PFSRD:Fickle Winds

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Fickle Winds

School transmutation [air]; Level cleric 5, druid 5, ranger 3, sorcerer/wizard 5

Casting Time 1 standard action

Targets one or more Medium creatures/level, no two of which can be more than 30 ft. apart

Duration 1 minute/level (D)

Saving Throw none (see text); Spell Resistance yes

You create a mobile cylinder of wind encompassing every target of the spell and protecting them as wind wall, but not interfering with them in any way. For example, arrows and bolts fired at the targets are deflected upward and miss, but the targets' own arrows or bolts pass through the wall as if it were not there.

A Large creature counts as 4 Medium creatures for the purpose of how many targets you can effect with the spell; a Huge creature counts as 8, a Gargantuan creature as 16, and a Colossal creature as 32. This spell has no effect within the area of a higher-level wind or weather spell.


Back to Main PagePathfinder Open Game ContentPFSRDSpells

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: