Orc Minion (5e Creature)

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Orc Minion[edit]

Medium humanoid (orc), chaotic evil


Armor Class 10 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 11 (+0) 7 (-2) 9 (-1) 9 (-1)

Skills Intimidation +1
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 9
Languages Common, Orc
Challenge 1/4 (50 XP)


Horde Tactics. The orc has advantage on attack rolls against a creature if at least one of the orc's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

BONUS ACTIONS

Slightly Aggressive. The orc moves up to 10 feet toward a hostile creature that it can see.


Not all orcs are born mighty. As is the great rules of nature, all orcs have to start from somewhere to one day become the greatest mightiest warriors of Gruumsh One-Eye and the terrifying threat to the rest of the world. But until then, an orc starts its career as a minion for other orcs, doing the daily routine of burn, pillage, and violate (not exactly in that order) and occasionally doing some trivial chores for its superior, who is apparently too important to do things by itself.

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