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[edit] The Penumbraul
| “
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The shadow...
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”
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| —Hilga Montblatten, human Penumbraul
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The Penumbraul are a dark and mysterious order within the Church of Modroben, rarely disclosing their identities even to each other. Most Penumbraul are known only their single handler within the Church, a higher-ranking Penumbraul. Their anonymity is vital to protect the Church's interests because the Penumbraul sneak into undead and necromancer communities and assassinate their leaders, split their allies and destroy their power. Any knowledge of Penumbraul identities or activities could be disastrous for the agents who are still in the field. Many Penumbraul pretend to be Silverslicer in order to protect themselves.
[edit] Becoming a Penumbraul
Penumbraul are surreptitiously recruited from amongst the Shadowclaine mainly, the Rogue class of Claine. Their most important Ability Scores are Dexterity, Intelligence and Charisma.
Entry Requirements
| Alignment:
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Any Good.
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| Base Attack Bonus:
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+3.
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| Race:
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Any.
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| Skills:
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Knowledge (necrology) 3.
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| Spellcasting:
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Any divine spellcasting 7.
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| Patron:
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Modroben.
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Table: The Silverslicer
Hit Die: d8
| Level
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Base Attack Bonus
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Saving Throws
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Special
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| Fort |
Ref |
Will
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| 1st |
+1 |
+2 |
+0 |
+2
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Hide From Undead 1, Imitate Undead 1
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| 2nd |
+1 |
+3 |
+0 |
+3
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Imitate Undead 2, Shadowsense
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| 3rd |
+2 |
+3 |
+1 |
+3
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Hide From Undead 2
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| 4th |
+2 |
+4 |
+1 |
+4
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Slip Through Shadow
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| 5th |
+3 |
+4 |
+1 |
+4
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Hide From Undead 3, Shadowy Door
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| 6th |
+3 |
+5 |
+2 |
+5
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Imitate Undead 3
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| 7th |
+4 |
+5 |
+2 |
+5
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Slip Through Shadow
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| 8th |
+4 |
+6 |
+2 |
+6
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Shadow Walk
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| 9th |
+5 |
+6 |
+3 |
+6
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Delayed Blast Cleave
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| 10th |
+5 |
+7 |
+3 |
+7
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Slip Through Shadow
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Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis). Spellcraft (Wis).
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[edit] Class Features
Like all members of the Church of Modroben, Penumbraul are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Penumbraul powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Penumbraul:
Hide From Undead: At first level, Penumbraul can cast Hide From Undead three times per day. They can count their level as any Claine class as well as any Rogue-based classes for the purposes of determining how long Hide From Undead will last. The duration of their Hide From Undead spells is doubled.
- At third level, Penumbraul can cast Hide From Undead six times a day, and can do so as a free action, with no spell components.
- At fifth level, Penumbraul cast Hide From Undead at will.
Imitate Undead: At first level, Penumbraul can cast Imitate Undead three times per day. For the purposes of determining duration and saving throw, she gains a +2 per Penumbraul level.
- At second level, Penumbraul can use magical effects in order to pass as undead when under the effect of an Imitate Undead spell. For example, a Penumbraul might grow fangs real enough to pierce skin or survive in the company of a lich for weeks pretending to have no need for food or water.
- At sixth level, Penumbraul can use multiple instances of Hide From Undead at the same time. For example, he could appear as a vampire to other vampires while zombies see him as one of their own.
Shadowsense: At second level, Penumbraul can see in darkness of any sort, even magical darkness.
Slip Through Shadow: At fourth level, Penumbraul can use dimension slide as a spell-like ability one time per day+1 per Int. modifier. This works just like the psionic power, except that you must start and end in a shadow. You can start in your own shadow and end in someone else's.
- At seventh level, Penumbraul can use this power three times a day.
- At tenth level, Penumbral can use this power at will.
Shadowy Door: At fifth level, Penumbral gain the ability to use Dimension Door as a spell-like ability two times per day. As with Slip Through Shadow, she must start and end in a shadow.
Shadow Walk: At eighth level, Penumbral gain the ability to use Shadow Walk as a spell-like ability two times per day. As with Slip Through Shadow, she must start and end in a shadow.
Delayed Blast Cleave: At ninth level, Penumbral can cast Greater Blast Cleave with a delay of up to twenty-four hours. This can be set with a trigger, such as the arrival of a specific person. They can cast this spell three times per day.
| Pages related to Modroben, a god of the Theonosis setting (external)
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| Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
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| At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
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| Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
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| How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
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| At 7th level, qualified Claine may join one of the Claine Prestige Classes:
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- Autumneves are battle-sorcerers whose speciality in invocation allows them to blast undead hordes in great numbers.
- Blackshirts are ebony-clad wizards, specializing in arcane enchantment magic, especially in the creation of magical potions and objects to assist people in defense against the undead.
- Bonetamers are good necromancers who can take control of undead away from their nefarious counterparts and use their spells to protect the natural flow of life and death.
- Candlelords are studious and hermetic wizards whose powers focus on defending time from those who would undermine it and threaten reality itself.
- The Cathardigan are an order of gnomish paladins who seek out vile necromancers to slay them and their hordes, riding into combat on the backs of giant condors.
- Chrysanthemasters are elite elven nobles with enough grace and class to be royal cleavers, assigned to powerful households throughout the world.
- Combustioneers are clerical priests of Modroben, god of death, who serve him as masters of cremation and fire elementrics.
- Corpselights are shamanic druids who worship the spirits of all the scavenger species that are holy to Modroben, gaining their unique powers, attacks and abilities in the fight against undeath.
- Darkfeathers are archers with the eyes of their shared animal spirit, the buzzard, giving them incredible accuracy and precision.
- Deathwrights are the most common, well-known and highly-visible paladin orders of the Church of Modroben, and journey throughout righting the wrongs laid out by necromancers and other perverters of death.
- Drumblacks are powerful bards who specialize in percussion instruments whose tone can destroy the undead across miles.
- Edgerippers are sorcerers with a focus on spells of transmutation and metamorphosis, and are able spies, sneaking into undead encampments in disguise.
- Fangbringers are barbarians who fly into blind rages at the sight of undead, slaying them by the score with the strength of the patron spirit, the sacred hyena.
- The Fatemark are sages and scholars, wizards specializing in divination and the protection of the passage of fate.
- Foolsmen/Foolswomen are chaotic and unstable sorcerers who focus on developing skills in illusions and phantasms, especially in the distraction of large numbers of undead so they can be destroyed easily.
- The Ghostwyld are a mysterious and reclusive order of shamans who communicate with the spirits of the dead and protect them from those who would exploit their power.
- The Gravewire are stoic, isolated rangers who defend large cemeteries and tombs from anyone who would defile them or prey on the souls buried there.
- The Graylimm are dark-robed druids who utilize powerful mushroom spores, which they breed and grow, to attack their foes.
- Grinreapers are strong and dark rangers who use their sickles and black robes to teleport to disasters moments before they strike, especially undead attacks.
- The Hightombed are scholarly priests who serve Modroben as masters of mummification and the elementrics of air.
- Lightkeepers are defenders against spirits and demons, wizards who specialize in the art of abjuration and are known for protecting whole villages and tribes from onslaughts of the dead.
- Loregrimmers are the highest-ranking functionaries in the Church of Modroben, and are powerful clerics and healers with advanced spellcasting and cleaving abilities.
- Mireblacks are healing-focused, druid-like priests of Modroben with an affinity for leechmastery and a psionic bent.
- Nightsummoners are wizards who can summon a legion of allies when they find an undead horde, specializing in the art of conjuration.
- Orespringers are dwarven Claine who specialize in rescuing the souls of miners and others trapped in cave collapses underground.
- The Penumbraul are ascetic monks with the ability to sneak past undead and manipulate shadow to their advantage.
- Shadowgrippers are psychoportive psionicists who can teleport through shadows, giving them powerful abilities to strike at the heart of undead hordes.
- Shapeflayers are powerful elementricians, who use martial arts and dance to manipulate the flow of their chosen element, allowing them to affect undead in droves from afar.
- Silverslicers are stealthy assassins who specialize in finding elite undead liches and vampires, and the necromancers who create them, and killing them quietly.
- The Silentgreen are entirely mute druids with a specialty in attacking undead animals and plants in order to protect nature.
- Truthringers are psionic telepaths whose focus is on investigating crimes, especially necromantic acts, and punishing those responsible.
- Whipblacks are fighters with finely-honed warrior skills, specializing in an advanced type of whip.
- Winterskins are rainids, who fly, row or swim between ships and ports, specializing in protecting sailors and captains from necromancers, ghost ships and other sea-borne terrors.
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