Pied Piper (4e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 13:07, 7 November 2012 (MST)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be deleted.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing traits, description, powers, etc


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Contents

[edit] Pied Piper

<!-Quote (without quotation marks).->
Class Traits
Role: Controller.
Power Source: Primal.
Key Abilities: Charisma, Wisdom, Intelligence
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Short sword, Simple Melee, Shortbow, Simple Ranged
Implements: Wands, any Instrument (does not have to be magical)
Bonus to Defense: +1 to Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Nature.  From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis),Heal (Wis), History (Int), Insight (Wis),

Intimidate (Cha), Nature (Int), Perception (Wis), Religion (Int), Streetwise (Cha)

Build Options: Rat Piper, Snake Piper
Class Features: <!-Class features->

<!-Description.->

Overview

Characteristics:
Religion:
Races:

[edit] Creating a Pied Piper

[edit] Rat Piper

<!-tactics->

Suggested Feat: <!-suggested feat-> (Human Feat:<!-suggested bonus feat for humans->)
Suggested Skills: <!-suggested trained skills->
Suggested At-Will Powers: <!-suggested two at will powers->
Suggested Encounter Power: <!-suggested encounter power->
Suggested Daily Power: <!-suggested daily power->
[edit] Snake Piper

<!-tactics->

Suggested Feat: <!-suggested feat-> (Human Feat:<!-suggested bonus feat for humans->)
Suggested Skills: <!-suggested trained skills->
Suggested At-Will Powers: <!-suggested two at will powers->
Suggested Encounter Power: <!-suggested encounter power->
Suggested Daily Power: <!-suggested daily power->

[edit] <!-Name-> Class Features

All <!-Name-> share these class features.

Class Feature Name: <!- Game rules. ->

Class Feature Name: <!- Game rules. ->


[edit] Powers

A <!- Plural Class Name -> powers are called <!- power name -> and are <!- fluff text ->. A list can be found [[<!- Class Name -> Powers (4e Power List)]].



Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesClasses[[Category:]] <!--REMOVE THIS ENTIRE LINE

Personal tools
d20M
miscellaneous
admin area