PFSRD:Hostile Juxtaposition

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Hostile Juxtaposition

School conjuration (teleportation); Level sorcerer/wizard 5, summoner 4, witch 5

Casting Time 1 standard action

Components V, S, M (a coin)

Range close (25 ft. + 5 ft./2 levels)

Target one creature of your size or smaller

Duration 1 round/level or until discharged

Saving Throw Will negates; Spell Resistance yes

You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you, you can spend an immediate action to cause yourself and the target creature to teleport and switch places. The target then becomes the target of the triggering attack or spell instead of you. If you fail to teleport out of the area of an effect, that effect might still affect you. If the target creature cannot fit safely into the new space without squeezing, or you try to teleport the target into an occupied space or a space it could not normally stand within, the juxtaposition fails. Further, if the target is unconscious or dead when you attempt to switch places, the juxtaposition fails. Once you have used it to teleport once, this spell is discharged.


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: