Pantheon (LAI Supplement)

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[edit] Panetheons

The panetheon of Ourland includes the same gods as the normal 4th edition games. The way in which the gods are sorted is slightly different, however. There are four Panetheons, the following table explains them, with a percentile roll to randomly assign the worship with NPCs, heirachy from left to right of most important to least important:

Panetheon Gods Description %
Feylion Correlon, Pelor, Ioun, Sehanine and Melora Gods of the Feywild and forces. 0-25
Fellotarn The Raven Queen, Vecna, Bane, Tiamat and Zehir Gods of the Shadowfell and feelings. 26-50
Terren Bahamut, Erathis, Avandra, Kord and Moradin Gods of the Natural world and ideas. 51-75
Infernal Tharizdan, Torog, Gruumsh, Asmodeus and Lolth Gods of the Abyss and Evil. 76-100

Then there is the attitude that follows while worshiping a god. Some traits can be linked to the following of someone's god's demands to what they expect during their actions. Like below:

God Characteristics
Asmodeus Overbearing, wishes to be in charge, cruel to followers.
Avandra Easy going, adaptable, ready for change.
Bahamut Zealous, holier-than-thou, honourable.
Bane Hot headed, Provocative, Antaganostic.
Correlon Artistic, graceful, dramatic flair.
Erathis Planned, ambitous, creative.
Gruumsh Soicopathic, violent, terrible temper.
Ioun Thinker, cryptic, reserved
Kord Strong, imtimidating, rash
Lolth Stealthy, loves spiders, backstabber
Melora Unpredictable, stoic, loud.
Moradin Obssesive, friendly, loyal.
Pelor Punctual, alert, watchful.
Raven Queen Off-handed on death, acceptive, forlorn.
Sehanine Playful, shy, emotional.
Tharizdan Mad, hostile, superior.
Tiamat Greedy, holds a grudge, single-minded.
Torog Brooding, bully, restrains enemies.
Vecna Secretive, interrigative, devout.
Zehir Loves Snakes, viscious, trigger happy.

[edit] Primordials

The Primordials attempt to reach out of their prison by combining their powers with the imprisoned gods of the infernal panetheon. The evil gods then focus on influencing a mortal being on the surface to attempt to let them free by finding the begining of the primordial canyons and destroying the magic that holds the canyons together. Then they promise to raise the mortal to godhood in their bid to take over the universe. The primordials are little more than weapons to the gods, who send their lesser bretheren, elementals, as signs of support to a follower.

[edit] Demi-gods

The Demigod epic destiny can allow you to obtain a position among the Panetheons. This attempt involves either establishing a follower temple or cult, creating it into a religion and then give an offering of power to the desired panetheon. The amount of followers gives you bonuses, and you begin to become more powerful to even bless your own followers god powers, as created in the Magic creation options located in here. Your bonuses when related to followers is as follows:

# Followers Bonus
1 Ability to mark targets in battle.
100 +2 to Religion, Diplomacy and Intimidate checks.
1000 +5 bonus, and ability to Smite opponents for 2[W] Radiant/Nerotic damage if opposite alignment.
10000 +10 bonus, God power available to your followers
1 City +10 Bonus, Ability to bestow prayers from cleric or paladin level equal to your charisma modifier as a single shared daily ability.
10 Cities +20 Bonus, Ability to Smite opponents for 5[W] Radiant/Nerotic damge if opposit alignment.
A Plane +20 Bonus, Closest Followers share your abilites, Plane shift.
All of Existence +50 Bonus, Closest Followers become your own Panetheon, you take on the gods and primordials themselves.

Having followers allows you to request entry into a panetheon, granting you abilities at a lower number of effort. Followers grant you a +1 for every 100, and the check to join is against your Religion skill + Charisma modifier + 1/2 level vs. DC xx:

# Followers Panetheon Abilities DC for Entry
1000 Terren Plane Shift, +10 bonus to Intimidate, Diplomacy and Religion. DC 40
5000 Feylion Plane Shift, +15 bonus to checks, DM chosen Ability from same level Fey Pact Warlock. DC 50
10000 Fellotarn Plane Shift, +20 bonus to checks, At-Will Invisibilty Spell. DC 60
20000 Infernal Plane Shift, +25 bonus to checks, your own God-Power. DC 70

On a related note, you may only choose one Panetheon, after choosing you cannot switch Panetheons. God Powers are made by the magic making options, though at Infernal gifted powers, the XP cost is halved. Your followers mimic your actions, so if you convert an evil city to follow you as a good god, then your followers will begin to shift towards good 1d10 everytime you level up on a scale from -100 to +100 starting at zero, evil is negative and good is positive.



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