Passerby (3.5e Spell)

From D&D Wiki

(Redirected from Passerby (DnD Spell))
Jump to: navigation, search

Author: Donnavin Snowolf

Passerby
Illusion
Level: Brd 2, Sor/Wiz 2
Components: S, M
Casting time: 1 standard action
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


Creatures paying any form of sensory attention have a 30% chance to fail to notice the target so long as it does not attempt to overtly interact with the creature, or something the creature is paying specific attention to (if it were guarding something). Attacking or casting spells ends the spell's effects. Alarm type spells such as alarm or mage's faithful hound do not detect the target creature.

Material Component: A pair of common shoes.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors