Outcast (3.5e Feat)
From D&D Wiki
 Outcast [Archetype]
You were cast out from whatever society/guild/nation you used to belong to. Everyone knows that outcasts are serious badasses.
Prerequisite: Any non-lawful.1
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites of.
Archetype Feat Bonuses are based on HD.
- 1 HD: An outcast is used to living alone and does well at it. She gains a +4 bonus on all wisdom-based skill checks due to her vast experience.
- 3 HD: An outcast is used to fighting alone, sometimes against overwhelming odds. She gains a +4 dodge bonus to AC. This bonus, however, vanishes whenever she is flanking.
- 8 HD: An outcast is fully able to overcome her fear. She gains immunity to fear-based effects.
- 15 HD: No one can force an outcast to do anything! At 15 HD an outcast gains immunity to any compulsion effect.
1 May vary depending on the society the character came from.