foes marked by your. While in this stance, you don't provoke opportunity attacks with ranged attacks and can use Shimmering Flourish power as an Free Action. You can also mark all foes within an area burst 1 within 2 as a free action.

If you make an opportunity attack, make 6 attacks or use a daily power this stance ends.


Dropback Pierrot Attack Feature
You may not be able to see the attack, but you can still hit them.
At-Will Star.gif Martial, Weapon
Immediate Interrupt Ranged Weapon
Trigger: An enemy marked by you makes an attack that targets you.
Target: Triggering Enemy
Attack: Dexterity Vs. AC
Hit: 1[W]+ Charisma modifier
Special: At level 21, this damage increases to 2[W]+Charisma modifer


Shimmering Flourish Pierrot Attack Feature
Your hands blur as you twist reality to intercept your foe.
At-Will Star.gif Arcane, Weapon, Fear
Immediate Interrupt Melee Touch
Trigger: An enemy marked by you shifts or makes an attack that doesn't include you as the target.
Requirement: You must be unarmed
Target: Triggering Enemy
Effect: You knock the target prone. The target cannot stand up until the beginning of its turn.
Special: If you are in Fisticuffs, this attack can be used as a free action. It still functions as an Immediate Interrupt, but it does not count towards the one immediate action per round.


Fisticuffs[edit]

You gain a +1 bonus to AC if you are unarmed and wearing light armor. When you grab an enemy, you gain a +2 bonus to AC and area and burst attacks that hit you deal half damage to your grabbed foe. In addition, you gain the Fisticuffs, Feint and Sucker Punch powers.

Fisticuffs Pierrot Utility Feature
You salute your foes and ready your self for attacks
At-Will Star.gif Martial, Stance
Minor Action Personal
Effect: Until this stance ends you gain a +2 power bonus to AC against all foes marked by you. While in this stance, you deal 1d6 damage with your unarmed attacks and can shift half your speed as a move action. You can also use Feint as a free action. In addition, you can mark all adjacent foes as a free action.

If you make an opportunity attack, grab an enemy or use a daily power this stance ends.


Feint Pierrot Attack Feature
You swing at your foe to remind them that you're the threat here.
At-Will Star.gif Martial, Weapon, Fear
Immediate Interrupt Melee Touch
Trigger: An enemy marked by you shifts or makes an attack that doesn't include you as the target.
Requirement: You must be unarmed
Target: Triggering Enemy
Effect: You knock the target prone. The target cannot stand up until the beginning of its turn.
Special: If you are in Fisticuffs, this attack can be used as a free action. It still functions as an Immediate Interrupt, but it does not count towards the one immediate action per round.


Sucker Punch Pierrot Attack Feature
Not expecting that were you?
At-Will Star.gif Martial, Weapon
Immediate Interrupt Ranged Weapon
Trigger: An enemy marked by you makes an attack that targets you.
Target: Triggering Enemy
Attack: Constitution Vs. AC
Hit: 1[W]+ Constitution modifier damage
Special: At level 21, this damage increases to 2[W]+Constitution modifer


Performance Deck[edit]

You possess a Performance Deck of specially made cards that allow you to use daily attacks. You begin by knowing two daily attacks that are stored in the deck. At each level when you gain a daily attacks, you gain two, but can only use the approptiate number of daily attacks for your level. When you replace a daily attack because of gaining a level or retraining, the previous card vanishes and is replaced by the new card.

Powers[edit]

A Pierrot's powers are called Expositions and are derived though training and taunting the enemies. A list can be found Here.

New Key Words[edit]

Shout:Certain Pierrot Expositions have the Shout keyword. Shouts have secondary effects that affect all allies within a close blast equal to your charisma modifier. Shouts cannot be used while Dazed, Deafened, or Stunned.


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