Orc Smash! (3.5e Optimized Character Build)

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Introduction[edit]

Very angry Orc makes everyone else stop being alive anymore.

References[edit]

Monster Manual v.3.5, Player's Handbook v.3.5, Complete Warrior, and Dungeon Master's Guide v.3.5

Game Rule Components[edit]

Items[edit]

Nothing special really needed. Just maybe masterwork chainmail and orc double axe.

Progression[edit]

Race: Orc

Starting Racial Traits: +4 Str, -2 Int, -2 Wis, -2 Cha and can use Orc Double Axe as martial weapons rather than exotic weapons.

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Barbarian 1 +1 +2 +0 +0 Power Attack Fast Movement, Illiteracy, Rage 1/day
2nd Barbarian 2 +2 +3 +0 +0 Uncanny Dodge
3rd Barbarian 3 +3 +3 +1 +1 Cleave Trap Sense +1
4th Barbarian 4 +4 +4 +1 +1 Rage 2/Day
5th Barbarian 5 +5 +4 +1 +1 Improved Uncanny Dodge
6th Barbarian 6 +6/+1 +5 +2 +2 Great Cleave Trap Sense
7th Frenzied Berserker 1 +7/+2 +7 +2 +2 Frenzy 1/day, Die Hard
8th Frenzied Berserker 2 +8/+3 +8 +2 +2 Supreme Cleave
9th Frenzied Berserker 3 +9/+4 +8 +3 +3 Endurance Frenzy 2/day
10th Frenzied Berserker 4 +10/+5 +9 +3 +3 Deathless Frenzy
11th Frenzied Berserker 5 +11/+6/+1 +9 +3 +3 Frenzy 3/day, Improved Power Attack
12th Frenzied Berserker 6 +12/+7/+2 +10 +4 +4 Dodge
13th Frenzied Berserker 7 +13/+8/+3 +10 +4 +4 Frenzy 4/day, Greater Frenzy
14th Horizon Walker 1 +14/+9/+4 +12 +4 +4 Desert Terrain Mastery
15th Frenzied Berserker 8 +15/+10/+5 +13 +4 +4 Mobility
16th Frenzied Berserker 9 +16/+11/+6/+1 +13 +5 +5 Frenzy 5/day
17th Frenzied Berserker 10 +17/+12/+7/+2 +14 +5 +5 Supreme Power Attack
18th Barbarian 7 +18/+13/+8/+3 +14 +5 +5 Spring Attack Damage Reduction 1/-
19th Barbarian 8 +19/+14/+9/+4 +15 +5 +5 Rage 3/day
20th Barbarian 9 +20/+15/+10/+5 +15 +6 +6 Trap Sense +3

Highlights[edit]

Orc smash stuff good. Horizon Walker level make him not be tired after smashing. Orc go into Frenzied Rage and not be fatigued.

Munchkin-Size Me[edit]

Make orc better with Mithril Full plate 'cause it not make him lose Fast Movement but make it harder to hurt orc. Also Speed and Keen on both heads of the orc double axe.

For True Munchkins: The Headlong Rush feat can DOUBLE the damage on a special charge attack--only Orcs and Half-Orcs are Eligible.

Side Notes[edit]

Limitations[edit]

Orc don't know stuff so magics make him hurt lots. Orc also don't get out of the way of stuff good.

DM Counters[edit]

Spells that go against orc's Will or Ref save could hurt orc bad.



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