One Class (3.5e Variant Rule)

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One Class Variant[edit]

This Article Adopted By
Mrwest13
Date Adopted: December 06, 2008
Status: Needs a lot of balancing between the paths.

This variant rule doesn't have to major benefit of gaining levels instead they gain bonuses an they use certain abilities. This variant rule uses the UA:Weapon Group Feats. They are only used for specialty not proficiency.

Any feat that specifies a single weapon or affects the use in a weapon instead only affects one group of weapons. Any feat gained can only be gained if the character has all prerequisites (excluding any levels). If the character cannot take any of the feats due to not meeting the prerequisites then they may take one of a lower rank.

This also uses the UA:Armor as Damage Reduction variant rule.

Paths[edit]

Their abilities affect the level of their 'paths', they gain a bonus to each path equal to their respective ability modifier. The abilities don't gain them any bonuses. Only the paths do.

Strength[edit]

This gives benefits to extra damage and other melee abilities.

Table: Strength Path

Rank Melee Attack Bonus Special
1st +1 Simple Melee weapon Proficiency and Weapon Focus
2nd +2 Power Attack or Combat Expertise
3rd +3 Cleave or Improved: Bull Rush, Overrun, Sunder, Disarm, Feint or Trip
4th +4 Martial Melee weapon Proficiency and Power Critical and Weapon Specialization
5th +5 Great Cleave or Awesome Blow or any of the above.
6th +6/+1 One of the above feats.
7th +7/+2 Greater Weapon Focus
8th +8/+3 Exotic Melee weapon Proficiency
9th +9/+4 Improved Critical
10th +10/+5 Bonus melee based feat.
11th +11/+6/+1 -
12th +12/+7/+2 Greater Weapon Specialization
13th +13/+8/+3 One of the above feats.
14th +14/+9/+4 -
15th +15/+10/+5 Bonus melee based feat.
16th +16/+11/+6/+1 -
17th +17/+12/+7/+2 One of the above feats.
18th +18/+13/+8/+3 -
19th +19/+14/+9/+4 One of the above feats.
20th +20/+15/+10/+5 Bonus melee based feat.

This is generated at 10x (Current rank +1) melee damage gets one rank. The "Current rank" is before ability adjustments.

Dexterity[edit]

This gives benefits to extra damage and other ranged abilities.

Table: Dexterity Path

Rank Ranged Attack Bonus Special
1st +1 Simple Ranged weapon Proficiency and Weapon Focus
2nd +2 Quick Draw or Weapon Finesse or Point Blank Shot or Rapid Reload
3rd +3 Far Shot or Precise Shot or Rapid Shot
4th +4 Martial Ranged weapon Proficiency and Weapon Specialization
5th +5 Shot on the Run or Greater Manyshot or Sharp-Shooting
6th +6/+1 One of the above feats.
7th +7/+2 Greater Weapon Focus
8th +8/+3 Exotic Ranged weapon Proficiency
9th +9/+4 One of the above feats.
10th +10/+5 Bonus ranged based feat and Improved Precise Shot
11th +11/+6/+1 One of the above feats.
12th +12/+7/+2 Greater Weapon Specialization
13th +13/+8/+3 One of the above feats.
14th +14/+9/+4 -
15th +15/+10/+5 Bonus ranged based feat
16th +16/+11/+6/+1 -
17th +17/+12/+7/+2 One of the above feats.
18th +18/+13/+8/+3 -
19th +19/+14/+9/+4 One of the above feats.
20th +20/+15/+10/+5 Bonus ranged based feat

This is generated at 10x (Current rank +1) ranged damage gets one rank. The "Current rank" is before ability adjustments.

Constitution[edit]

This gives benefits to preventing damage and other defensive abilities.

Table: Constitution Path

Rank Health Bonus Special
1st +1 Light armor proficiency
2nd +2 Shield proficiency(except tower shields), Great Fortitude
3rd +3 Toughness, Armor Skin
4th +4 Medium armor proficiency, Great Fortitude
5th +5 Endurance, Armor Skin
6th +6 Tower Shield proficiency, Damage Reduction
7th +7 Toughness, Armor Skin, Diehard
8th +8 Heavy armor proficiency, Damage Reduction
9th +9 Toughness, Armor Skin, Epic Endurance
10th +10 Perfect Health, Damage Reduction
11th +11 Epic Fortitude, Toughness, Armor Skin
12th +12 Great Constitution, Damage Reduction
13th +13 Toughness, Improved Natural Armor, Extended Life Span
14th +14 Damage Reduction, Epic Fortitude
15th +15 Toughness, Improved Natural Armor
16th +16 Fast Healing
17th +17 ((Bonus attack ability))
18th +18 Fast Healing
19th +19 ((Bonus attack ability))
20th +20 Fast Healing

Health Bonus is per level and is retroactive.

This is generated at 10x (Current rank +1) damage prevented/avoided gets one rank. The "Current rank" is before ability adjustments.

Intelligence[edit]

This gives the ability to cast arcane spells and arcane abilities.

Level(Arcane): This gives the ability to cast and learn arcane spells at the same progression as a sorcerer.

Table: Intelligence Path

Rank Level(Arcane) Special
1st +1 ((Bonus attack ability))
2nd +2 ((Bonus attack ability))
3rd +3 ((Bonus attack ability))
4th +4 ((Bonus attack ability))
5th +5 ((Bonus attack ability))
6th +6 ((Bonus attack ability))
7th +7 ((Bonus attack ability))
8th +8 ((Bonus attack ability))
9th +9 ((Bonus attack ability))
10th +10 ((Bonus attack ability))
11th +11 ((Bonus attack ability))
12th +12 ((Bonus attack ability))
13th +13 ((Bonus attack ability))
14th +14 ((Bonus attack ability))
15th +15 ((Bonus attack ability))
16th +16 ((Bonus attack ability))
17th +17 ((Bonus attack ability))
18th +18 ((Bonus attack ability))
19th +19 ((Bonus attack ability))
20th +20 ((Bonus attack ability))

This is generated at 5x (Current rank +1) arcane spells cast gets one rank. The "Current rank" is before ability adjustments.

Wisdom[edit]

This gives the ability to cast divine spells and divine abilities.

Level(Divine): This gives the ability to cast and learn divine spells at the same progression as a sorcerer.

Table: Wisdom Path

Rank Level(Divine) Special
1st +1 ((Bonus attack ability))
2nd +2 ((Bonus attack ability))
3rd +3 ((Bonus attack ability))
4th +4 ((Bonus attack ability))
5th +5 ((Bonus attack ability))
6th +6 ((Bonus attack ability))
7th +7 ((Bonus attack ability))
8th +8 ((Bonus attack ability))
9th +9 ((Bonus attack ability))
10th +10 ((Bonus attack ability))
11th +11 ((Bonus attack ability))
12th +12 ((Bonus attack ability))
13th +13 ((Bonus attack ability))
14th +14 ((Bonus attack ability))
15th +15 ((Bonus attack ability))
16th +16 ((Bonus attack ability))
17th +17 ((Bonus attack ability))
18th +18 ((Bonus attack ability))
19th +19 ((Bonus attack ability))
20th +20 ((Bonus attack ability))

This is generated at 5x (Current rank +1) divine spells cast gets one rank. The "Current rank" is before ability adjustments.

Charisma[edit]

This gives the ability to use psionics and psionic abilities.

Level(Psionic): This gives the ability to cast and learn psionic powers at the same progression as a sorcerer.

Table: Charisma Path

Rank Level(Psionic) Special
1st +1 ((Bonus attack ability))
2nd +2 ((Bonus attack ability))
3rd +3 ((Bonus attack ability))
4th +4 ((Bonus attack ability))
5th +5 ((Bonus attack ability))
6th +6 ((Bonus attack ability))
7th +7 ((Bonus attack ability))
8th +8 ((Bonus attack ability))
9th +9 ((Bonus attack ability))
10th +10 ((Bonus attack ability))
11th +11 ((Bonus attack ability))
12th +12 ((Bonus attack ability))
13th +13 ((Bonus attack ability))
14th +14 ((Bonus attack ability))
15th +15 ((Bonus attack ability))
16th +16 ((Bonus attack ability))
17th +17 ((Bonus attack ability))
18th +18 ((Bonus attack ability))
19th +19 ((Bonus attack ability))
20th +20 ((Bonus attack ability))

This is generated at 5x (Current rank +1) psionic powers used gets one rank. The "Current rank" is before ability adjustments.

Spell/power progression[edit]

Table: Spells/Powers Known
Level Spells/Powers Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3

The level 0's cannot be received by the psionic characters, these are not included in their progression.

<<< Will put the spells able to cast here.. Just need to change from sorcerer table. >>>

Per Level Generation[edit]

Hit points: 8 per level.

BAB: 1 per 2 levels.

Skill points: 3 per level.

Feats: 1 per 3 levels.

Ability point: 1 per 4 levels.

Over Time Generation[edit]

Hit points: 5x (Current Rank +1) damage gains you 1 hit point.

BAB: 8x (Current Rank +1) hits gains you 1 rank.

Skill points: 5x (Current Rank +1) uses gains you 1 rank.



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