Orbiting Flames (3.5e Spell)
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|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Effect:||1 ball of fire/4 levels|
|Duration:||1 round /2 levels or until discharged (D)|
|Saving Throw:||None, or reflex half (see text)|
One or more burning balls appear and fly towards there targets.
This spell launches small spheres of volcanic energy toward the target or targets, inflicting massive burns and melting through flesh and bone alike. The caster must target a creature with each ball of fire. Each round, starting during the round the spell is cast, the spheres strike at their targets. Make a ranged touch attack for each target. Each hit deals 4d6 points of fire damage, with no save.
If a target is killed, or if the caster wishes to change the target of one or more spheres, they may all be redirected by a standard action during the caster’s turn. If ever a sphere moves beyond the spell’s range, they wink out of existence. The sphere is wasted for the rest of the duration.
Anytime during the duration, the caster may cause one or more spheres to explode, spewing magma and flame everywhere. As a standard action, any number of spheres may explode, dealing 6d6 points of fire damage to all within 10 feet of that sphere’s target. A Reflex save halves this damage.
The spell ends once all spheres are destroyed.
Material Component: One ball of sulfur per ball that the spell would create.