Passenger Armor (4e Equipment)

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Passenger Armor Level 8+ Uncommon
Invented by a group of rather mischievous eladrin armorsmiths, this armor allows the wearer to take others along for the ride when teleporting. While it could conceivably be used to give an ally a lift, its creators were better known for grabbing onto unsuspecting victims, teleporting next to pits and cliffs, and letting go of their cargo.
Level 8 +2 3,400 gp Level 23 +5 425,000 gp
Level 13 +3 17,000 gp Level 28 +6 2,125,000 gp
Level 18 +4 85,000 gp

Armor: Cloth, Leather, Hide, Chain
Enhancement: AC
Power (Encounter): No Action. You may take one adjacent enemy or ally with you on one teleportation. If you are trying to take along an enemy or an unwilling ally, they must be helpless or you must be grabbing them. You teleport using another power as normal, and whomever you take along with you teleports to a square adjacent to the square you teleported to. You choose which adjacent square they end up in.



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