Phantom Flanker (Shadow Power)

From D&D Wiki

Jump to: navigation, search


Phantom Flanker
Illusion (Phantasm) [Mind-Affecting]
Level: Phantom 2
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One creature/3 levels, no more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will disbelief
Spell Resistance: Yes


You cause creatures to believe they are being flanked. If a target fails it's will save, it believes it is flanked by an illusory double of a creature that threatens it and sees as the most dangerous. The form of the phantom flanker changes whenever the target perceives a more dangerous threatening creature. This power provides two effects:

The subject believes it is flanked by the phantom flanker and the real creature the phantasm duplicates. The duplicated creature is always treated as flanking the subject in melee. A subject that can't be flanked is immune to this effect.

The subject of this power can't determine that the phantasm is not a real threat, and whenever the subject attempts to attack the duplicated creature that creature benefits from a 50% miss chance. Because this miss chance comes from the power, and the subjects inability to tell the difference between the phantom flanker and the duplicated creature the miss chance is rolled separately from any miss chance due to concealment or displacement.

Creatures other than the subject cannot see the phantom flanker. If the subject is not threatened by any creatures at the start of it's turn, the powers effect ends.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsShadow Powers

Home of user-generated,
homebrew pages!


Advertisements: