Outlaw Theurge (3.5e Prestige Class)
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The Outlaw Theurge above all else is versatile. He is a multiclass spellcaster who has deicided to concentrate his magical abilities for profit. And through concentration he is able to push his body and mind past the limits of the natural world, however in exchange, sacrificing some of his magical abilities. He is able to sneak past enemy lines, in an out of a wealthy land owners mansion, raid a caravan of merchants, or strike down targets witrh powerful spells and dissappear without a trace. Often employed by wizards guilds and thieves guilds to acquire valuable items or deal with enemies of the guild.
To qualify to become an Outlaw Theurge a character must fulfill all of the following criteria:
- Skills: Concentration 8, Knowledge (arcana) 6, Knowledge (religion) 6
- Special: Able to cast 2nd level divine spells and 2nd level arcane spells
- Special: Must specialize in a school of magic
|Special||Spells per Day/Spells Known|
|1st||+0||+0||+2||+2||Combat Casting, Magical Sacrifice||+1 level of existing divine class/+1 level of existing arcane class|
|2nd||+1||+1||+3||+3||Arcane Outlaw, Evasion||+1 level of existing divine class/+1 level of existing arcane class|
|3rd||+2||+1||+3||+3||Divine Outlaw, Uncanny Dodge||+1 level of existing divine class/+1 level of existing arcane class|
|4th||+3||+2||+4||+4||Mobile Spellcasting||+1 level of existing divine class/+1 level of existing arcane class|
|5th||+3||+2||+4||+4||Improved Evasion, Improved Uncanny Dodge||+1 level of existing divine class/+1 level of existing arcane class|
Class Skills (4 + Int modifier per level) Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Search (Int), Sleight of Hand (Dex), Speak Language (Int), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
All of the following are Class Features of the Outlaw Theurge prestige class.
Weapon and Armor Proficiency: Outlaw Theurge gain no proficiency with any weapon or armor.
Spells per Day: When a Outlaw Theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Outlaw Theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a Outlaw Theurge, he must decide to which class he adds each level of Outlaw Theurge for the purpose of determining spells per day.
Combat Casting: An Outlaw Theurge recieves a +4 bonus on Concentration checks to cast a spell defensively, while grappled, or while pinned.
Magical Sacrifice(Ex): As the Outlaw Theurge further focuses his studies on physical abilities he must sacrifice some arcane and divine abilities. He chooses one more prohibited school of arcane magic, and he chooses ten prohibited cleric domains. The spells listed on a prohibited domain's spell list are treated like spells belonging to a prohibited school of arcane magic. He is no longer able to turn undead or keep a familiar. In exchange for these magical abilities he is able to develope more of his physical abilities. The Outlaw Theurge is also able to cast arcane spells in light armor without a chance of spell failure
Mobile Spellcasting: An Outlaw Theurge can make a special Concentration check (DC 20 + spell level) to cast a spell and move as one Standard Action. He can’t use this ability to cast spells that normally take longer than a Standard Action to cast. If he fails the check, he loses the spell. He may combine the effect of this feat with casting on the defensive, by raising the DC by 5.
Arcane Oulaw: The Outlaw Theurge recieves Spell Mastery for all the spells he knows from his specialized school of magic.
Divine Outlaw: The Outlaw Theurge has learned divine secrets which will aid him in his exploits. He gains the domain powers and spell lists of two cleric domains(these may not be from his list of prohibited domains).