Orc Smash! (3.5e Optimized Character Build)
From D&D Wiki
This build don't have the prestige class's requirements. Very angry Orc makes everyone else stop being alive anymore.
Monster Manual v.3.5, Player's Handbook v.3.5, Complete Warrior, and Dungeon Master's Guide v.3.5
Game Rule Components
Nothing special really needed. Just maybe masterwork chainmail and orc double axe.
Starting Racial Traits: +4 Str, -2 Int, -2 Wis, -2 Cha and can use Orc Double Axe as martial weapons rather than exotic weapons.
|Saving Throws||Feats|| Class
|1st||Barbarian 1||+1||+2||+0||+0||Power Attack||Fast Movement, Illiteracy, Rage 1/day|
|2nd||Barbarian 2||+2||+3||+0||+0||Uncanny Dodge|
|3rd||Barbarian 3||+3||+3||+1||+1||Cleave||Trap Sense +1|
|4th||Barbarian 4||+4||+4||+1||+1||Rage 2/Day|
|5th||Barbarian 5||+5||+4||+1||+1||Improved Uncanny Dodge|
|6th||Barbarian 6||+6/+1||+5||+2||+2||Great Cleave||Trap Sense|
|7th||Frenzied Berserker 1||+7/+2||+7||+2||+2||Frenzy 1/day, Die Hard|
|8th||Frenzied Berserker 2||+8/+3||+8||+2||+2||Supreme Cleave|
|9th||Frenzied Berserker 3||+9/+4||+8||+3||+3||Endurance||Frenzy 2/day|
|10th||Frenzied Berserker 4||+10/+5||+9||+3||+3||Deathless Frenzy|
|11th||Frenzied Berserker 5||+11/+6/+1||+9||+3||+3||Frenzy 3/day, Improved Power Attack|
|12th||Frenzied Berserker 6||+12/+7/+2||+10||+4||+4||Dodge|
|13th||Frenzied Berserker 7||+13/+8/+3||+10||+4||+4||Frenzy 4/day, Greater Frenzy|
|14th||Horizon Walker 1||+14/+9/+4||+12||+4||+4||Desert Terrain Mastery|
|15th||Frenzied Berserker 8||+15/+10/+5||+13||+4||+4||Mobility|
|16th||Frenzied Berserker 9||+16/+11/+6/+1||+13||+5||+5||Frenzy 5/day|
|17th||Frenzied Berserker 10||+17/+12/+7/+2||+14||+5||+5||Supreme Power Attack|
|18th||Barbarian 7||+18/+13/+8/+3||+14||+5||+5||Spring Attack||Damage Reduction 1/-|
|19th||Barbarian 8||+19/+14/+9/+4||+15||+5||+5||Rage 3/day|
|20th||Barbarian 9||+20/+15/+10/+5||+15||+6||+6||Trap Sense +3|
Orc smash stuff good. Horizon Walker level make him not be tired after smashing. Orc go into Frenzied Rage and not be fatigued.
Make orc better with Mithril Full plate 'cause it not make him lose Fast Movement but make it harder to hurt orc. Also Speed and Keen on both heads of the orc double axe.
For True Munchkins: The Headlong Rush feat can DOUBLE the damage on a special charge attack--only Orcs and Half-Orcs are Eligible.
Orc don't know stuff so magics make him hurt lots. Orc also don't get out of the way of stuff good.
Spells that go against orc's Will or Ref save could hurt orc bad.