Phantom Nishoba (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Phantom Nishoba[edit]

While tigers become Phantom Tigers, dire tigers take the form of more powerful specters. These are the phantom nishobas.

Size/Type: Large Undead (Augmented Animal, Incorporeal)
Hit Dice: 16d12 (104 hp)
Initiative: +2
Speed: Fly 30 ft. (perfect)
Armor Class: 15 (-1 size , +2 Dex, +4 deflection), touch 15, flat-footed 13
Base Attack/Grapple: +12/+24
Attack: Incorporeal touch +13 melee or +20 against ethereal foes (1d4 plus 2d6 Con); or claw +20 melee (1d8+6)
Full Attack: Corrupting touch +13 incorporeal melee touch or +20 against ethereal foes (1d4 plus 2d6 Con or 1d4+8 plus 2d6 Con against ethereal foes); or 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constitution drain, corrupting touch, improved grab, pounce, rake 2d4+4
Special Qualities: Undead traits, incorporeal traits, low-light vision, scent, manifestation, turn resistance +2
Saves: Fort ?, Ref ?, Will ?
Abilities: Str 27, Dex 15, Con -, Int 2, Wis 12, Cha 18
Skills: Hide +19*, Jump +14, Listen +14, Move Silently +15, Spot +15, Swim +10
Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Run, Stealthy, Weapon Focus (claw)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Combat:[edit]

Against ethereal opponents, phantom tigers attack as they did on life, but against creatures on the Material plane they only pass through them using their incorporeal touch.

Corrupting Touch (Su): A phantom tiger that hits a living target with its corrupting touch attack deals 1d4 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against material opponents, it adds its Dexterity modifier to attack rolls only.

Improved Grab (Ex): To use this ability, a phantom tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Manifestation (Su): As an ethereal creature, a phantom tiger cannot affect or be affected by anything in the material world. When it manifests, the phantom tiger becomes visible but remains incorporeal. A manifested phantom tiger remains on the Ethereal Plane but can be attacked by opponents on both the Material and Ethereal planes.

Pounce (Ex): If a phantom tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Skills: Phantom tigers have a +4 racial bonus on Balance and Move Silently checks, a +12 on Hide checks, and a +8 on Listen and Spot checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +16.


Phantom Nishoba:[edit]

Constitution Drain (Su): On a successful attack a phantom nishoba deals 2d6 points of temporary Constitution damage; it gains temporary hit points equal to the Constitution damage inflicted.

Rake (Ex): Attack bonus +18 melee, damage 2d4+4.



Back to 3.5e Homebrew->DnD Creatures->DnD CR 11 Creatures

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors