Ororos Sentinel Archer (3.5e NPC)

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An Ororos Sentinel archer.

Ororos Sentinel Archer

CR 4

Male or Female aasimar fighter 3
CG Medium Outsider (native)
Init/Senses +4/60 ft darkvision; Listen +3, Spot +3
Languages Common, Celestial
AC 15, touch 10, flat-footed 15
(+5 armor)
hp 24 (3 HD)
Resist acid 5, cold 5, electricity 5
Fort/Ref/Will +4/+1/+2
Speed 30 ft. (6 squares)
Ranged mwk composite longbow (+1) +4 (1d8+1/3x/165 ft)
Base Atk/Grp +3/+5
Atk Options 1 to ranged attack and damage rolls within 30 ft, no penalty for shooting into melee
Spell-Like Abilities (CL 3rd):
1/day—daylight
Abilities Str 13, Dex 10, Con 12, Int 10, Wis 12, Cha 10
Feats Improved Initiative, Point Blank Shot, Far Shot, Precise Shot
Skills Diplomacy +2, Intimidate +4, Listen +3, Spot +3
Possessions masterwork composite longbow (+1) with 30 arrows, +1 chain shirt, potion of cure light wounds

The Sentinels are the guardians of the peaceful Principality of Ororos. Like the rest of the Principality's citizens, the Sentinels have celestial bloodlines that are still evident in small amounts to this day. The Sentinel's Archers are often found surrounding the battlefield, volleys of arrows sailing into the fray and felling the opponents of their Swordmaster brothers.



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