Party Cracker (DnD Spell)
From D&D Wiki
Author: R.M.G.C.L.F.
| Conjuration (Creation) | |
| Level: | Brd 0, Sor/Wiz 0 |
|---|---|
| Components: | S, M |
| Casting time: | 1 action |
| Range: | See text |
| Effect: | A small prize within a wooden tube |
| Duration: | One day |
This spell instantly creates a thin tube of wood with a desirable item within. The prize is activated by breaking the tube with a strength check (dc:5). The caster can choose to either create a specific item or determine it randomly by rolling a d%.
Material Component: A gold piece.
| D100 Roll | What it gives |
|---|---|
| 1-7 | 1d12x10+5 fake copper pieces |
| 8-14 | 2d10 fake silver pieces |
| 15-21 | 3d8 fake coin-sized candies worth 1sp each |
| 22-28 | A puff of powder exploding from the tube that turns everything within range blue unless they succeed at a reflex save. This power can be removed by washing with a gallon of water and 1/4 lb. of soap, or by a prestidigitation-clean effect. |
| 29-40 | A brightly colored butterfly that flutters about in the surrounding 5 feet for 1d12+2 rounds before flying away |
| 41-45 | A illusory celestial bat that vanishes within 1 round. |
| 46-55 | A bar of chocolate |
| 55-64 | A cloud of bubbles that gives all creatures within 5ft 1/2 concealment for 1 round. |
| 65-70 | A flash of light dazzling (-1 on attack rolls) all within 5ft for 1 round unless they make a fortitude save. |
| 71-77 | A cloud of confetti that gives all within 5 ft 1/4 concealment for 1 round. |
| 78-82 | A burst of light and a light popping noise that deafens those within 5ft for 1 round unless they make a Fortitude save. |
| 83-88 | A glowing ball of quasi-corporeal light that illuminates the same area as a candle and can orbit a person like a dull grey ion stone. This light lasts for 1 minute. |
| 89-95 | A shimmering 5ft by 5ft rainbow glow appears, lasting for one minute. Those within the area of the glow suffer a -1 penalty to Spot and Search checks, but also have 1/4 concealment. |
| 96-00 | A dove appears flutters the opener in a circle for 1 round before flying away and disappearing within 1d8+1 rounds |
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