Path of stealth - ekitai kemuri (3.5e Monk Fighting Style)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: Not formatted well

You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Path of stealth - ekitai kemuri[edit]


Ekitai Kemuri translates from the Japanese as Liquid Smoke, and that is exactly what you are trying to emulate. Your prowess with stealth equals (hopefully) that of a Rogue.

1st-Level Skill Bonus: Stealth

1st-Level Feat: Stealthy (PH 101).

2nd-Level Feat: instead of getting a feat, you get sneak attack +1d6,as the Rogue ability. this extra damage never increases, although it does stack with sneak attack damage that you already have or might get in the future.

6th-Level Feat: Mobility (PH 98) .

6th-Level Bonus Ability: you can use your Ki to create a few spell-like effects. These are not spells, but rather manifestations of your ki they are therefore not affected by an antimagic field,detect magic or any other such spell. You do not need to provide any of the spell components. Treat your effective caster level as one-half your Monk level, rounded down.
You can create a number of the following effects equal to your wisdom modifier per day, you must complete a resting period to regain the ability to create these abilities.

Ekitai kemuri spell list;
Obscuring mist, Invisibility*, Darkvision*, Spider climb*, Chameleon*+, Know the shadows*+.
Prerequisites: Stealth 9 ranks, hide 4 ranks, concentration 4 ranks.
(*Cast only on yourself)

(+Marks a spell from the 3rd edition source book, ORIENTAL ADVENTURES, presented below)


Illusion (Glamer)
Level: Wuj 2
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)

This spell alters the coloration of the recipient to match that of the surrounding background. The creature gains a +10 circumstance bonus on its Hide check. When moving through areas where the background changes gradually (such as stepping from the edge of a forest into a green field), the coloration changes immediately. When the background changes abruptly (from forest to gray stone wall), 1 round is required to effect the change in coloration.
Material Component: The shed skin of a small lizard.

Illusion (Glamer)
Level: Shu 2 (Air)
Components: S, DF
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)

You bend surrounding shadows and blend them to yourself, making yourself one with the darkness. As long as you remain within 10 feet of some kind of shadow (except your own shadow) or within at least moderate darkness, your ability to hide is greatly enhanced. You can hide yourself from view in the open without anything to hide behind, even while being observed, and you gain a +20 circumstance bonus on Hide checks. Unlike invisibility, this spell’s effects do not end when you attack, though you cannot hide and attack at the same time. You are clearly visible while attacking (and thus do not gain a +2 bonus on your attack for being invisible, nor is your target denied its Dexterity bonus to AC), but you can use a moveequivalent action to hide again after attacking (or hide as part of a move action), and you still gain the +20 circumstance bonus on your Hide check. Your opponent can ready an action to attack you when you come into view to attack.

Back to Main PageDungeons and DragonsCharacter OptionsMonk Fighting Styles

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors