Penguin (4e Race)

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A proud, adorable people known for their brave warriors, deadly assassins, and amazing dancers.

Racial Traits
Average Height: 3'4"-4'4"
Average Weight: 70-100 lbs.
Ability Scores: +2 Constitution; +2 Charisma or Intelligence
Size: Medium
Speed: 5, swim 7 squares
Vision: Normal
Languages: Common, Penguin
Skill Bonuses: +2 Bluff, +2 Diplomacy
Penguin Swimming: As a penguin, you cut through the water (swim speed 7)
Feather Density: You have a +2 racial bonus to defence against attacks with the Cold keyword.
Iron Lung: As a penguin, you can hold your breath for 4 times the usual amount
Penguin Endurance: You can use Penguin Endurance as an encounter power.
Penguin Fighter leaping into battle. Mediocre art courtesy of Irarske.
Penguin Endurance Penguin Racial Power
The extreme temperature of Antarctica has left your body more resistant.
Minor Action Personal
Effect: When you become bloodied for the first time, you gain health equal to a 1d8 plus your Constitution modifier

Penguins, though often popular with other races despite occasional language barriers, are a reclusive type. They have a long history which goes back to the creation of the world. Most penguins hail from the Empire of Antarctica. Before the fall of the Penguin age, Penguins were tall, handsome creatures with opposable thumbs, flexible flippers and extremely long lives. They were the King of All Birds. They were proud however and declared war on the Gods which they lost badly. The Gods cursed them to have stunted growth, smooth, fingerless flippers, shorter lives and perhaps the worst curse of them all, they became flightless. Now, after many centuries, the tribes have united under the flag of the Kingdom of Antarctica. Many penguins stay in the safety of the frozen wasteland but some go beyond the frozen sea to travel the world and seek adventure. Other penguins go out to try and seek forgiveness from the Gods, to atone for the sins of the ancestors and perhaps be allowed to return to the demi god status they once had.

Play a Penguin if you want...

  • To play a race that is trying to regain an immortal status
  • To charm your way out of scrapes
  • To be a member of a race that favours the Warlord, Cleric or Paladin

Physical Qualities[edit]

Penguins are relatively large, as birds go, but are diminutive compared to most humanoids. They mature at about twice the rate of humans, and can live to 50 years of age. They are strong and sleek.

Playing a Penguin[edit]

Penguins are peaceful creatures and are good at reading people. As such penguins will always try to solve a situation with words but won't shy away from a fight if needs arise. Penguins have a strong sense of duty and loyalty, and are fiercely proud of their history no matter how dark it would be. They make good allies, excellent friends, and formidable foes.

Penguin Characteristics: Brave, Pragmatic, Proud, Natural Leaders, Righteous, Persistant, Charming, Adaptable

Male Names: Mumbell, Skip, Pingu, Weezi, Tibbles

Female Names: Kozi, Sparki, Tuxx, Penta, Pebbell

Penguin Adventurers[edit]

Three sample penguin adventurers are described below.

Kozi is a cleric from a small village. Having spent most of her life studying the great history of the penguins, she bids farewell to her village and travels far and wide in order to defeat evil, spread peace and to achieve some sort of forgiveness for her race.

Skip was a captain in a Penguin mercenary militia. After their full force was devastated and split in a battle with an evil warlock, Skip and four of his soldiers found themselves transported to parts unknown. Skip now leads them across mountain and plain to find their home village again, and finally defeat the warlock that killed their brothers-in-arms.

Perhaps the most famous of the Penguins, Keith Chezney is the emperor of Antarctica. Having been overthrown he has ventured far and wide. The line of Chezney is blessed however and whenever Keith dies, he is reincarnated again as a new penguin. Keith is currently in his fifth incarnation, the first three sacrificing their lives for their friends. The Fourth currently rules in Antarctica, his adventuring days now over.

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