Perfectly Ordinary Bunny Rabbit (3.5e Creature)

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April Fools!
This content is not designed for use in
regular games, and may affect overall
balance and gameplay. Take caution
when using this material.

Well, Probably.

Size/Type: Tiny Animal
Hit Dice: 1/4D8 (1 hp)
Initiative: +2
Speed: 15 ft. (3 squares), Burrow 5 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Bite +4 melee (1d3–4)
Full Attack: Bite +4 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent, Perfectly Ordinary Bunny Rabbit (well, probably)
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +10, Hide +16, Move Silently +12
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization:
Challenge Rating: 1/8 (well, probably)
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

bunny.jpg

Combat[edit]

Perfectly Ordinary Bunny Rabbit (Ex): (well, probably). Roll a D6. On the roll of a 6 its really that rabbit, from that movie, and its too late to run away... Use the stat block below:

Size/Type: Tiny Animal
Hit Dice: 40D8 (180 hp)
Initiative: +2
Speed: 15 ft. (3 squares), Burrow 5 ft.
Armor Class: 32 (+18 natural, +2 size, +2 Dex), touch 14, flat-footed 30
Base Attack/Grapple: +20/–6
Attack: Big nasty pointy teeth +26 melee (15d20+6)
Full Attack: Big nasty pointy teeth +26 melee (15d20+6)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +14, Will +13
Abilities: Str 20, Dex 15, Con 10, Int 20, Wis 10, Cha 20
Skills: Balance +10, Hide +16, Move Silently +12
Feats: Stealthy, Weapon FinesseB
Environment: Any
Organization:
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:



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